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Cyrus_Blackfeather

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Posts posted by Cyrus_Blackfeather

  1.  

     

    Hey guys, 

     

    Trying to decide which weapon I should devote myself to as a, well, Devoted Fighter/Rogue. I have a few ideas in mind. 

     

    1. Swords: Primarily for Modwyr (Domination immunity) and Duskfall (Flanked bonus), but there are a few other good swords in the game too. Dual damage type, less damage than sabres, ~12 Penetration (Not factoring in bonus Penetration from abilities). 

     

    2. Sabres: Lots of good options throughout the game, pure slash damage but 10% extra damage, ~13 Penetration. 

     

    3. Pollaxes: Only two good unique options - one extra engagement at the cost of damage. Lord Darryn's Voulge - Dual type damage, pretty particle effects, and 'okay' Penetration (Few enemies tend to have very high shock DR). Furthermore, it's a LIGHTNING AXE. It's like the Hammer of Thor... but an axe. 

     

    I say "Okay" penetration because honestly I forget how much it has. I do know it's not that much though. With Devoted, it'd be 2 extra, more if I managed to work Penetrating Strike into the build. 

     

    4. Battleaxes: For Oathbreaker's End. Great AoE weapon, but only obtainable in the mid-to-late game. Before then, I'm more or less stuck with crappy generic enchants.

    Pollaxes have really good penetration! My experience with lord darryn’s voulge is that you basically don’t have to worry about penetration at all, and that was before the buff to two-handers.

     

    Personally, I’d choose the weapon for aesthetic reasons. If you want a swashbuckler image, I’d go for a sword or saber and tuotilo’s palm (it counts as “fists”, so devoted is automatically profficient with it). The palm is especially nice for a devoted since you have lots of cheap, powerful primary attacks to spam that you can spam at higher than normal speed because of the shield. If you want a brutish image, I’d go for the pollaxe or battle axe, though the battle axe will be rough at the start of the game.

     

    Regarding swords vs. sabers, scordeo’s edge is a top-tier dps weapon, but swords have some nice advantages. Not only are dual types really good for a devoted, the modal is much better than the saber modal. Both give penetration, but the sword modal doesn’t reduce dps to do it.

     

    Some cool ideas above, thanks.

     

    Is there any way to put the Tutilo's in the 2nd swap slot offhand and be able to have it replace an off-hand weapon from the first slot without having to also change the primary weapon?  I can't figure out how to do this - when I put a different off-hand in the II swap slot and swap, it also changes out the primary weapon (to nothing). 

     

     

    Grasidia's comment is the best, thanks!

     

    As far as the image I'm going for, let me share a little bit of the aesthetic I'm going for. 

     

    https://www.youtube.com/watch?v=r9E6Q1Omeh8

     

    That definitely screams either Pollaxe or Battleaxe. Also, keep in mind that - despite what popular media might say - axes were actually really common multipurpose weapons in the Age of Sail. You used them to cut grappling hooks, break down doors and bulkheads, and they were more effective in crowded boarding actions than swords, spears, and especially rapiers were. Plus, they were better in the hands of most pirate crews, since swords required actual finesse and training to use. Axes and cudgels on the other hand are easy for pretty much anyone to just pick up and swing around. 

  2.  

     

    If i was going devoted i would use warhammer because its crush and pierce.

     

    Alot of the harder enemies require high crush PEN. Dont see the point really in devoting yourself and not having crush

     

    Hmm, alright. Wouldn't that be handled by shock penetration too though? I seem to recall not a lot of enemies had high Shock DR - but then I haven't done the DLC yet. 

     

    Shock has nothing to do with it we are talking about Crush vs AR

     

     

    No, I meant I could use Lord Darryn's Voulge - it's Shock/Slash. 

  3. One day you will decide on a build to play, but it will not be this day!

     

    aragorn2.jpg

     

     

    I couldn't resist.

     

    ;(

     

    I appreciate you, Vitalis. You've stuck with me... since the Mindstalker, I think. 

     

    In all seriousness, I'm pretty much 100% feeling the Swashbuckler at this point, barring sudden Fighter/Rogue nerfs. 

