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Blog Comments posted by Ovocean
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And if you don't like it for character creation... ? Well, you could always turn your speakers off original.gif.
Yes, or replace the mus file with something better for our liking.
Your avatar made me launch Planescape Torment's music... whaaa, what an atmosphere in it ! Some are boring or grating of course, but still they are really instrumentally and melodically original and have a lot of personality, wich made them excellent in-game music.
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Expotron's out at last ! Gives me a feeling of great power . Thanks for the polished docs.
I don't know how useful is the dedicated server creator as I'm building a solo module, but I've tried it anyway and I could appreciate the translation in French for it (and won't be the only one).
As for the theme music, I find it too dissonant, like samm. I think nice harmonious and (more) original yet dramatic themes could have been shaped using more of these exotic drums and flutes.
BG I and II main titles were also a bit harshy, though...
But after listening to MotB theme and the musics at Womb's site, I don't expect MotB's music to really surpass Michael Hoenig work on the BG series. I think there will be some nice tunes with some originallity, but I anticipate the conventional boring and/or irritating battle/caves/dungeons tracks that I've heard in almost all games I've played until then.
Thanks for sharing, anyway.
Edit : Weeeee ! ZBrush 3.1 just been out ! What a great day !
Zbrush 3.1 + Expotron + 3dsmax + NWN2 Toolset = Most tremendous power ever given to amateur world builders
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Ah, thanks for the Granny news ! A good (hope complete) Documentation is worth the wait.
As for the 1.07 toolset feature, what would it be used for ? Isn't it the same as naming new textures with the name of the original ones and putting them in the override ? (I guess not, but am not able to see a difference.)
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Arggh! Where is Granny? She's late and doesn't let us know what's happening, as usual!
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I was thinking the same... I guess that's (partly) due to the fact that pictures catch more attention than text descriptions.But I noticed that people (expecially final player) like more "appareance" than "functions"... so a set of shield and armors (just to say something), that do what every other shield and armor model does (but looking differently), is more welcome than a new scripted system...I'm wrong?
But there are some script systems that are waited/appreciated by many people, such as the formations scripts by Jasperre. And I personaly love the automatic party buffing scripts by Loudent or LostCreation.
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My new objective: to appear in Weekly Neverwinter Nights 2 Community Update!
May be "Soon
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Ooooow nice ! Keep up the good job and the good news !
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Well, that's inaccuracy ! Thanks !
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the Granny beta [...]. Here's a few examples to whet your appetite
Thank you, this spider was a true delight ! Though I guess only a respectable granny could really jam up my hunger.
Do you still can't give us any vague information about an approximate, hazy or even imprecise potential inaccurate release date ? Days ? Weeks ? Months ?
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Wheeeepee ! a Granny plugin !
Have you got an approximate release date for it ? If it's sure it's not before a month, I can then live a month without checking the blog every day.
Initial Kickstarter Responses
in Chris Avellone's Blog
A blog by Chris Avellone in General
Posted
The prospect of a new RPG true to the golden 97-2002 era makes me shiver and cry! So long the wait...
Dear Santa Chris, I would like a top-down game (with optional other cam modes, why not) with a deep and rich atmosphere, story and characters. A game made with 100% pure juice of cleverness and 0% clich