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Kraptor

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Everything posted by Kraptor

  1. This is very sweet! i am still downloading but some1 laready ripped the music of the game(know the music was just placeholders too from a Funeral Songs CD) but just listening the music while waiting for the dl to finnish brings back good ol memories. I think I will go and play some Fallout again:)
  2. http://www.nma-fallout.com/article.php?id=34207 Well let's get started shall we, first let's do some history lessons: IPLY originally begun working on Fallout 3 just after Fallout 2, but it ended up being scrapped. IPLY again started working on Fallout 3 in 2003 and called the project Van Buren, which also ended up being scrapped http://www.nma-fallout.com/article.php?id=35386 Fallout 3 was a different beast. After Baldur's Gate 3 fell apart, we started to work on Fallout 3 with that engine. I wasn't on the project for long before I left Black Isle, but I was programming on it rather than scripting. At the time, I'm pretty sure I was working on a status effect editor that would allow designers to set up various states on a character, permanent and timed, and parent them in certain ways for lifetime management. Not very interesting stuff, especially as it was originally written for BG3 which needed a far more robust effect management than Fallout would due to D&D spell complexity. I also built the path searching system for BG3, which would probably have been rewritten for Fallout 3.
  3. Van Buren used the Jefferson BG3 Engine which was meant for "The Black Hound." So it must have benn existed in some form. The pre Van Buren F3 was canned in 99-00 I think. You are correct that he wants to use his old BG3 story and ideas for a NWN2 module, but I am more interesed in this Jefferson engine. Dont really like the NWN engine.
  4. Great stuff! BTW there was another F3 project before VAn Buren how did that look like? Did it have the same story as Van Buren just with diff engine or was it a completely diff story? Also any info about the old BG3 Jefferson engine game?
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