  4. Here's my issue with it... I'm playing a selfish, evil character who just wants money and won't let morals get in the way. Somehow I've managed to get 4 stoic, 4 shady, 4 rational, 2 passionate, 2 honest, 3 diplomatic, 4 cruel, 4 clever, 3 benevolent, and 4 aggressive, just by roleplaying a fairly common character archetype without worrying about disposition points.  The disposition system loses its meaning when it's this easy to pick up traits in everything just by playing the game regularly.

     

    Mhmm. That's sort of my issue with it too - if you want your disposition screen to look clean, you're compelled to play with the disposition changes turned on. 

     

    And in large part, it's due to the fact that some of the choices don't seem to fit at all, really. Like, flipping off Benweth is Stoic, somehow, when Clever would make a little more sense. Stoic would fit better for "Aim all cannons at the mouthy one." And nearly every "Say anything" dialogue choice is Stoic as well. 

     

    It's exceptionally frustrating for characters like Atsura, who are programmed with different dialogue strings that key off of your dispositions - he's got Ciphers reading your mind to see what you respond best to. So if you've got points in EVERY disposition, what's he supposed to respond to? 

     

    It used to be a lot worse - a few choices in any direction would bump your score up by one point. 

    • Like 2
  5. So, I'm actually doing a Swashbuckler tank this time. Just posting attributes, abilities, and gear for now - once you guys give your thoughts on these, I'll do an official thing. 

     

    Attributes:

     

    15 Might (7 Base + 1 Human +2 Woedica's Strangling Grasp + 1 Chameleon's Touch + 1 Gift of the Machine +2 Berath's Blessing +1 Permanent Stat Boost)
    10 Con (7 Base +1 Effigy's Resentment (Durance) +2 Berath's Blessing) - Effectively 25% extra Health
    13 Dexterity (9 Base +1 Chameleon's Touch +1 Deadfire +2 Berath's Blessing)
    20 Perception (18 Base +2 Berath's Blessing)
    20 Intellect (17 Base +2 Berath's Blessing +1 Strand of Favor)
    20 Resolve (17 Base +1 Human +2 Berath's Blessing)
     
    Abilities: 
     
    Level 1: Disciplined Barrage/Crippling Strike
    Level 2: Arms Bearer
    Level 3: Escape
    Level 4: Fighter Stances/Dirty Fighting
    Level 5: Two Weapon Style**
    Level 6: Confident Aim
    Level 7: Disciplined Strikes/Finishing Blow
    Level 8: Penetrating Strike
    Level 9: Riposte OR Rapid Recovery
    Level 10: Vigorous Defense/Persistent Distraction
    Level 11: Charge
    Level 12: Withering Strike
    Level 13: Unbending/Deep Wounds
    Level 14: Guardian Stance OR Mob Stance
    Level 15: Devastating Blow
    Level 16: Armored Grace/Toxic Strike
    Level 17: Overbearing Guard OR Slippery Mind
    Level 18: Refreshing Defense
    Level 19: Deathblows/Unbending Trunk
    Level 20: Clear Out
     
    The abilities are probably the hardest part of this build for me. Fighter and Rogue both have skills that are so important for making this build work. 
     
    Equipment: 
     
    Weapons - Depends on what I choose for my Devoted bonus. 
     
    Pollaxes- Lord Darryn's Voulge or Wahai Poraga. Lord Darryn's Voulge, while it can't be made Legendary, has an elemental damage type, access to Ball Lightning per rest, and the ability to stack Shock damage charges on enemies (Which is why Clear Out is a good choice). Requires crit to work, which is kind of difficult for a Fighter/Rogue, but not impossible. 
     
    Wahai Poroga does less damage, but it attacks random targets around the user. Plus it looks pretty cool, though it doesn't have the nice VFX that Lord Darryn's Voulge does. 
     
    Swords - Modwyr and Duskfall. Modwyr is a great sword - has a lash, which adds to the Sneak Attack damage, and Duskfall for penetration on attacking the same target as an ally - great for boss fights, as well as hit to crit conversion. Plus I like the black steel weapons. 
     
    Battleaxes - Oathbreaker's End. Really good mid-to-late game weapon, the only downside is that it's pretty hard to get to, and I'm stuck using generic enchanted gear before then. Once I do, though, it's a force to be reckoned with, and a good case to be made for getting Clear Out a little earlier, if possible. 
     
    Sabres: Lots of really good options available throughout the game, like Tarn's Respite and Grave Calling, the Animancer's Energy Blade and Scordeo's Edge, and many more. Plus they're very pirate-y and this is meant to be a pirate character. 
     
    Armor - Devil of Caroc Breastplate or The Bloody Links. DoC starts off better, but The Bloody Links offers an action speed boost while Bloodied. 
     
    Helm: Horns of the Bleak Mother, upgrade to Blackened Plate Helm for +1 Perception/Intellect and an extra Engagement slot. Alternatively, use the helm from the DLC for improved accuracy with Crippling Strike and Toxic Strike, though I'm not sure if that's as worth it as it would be on something like a Holy Slayer. 
     
    Gloves: Woedica's Strangling Grasp - for +2 Might, +3 Burn DR, and the Garrote ability once per rest. Alternatively, Gauntlets of Discipline for even more Discipline for buffs. 
     
    Belt: Upright Captain's Belt - Concentration and immunity to Pull of Eora so I can drop it on myself for hilarity. 
     
    Amulet: Strand of Favor
     
    Rings: Chameleon's Touch and then either Entonia's Signet Ring or the Ring of Prosperity's Fortune (Once the missing string thing gets fixed) for more Hit-to-Crit chance. 
     
    Cloak: Cloak of Greater Protection (+10 to all non-Deflection defenses)
     
    Boots: Boots of the Stone and then upgrade to Rakhan Field Boots later on. 
     
    So, please give your feedback as to abilities, what weapon I should pick for Devoted, and gear, and also consider the following: 
     
    1. Do you think I ought to play this with the Deadly Deadfire mod installed for more challenge? Admittedly I've only tested this on early-mid game enemies, and with really good gear, but Fighter with Unbending and Constant/Rapid Recovery seems to be pretty ridiculously tanky.
     
    2. Do you think I'll be able to evoke this sort of mood with this character? 
     
     
    I don't know whether that's more fitting for a Barbarian or not, but I think a Streetfighter could work just as well if I want to be thematic, with the whole "Fighting on the brink of death brings out unbridled savagery" thing. 
  6.  

     

    Rogue can only pick dirty fighting and the uncanny luck. Wich is 10% and 5%. Berserker get 30% from frenzy alone.

    Alright. So, of Brute and Swashbuckler, which one would you pick?
    I'm a big fan of rogues especially combined with a fighter so I would pick rogue :)

    Great dmg, persistent distraction, Riposte, Toxic Strike, massive dmg modifiers. What's not to love?

     

    If I was planning to use a certain weapon for its on crit effect such as Last Word for example I would pick Berserker

     

     

    That's fair. Though to be honest, there's some really nice on-crit effects for different weapons in this game. Last Word, Oathbreaker's End, Lord Darryn's Voulge - though I'd only be able to use one if I went Devoted. 

     

    I guess I could use the Ring of Prosperity's Fortune for another 15% hit-to-crit? Apparently getting money in this game isn't too hard. They don't stack though, so it'd be 10% from Dirty Fighting and 15% from the ring, plus any other bonuses from gear, and then it'd just be a dice roll on each one. 

     

    And yeah, Persistent Distraction is HUGE. It essentially cuts enemy accuracy by -10 on each engaged target, so it's great for staying alive. I had originally just seen it as an offensive upgrade, which it is, but it's great defensively as well. 

  7. If i was going devoted i would use warhammer because its crush and pierce.

     

    Alot of the harder enemies require high crush PEN. Dont see the point really in devoting yourself and not having crush

     

    Hmm, alright. Wouldn't that be handled by shock penetration too though? I seem to recall not a lot of enemies had high Shock DR - but then I haven't done the DLC yet. 

  8. Hey guys, 

     

    Trying to decide which weapon I should devote myself to as a, well, Devoted Fighter/Rogue. I have a few ideas in mind. 

     

    1. Swords: Primarily for Modwyr (Domination immunity) and Duskfall (Flanked bonus), but there are a few other good swords in the game too. Dual damage type, less damage than sabres, ~12 Penetration (Not factoring in bonus Penetration from abilities). 

     

    2. Sabres: Lots of good options throughout the game, pure slash damage but 10% extra damage, ~13 Penetration. 

     

    3. Pollaxes: Only two good unique options - one extra engagement at the cost of damage. Lord Darryn's Voulge - Dual type damage, pretty particle effects, and 'okay' Penetration (Few enemies tend to have very high shock DR). Furthermore, it's a LIGHTNING AXE. It's like the Hammer of Thor... but an axe. 

     

    I say "Okay" penetration because honestly I forget how much it has. I do know it's not that much though. With Devoted, it'd be 2 extra, more if I managed to work Penetrating Strike into the build. 

     

    4. Battleaxes: For Oathbreaker's End. Great AoE weapon, but only obtainable in the mid-to-late game. Before then, I'm more or less stuck with crappy generic enchants. 

     

     

  9. Disregarding rogue abilities, which he can spam almost from the start, is frankly crazy. Already Crippling Strike is excellent for its cost. Then you get stuff like Finishing / Devastating Blow with sick damage modifiers against damaged enemies. I don't have Devastating yet, but already enjoy up to 200% extra damage (plus 90% sneak). Frankly nothing on the Barbarian side compares to this damage potential (except HoF I guess but that's for pure barbs) .

     

    Hmm... Alright. I've been doing some testing, and I think I prefer Swashy. All I'm really missing from the Barbarian side is Carnage, more HP, and a refundable finisher. 

     

     

    What happened to ur holy slayer?

     

    I tried it out, and I wasn't really feeling it as much as I thought I would. Plus, I like being more flexible with dispositions. 

  10. If you want to rely on unbending to stay alive you will want immunity to constitution afflictions. EVERYONE is using constitution afflictions lol. The only immunity items I know of are the Rekvu gloves, bardattos luxury mace and a food. Otherwise u will go down very quickly in places such as Splintered Reef

     

    Guess I'll want to use that food, then. 

  11. I don't really like the idea of dual-wielding spears. Looks silly. 

     

    Right now I'm just trying to decide whether Barbarian or Rogue offers the better perks. It's basically...

     

    Persistent Distraction, more active abilities (But oh so few points to use on them), and Sneak Attack damage, or Barbaric Smash (A finisher that refunds itself), Frenzy (+5 Might, +5 Con, +2 Pen, +2 AR), One Stands Alone, Blooded, and Carnage. 

     

    In fact, I don't really even count active abilities as a plus toward the Rogue. There's so much to get from Fighter, you can more or less only get Crippling Strike for free at level 1. 

  12. What is this permanent stat boost I constantly see? where does one get it?

     

     

     

     

    There's a cave - I think it's called Outcast's Respite or something. You find coded instructions that you need high Int/Alchemy to decipher that lets you make a permanent stat boost. You can also drink from a cauldron in there for a temporary bonus (Per rest) to two other stats. 

  13. Hey guys, 

     

    So, I have two builds I'm working on right now for a tanky pirate MC - I'm down from four or five, and since I've decided I WANT to run a Fighter multiclass of some kind, these are it as far as builds go. Once I decide which one of these I want to run, that's it. I commit. 

     

    Both builds are meant to be an offensive tank that stacks heavy regeneration as a means of damage mitigation, as well as boasting respectable defenses that can be buffed through potions and stuff. 

     

    1. Swashbuckler (Devoted/Streetfighter): 

     

    Pros - High damage when flanked/bloodied or both, access to lots of different afflictions, Persistent Distraction (Distracts every engaged enemy, which will be quite a few with Fighter), and Deathblows. 160% potential Sneak Attack damage while flanked or bloodied, and against enemies with two Sneak Attack conditionals. Plenty of different active attack abilities. Absurd Recovery reduction (-50%) when flanked or bloodied. 

     

    Cons - Lack of ways to refund Guile, so the high Guile spenders (Like Finishing > Devastating Blow) can only be used but so many times. Rogue doesn't offer a lot of defensive upgrades outside of Riposte (Not great for this kind of build unless I went Trickster). Considerably less HP, so I can't take too many big hits. Less AoE capability.

     

    2. Brute (Devoted/Berserker): 

     

    Pros - Lots of armor abilities - Thick Skinned, Frenzy, and engagements (+2 from Thick-Skinned and One Stands Alone, which also makes it harder to be flanked). Very good penetration, and Barbaric Blow - once upgraded - refunds rage cost on kill, which makes it a great execution move for the value. Not a lot of afflictions, but the ones you do get are pretty good (Terrified, Staggered on hit with Spirit Frenzy). Good hit to crit, and Might/Constitution inspirations. AoE capability through Frenzy without having to use AoE weapons. Action speed boost and, later, resets Recovery on kill. 

     

    Cons: Constant raw damage over time, can't see your health - though you can tell when you're bloodied, depending on race. Ostensibly less damage than Swashbuckler (Though you can get pretty high). Lack of Persistent Distraction - flanking every enemy you're engaged with does sound pretty good. While you do have Terrified and Staggered, those are pretty much the only two afflictions you have. Only one real active ability in Barbaric Blow - I could put on Penetrating Strike, but there's really not room for it. 

     

    Curious to hear your thoughts on the matter - I'm leaning toward Brute, personally. I've tried both, and they both seem equally functional. 

  14.  

    Brute Force is very powerful against casters and enemies with low fortitude or for example vs Nemnok. I offer you to switch Unbending Trunk to Brute Force. Everything else look good

     

    > Cloak: Cloak of Greater Protection and then upgrade to Nemnok's Cloak for on-Bloodied/Near Death effects,

     

    This cloak doesn't synergy with Fighter, because most of the time you will stay with > 50% HP

     

    > Pet: Abraham  

     

    I think that this Pet doesn't work with Armor Grace, pick dog that reduce recovery time for all party members, with Unbending you don't need other healing options

    Abraham and Cutthroat Cosmo both stack with Armored Grace. Can get less recovery than naked with this combo. :)

     

    I think what he's saying is that the base Unbending should be more than powerful enough to keep you alive, so Trunk is not necessary. Only things that can kill you through Unbending are Arcane Dampener (and other such spells) or very high single hit damage (couple Ninagauth's Killing Bolts if you are already low-ish HP for example).

     

     

    Alright. So I'll stick with Abraham then, in that case. I think Nalvi gives less recovery reduction since it's a party-wide effect, right? 

     

    So it might be worth taking Overbearing Guard in place of Unbending Trunk and Brute Force in place of Overbearing Guard, then. Alright. 

     

    Still indecisive weapons-wise. I really like Lord Darryn's Voulge conceptually, but I heard it's been nerfed down quite a bit so it might not be worth it. Then we've already talked about Oathbreaker's End being mid-late game. Swords are seeming like the best bet since a lot of them have cool enchants associated with them. Modwyr has that pommel smash. 

     

    As for the attributes, do those look fine? I could drop points from Int to boost either Might or Constitution. 

  15. Brute Force is very powerful against casters and enemies with low fortitude or for example vs Nemnok. I offer you to switch Unbending Trunk to Brute Force. Everything else look good

     

    > Cloak: Cloak of Greater Protection and then upgrade to Nemnok's Cloak for on-Bloodied/Near Death effects,

     

    This cloak doesn't synergy with Fighter, because most of the time you will stay with > 50% HP

     

    > Pet: Abraham  

     

    I think that this Pet doesn't work with Armor Grace, pick dog that reduce recovery time for all party members, with Unbending you don't need other healing options

     

    Alright. I thought Unbending got nerfed, but okay. Also, I can't switch out Unbending Trunk to Brute Force - I'd have to get rid of either Blood Thirst or Spirit Tornado. I could maybe get rid of Overbearing Guard though, and pick that up when I would have picked up Unbending Trunk. 

     

    The Cloak of Greater Protection can, thankfully, be picked up fairly early on and I think it'll serve through most of the game. Nemnok's Cloak is really nice, though. I'll still try to get it and experiment with both. It does make you take more damage, which might offset the regeneration a bit. 

     

    Okay, so Nalvi - I can rush that about the same time I get Abraham. Plus it gives a point of Resolve, too, which frees up an extra point to put towards Constitution or Might. 

  16. "I'm truly a godly man. When men see my sail, they pray." - Euron Greyjoy

     

    Hey guys! Wanted to present a more complete version of my Brute tank build that I want to try out on upscaled PotD. This is a bit more in-depth than my other thread on the subject and hopefully explains some of my choices a bit more. I'll provide the more detailed RP description later. 

     

    Race: Oceanfolk Human (For the Bloodied bonus and for Vallian looks, fitting with a Principi character)

     

    Class: Berserker and Devoted (Swords, Sabres, Battleaxes or Pollaxes). 

     

    Deciding which weapon to devote myself to is still a bit of a sticking point with this build. While I like the idea of swords for Modwyr and intellect affliction immunity, sabres offer a lot of really strong weapons as well. Pollaxes are picked mainly for Lord Darryn's Voulge - which more or less effectively becomes Legendary (+3 Penetration above it at least) in the hands of a Devoted Barbarian, and fits the nautical theme very well, but is one of only two unique Pollaxes in the game. The same problem faces Battleaxes, which were quite common during the Age of Sail, very good multipurpose weapons for close quarters combat aboard ships, and... represented by two mid-to-late game weapons in Deadfire.  Oathbreaker's End is such a cool weapon, but the amount of hoops I'd have to go through to get it is patently ridiculous. Until then, I'm stuck using generics. 

     

    Right now it's a choice between Modwyr, Lord Darryn's Voulge, Tarn's Respite/Any of the other good sabres in the game, or holding out for Oathbreaker's End. 

     

    Culture/Background: Deadfire/Raider - or Deadfire/Aristocrat. 

     

    Skills: Stealth/Mechanics with a splash of Athletics for Second Wind, Insight and Intimidate with a splash of either Streetwise or Metaphysics.  

     

    Skills are a bit of a tricky choice. I want this guy to be good at talking in general - I like the idea of a character who can wear different masks when dealing with different sorts of people. Obviously the party assist function will come into play most of the time, thankfully. 

     

    Attributes: 

     

    15 Might (7 Base + 1 Human +2 Woedica's Strangling Grasp + 1 Chameleon's Touch + 1 Gift of the Machine +2 Berath's Blessing +1 Permanent Stat Boost)
    11 Con (7 Base +1 Chameleon's Touch +1 Effigy's Resentment (Durance) +2 Berath's Blessing) - Effectively 25% extra Health
    12 Dexterity (9 Base +1 Deadfire +2 Berath's Blessing)
    20 Perception (18 Base +2 Berath's Blessing)
    20 Intellect (17 Base +2 Berath's Blessing +1 Strand of Favor)
    20 Resolve (17 Base +1 Human +2 Berath's Blessing)
     
    Low Dexterity hurts my heart, but I could go as low as 10 without suffering any major penalties (Well, except penalties to Reflex) and could use the points to bump Might or Constitution. Resolve, Perception, and Intellect are all kept high - Perception is king, Intellect boosts the duration of Fighter buffs and AoE size for weapon abilities and Carnage, and 20 Resolve completely negates the Barbarian's -10 Deflection malus. 
     
    I might consider dropping 5 points from Intellect to bump up Might to 12 - so it becomes 20 with all of the other associated boosts. I could also put those points into Dexterity to shave 0.2 seconds off of my Recovery time, but that really doesn't seem worth it. Might is already 20 with Frenzy, and would be 25 if I put 5 extra points into it, so it'd mostly be done for Might checks in dialogue. 
     
    Abilities: 
     
    Level 1: Disciplined Barrage/Frenzy
    Level 2: Arms Master*
    Level 3: Blooded
    Level 4: Fighter Stances/Barbaric Blow
    Level 5: Two Weapon Style**
    Level 6: Confident Aim
    Level 7: Disciplined Strikes/Bloodlust
    Level 8: Thick-Skinned
    Level 9: One Stands Alone
    Level 10: Body Control/Spirit Frenzy
    Level 11: Vigorous Defense
    Level 12: Wild Sprint
    Level 13: Unbending/Barbaric Smash
    Level 14: Guardian Stance
    Level 15: Interrupting Blows
    Level 16: Armored Grace/Lion's Sprint
    Level 17: Overbearing Guard
    Level 18: Refreshing Defense
    Level 19: Blood Thirst/Unbending Trunk
    Level 20: Spirit Tornado
     
    * Arms Bearer is taken largely because there's nothing else that's 100% necessary in the first PL. 
    **The weapon style feat gets swapped out depending on whether I go Pollaxe/2H Battleaxe or dual wield sabres/swords. 
    ? I'd like to try to fit Charge, Penetrating Strike and/or Rapid Recovery into the build, but I'm not sure if/where I could do that. Maybe Weapon Specialization for 10% extra damage with my proficient weapons. 
     
    Equipment: 
     
    Armor: Devil of Curoc Breastplate or The Bloody Links - Depends on whether I pick swords or not. DoC offers resistance to Intellect afflictions, which makes me immune to the Confused status from Frenzy. It also offers more class resources for both Fighter and Barbarian, which is good since I don't plan on using Gauntlets of Discipline. Meanwhile, Bloody Links offers more Action Speed while Bloodied as well as +5 to all Defenses while bloodied. DoC Breastplate if I go anything besides swords for Devoted, Bloody Links if I pick swords for Modwyr. 
     
    Weapons: I more or less listed the ones I was thinking of earlier - Modwyr/Duskfall or Griffin's Blade (Swords), Tarn's and any other good Sabre in the game (Sabres), Lord Darryn's Voulge (Pollaxes) and Oathbreaker's End (Battleaxes) - using generic OH axes until then. 
     
    Helm:  Horns of the Bleak Mother and then upgrade to Blackened Plate Helm. Since this build offers next to no Affliction attacks, the new helm from the DLC isn't worth it. Any other helm suggestions would be appreciated. 
     
    Rings: Voidward - to reduce raw damage taken, and Chameleon's Touch. Ring of Prosperity's Fortune or Entonia's Signet Ring might be good picks as well instead of Chameleon's Touch as well - it depends how I allocate my stats. 
     
    Necklace: Strand of Favor
     
    Gloves: Woedica's Strangling Grasp for +2 Might and Burn DR. Might also consider Gauntlets of Discipline for an extra two points to spend on buffs. 
     
    Belt: Upright Captain's Belt - Concentration and immunity to Pull of Eora is pretty darn good. 
     
    Boots: Boots of the Stone, then upgrade to Rakhan Field Boots for the endgame. 
     
    Cloak: Cloak of Greater Protection and then upgrade to Nemnok's Cloak for on-Bloodied/Near Death effects. 
     
    Trinket: Betrayal, probably. 
     
    Pet: Abraham - Recovery penalty reduction and heal on kill. 
     
    So, what do you think? Anything I should definitely change in terms of attributes, abilities or gear? 
     
    And, most importantly - D'you think this character will be fun? I wanted a tank character that was more reactive and interactive, as opposed to the usual style of set it and forget it and occasionally pop an ability. The lack of active abilities is definitely a bummer, but in exchange I get one of the best Full Attacks in the game, imho. For those who have played Brute to endgame, how did you like it? 
     
     
  17. The permanent attribute point should go somewhere else than Might - may I suggest Perception?

     

    This is supposed to be a Barbarian/Fighter, but what is the Rogue doing in the title and mentioned in the post?

     

    Knockdown is a waste of a talent point imo, unless you go AoE Mule Kick somehow.

     

    As for weapon opinions... well, you get +4 pen from Devoted/Berserker, so pen won't really be an issue. In the base game, only some elementals are immune to slash, right? As usual, sabres or swords seem the best.

     

    I changed to Brute halfway through and forgot to change the title. 

     

    Knockdown is taken because I'm really not sure what else I COULD take at that point. Arms Bearer maybe? 

     

    I like swords and sabres. Modwyr is a really cool sword, and can be made Legendary. She's got some nice upgrades and lash damage as well. Meanwhile, sabres are definitely piratey, even if something like Oathbreaker's End maybe suits the feel I was going for more. 

     

    Doesn't the DoC Breastplate also offer a lot in terms of the two extra power source points it gives? If Bloody Links is just better, then that kind of settles the decision of whether or not to go with Modwyr. Swords might not be your standard pirate weapon, but I like the idea of a living weapon.  

     

    Alternatively, sabres ARE a really solid choice DPS-wise, but suffer somewhat from a lack of variety.

     

     

    Kapana Taga is a club now so that won't work. But yes sword is a great weapon for a non-Monk Devoted if you wanna DW.

     

    Hmm. Alright, that's looking like the right way to go then. Just kind of a shame there aren't better battleaxe options to fill the gap before getting Magran's Favor or Oathbreaker's End. 

  18. I might wind up going no-subclass Fighter, in all honesty. Devoted is nice - REALLY nice - but I don't want to just pick sabres and be locked out of a lot of really good weapon choices - or at least, locked out unless I want to take a penalty. 

     

    Does anyone know if Lord Darryn's Voulge is still good? I like it, though the fact that it only goes up to Superb is a point against it now that the AoE has been nerfed. 

  19. Anything mixed with Fighter or Paladin is going to have the potential to be very tanky. Barb can add a lot of damage, though offers a very limited number of active skills compared to other martial classes - at least early on. Once you get Bloodlust and Blood Thirst and get your first kill it starts be feel really, really good.

     

    Yeah Spirit Tornado is amazing. I never really gave it much thought at first, then I tried it out and am now an avid supporter. Suits the ruthless pirate theme as well - rage so fearsome it makes his foes quiver in their boots!

     

    The lack of active skills on Barb is definitely a problem, but the caveat to that is that the one active skill they do get is just... really, really, REALLY good. Barbaric Smash is amazing, especially as a finishing move. Extra damage, extra Carnage AoE, extra hit to crit, extra crit damage, bonus penetration... And it refunds on kill. 

     

    That said, I'll be light on Afflictions with this build, but that's what Eder is for. 

     

    So does Spirit Tornado pulse damage and Frightened every few seconds, or is it just upon activation? 

  20. First off I'll mention your title still says Fighter/Streetfighter. :)

     

    As for subclasses; Devoted is obviously going to do more damage outside of disengagement attacks. I'm not sure I'd take battle axe on Devoted though, despite Oathbreaker's End being a great weapon and one of my favourite new additions. Reason is you have to get through some tough fights to get it, and before you do you will be stuck with generic fine/exceptional one-handed battle axes (Magran's Favor is the only other unique, and is possibly even harder to get at low level). For your other weapon choices it should be fine though.

     

    I definitely prefer Disciplined Strikes over Tactical Barrage, unless it is a caster/support character - even more so if you go with Oathbreaker's (you need to crit to apply the DoT).

     

    While the bug persists, Lion's Sprint is quite possibly the strongest accuracy boost in the game - if you can fit it in you definitely should. Brute force can probably be dropped, as unless you are planning to actively debuff fort it will almost never actually be utilised.

     

    If you can spare an extra point, since you are taking Spirit Frenzy, Spirit Tornado is amazing. It does ~30-40 frost damage in an AoE and applies both Terrified AND Staggered. Terrified is a very strong disable with a solid duration which will let you basically pick off your enemies at leisure.

     

    Oh yeah, I never really thought about the Brute Force thing. I'll work on swapping out for Lion's Sprint. And I can definitely take Spirit Tornado. Not only does it do a lot of good damage, it also has an awesome name. SPIRIT TORNADO. 

     

    It kind of fits the idea of a melee-centric pirate with a bit of a mystical quality to him as well. 

     

    What do you think about the Brute, compared to any of the other tanky options I've discussed? Personally, I think it's probably the most interesting of the lot. 

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