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Synx

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Everything posted by Synx

  1. There are two pamphlets one in each of the heroes tomb. Read them to learn the names of the skeletons and to open the door. In my playtrough both pamphlets appeared in the Watchers inventory and not the group stash, that might be it.
  2. No, it is said in POE2 that the Engwithans created the Wheel. That's why it feels like a retcon of POE1 lore. Really? I missed that then. I just thought they created the gods, but not the restoration cycle and the wheel. I guess it makes more sense for the story that animancers can repair it, as the Engwithans used it to create it. But yeah it rises questions what was before that. And if the souls are going to run out soon.
  3. the only issue I have here..is : he is forcing the choice on everyone . Which considering what he is supposed to represent..it just feel wrong on every level . Doing it out of pity , mercy , greater good...regardless , as soon as you force something without the consent of those who are in the equation , you just walked that line . It's a flaw in the story telling really, as the wheel always gets destroyed. I suppose it needs to get destroyed for PoE3 story. But yeah it should have been possible to change his mind, or just destroy the gods or even destroy everything. Would fit better in his own reasons for destroying the wheel. The story would be much better if that would be possible. He wants to put the fate of the world in the hands of the Kith, and depending on how the 4 powers develop during the game you can pretty much chose what happens. Destroy the wheel and force them to work together, or die, show the kith the gods are manmade and can be destroyed by them to force the Gods in line, or maybe even the option to destroy the whole world as you cannot see them ever get along with each other.
  4. He doesn't want to destroy them, but provide the Kith the opportunity to do so. If the Kith manage to repair the Wheel and restore the reincarnation cycle, I would assume they find out a way to remove or add the soul siving part which keeps the gods alive. If you think one god has the best qualities to guide the Kith in your eyes the right direction, you can provide him more power to achieve this. (doesn't have to be fixing the wheel, you can chose the God that wants to destroy everything really). And yeah that's why Eothas wants to 'punish' both the Gods and the Kith; Destroying the wheel would force the Kith to work together, but as well 'force' the gods to put the Kiths above themselves and their own bickering who is the best, or what is the best of the Kith, as the Kith can destroy them. That's atleast what I thought Eothas goal was; Gods that work for the Kith and not vice-versa, and an organised, allied Kith. If they cannot achieve this, they can die (Only the gods or both of them).
  5. It just doesn't make sense. At the beginning they don't know what is happening, all they know is that there is a God wandering through the world leaving a path of destruction in it's wake. But none of the leaders seem to care much about it, as the majority of the missions are about trades, rivalries, etc. Sure they shouldn't drop their differences and own priorities right away, but just completely ignore what is happening? Even if they just get the majority of the info from my reports, they know about the destruction it's doing. They don't even seem to bother putting their differences aside for the greater good, which is just lame really. They stick to much to their generic characters to make it feel realistic. It's easier for the story telling and to create missions (4 parties that pretty much hate each other), but its a pretty terrible design I would say. it kinda get even worse . in my game , at the end when you are about to reach the final . That leader of rauata show up and tell me 'You cannot stop Eotha , none can' . and she died (and Maia didnt say squat but will leave me if I don't side with her faction urgh) . Yet that same person never believed us in the beginning . Soooo.....maybe we needed some Volcano eruption ? like ask Eotha to do more damage ? Maybe it's on purpose. Eothas wanted to not only teach the gods a lesson in humality to show that they are man made and can be destroyed by them, but as well show the Kith how egocentric they are, by creating a situation in which they have to work together to overcome the crises. If you chose not to support anyone, one of the Gods mention that even when facing an apocalyptic crisis the four factions cannot set their differences aside. That they might deserve to die out. It would fit the narrative at least, but still feels wrong.
  6. My 2 cents for this discussion. I don't remember to much specific stuff from PoE so might be a bit wrong on some parts. 1) The Engwithans created the gods, to provide guidance and a common connecter for the countless 'barbaric' tribes. But that's it as far as I understood. Souls and I would assume reincarnation cycle already existed, so I would assume the wheel already existed as well. There isn't really any clue who made the wheel or where it came from. It could mean there were actually gods at some point, or some other higher being. ​2) I would say the Adra pillars are linked to the wheel; they are like entry points for souls to get to the wheel. They existed before the Engwithans as if I recall correctly they created machines around them to sacrifice/manipulate souls to create the gods. ​3) If I understood correctly Eothas plan was not only to learn the gods a lesson, but the kith as well. Both became 'corrupted' in his eyes, more focused on their own agenda, than the greater good. By destroying the Wheel, Eothas puts the Kith in charge of their own faith and the Gods faith. For the Kith it means repairing the Wheel so they won't die out at a point, which most likely would require collaboration between each race and faction in the world. For the Gods it means they need to put the fade of the Kith before their own agenda again, as the Kith can chose to remove the Gods soulsiving from the wheel (which means they will die at some point), as I assume they will find out how to remove/add that function to the Wheel while repairing it. That's what Eothas plan seemed for me; show what the gods really are (man made, requiring souls to exist) and put the faith of everyone and everything in the hands of the kith. If they don't work together to repair the wheel, everything will die out sooner or later; And it's their own fault. ​4) From all this It would make sense there are actual gods or something similar. Somebody or something has to create the reincarnation cycle, especially as it constructed a machine to support it.
  7. It just doesn't make sense. At the beginning they don't know what is happening, all they know is that there is a God wandering through the world leaving a path of destruction in it's wake. But none of the leaders seem to care much about it, as the majority of the missions are about trades, rivalries, etc. Sure they shouldn't drop their differences and own priorities right away, but just completely ignore what is happening? Even if they just get the majority of the info from my reports, they know about the destruction it's doing. They don't even seem to bother putting their differences aside for the greater good, which is just lame really. They stick to much to their generic characters to make it feel realistic. It's easier for the story telling and to create missions (4 parties that pretty much hate each other), but its a pretty terrible design I would say.
  8. Eh. DTC seems to be the only rationale actors in the area. A few discrete 'tidying up' of details (and a few people) seems a lot better than wholesale murder/slavery, destruction of souls, and/or wide-scale repression and literally feeding the bulk of the population garbage (and just murdering the ones that fall ill). Only if you think the colonization of India was a good thing (and if you do, you need to do some research into the state of india under British rule). They're out and out there to conquer the deadfire, are purposefully racist and dismissive towards the inhabitants, and self assured of their own superiority. We have real world history that shows us where that goes, and it is extraordinarily unpleasant. The Valians operate like a merchant republic. They aren't particularly interested in colonial rule. They want trade concessions, and they'll be ruthless about it, but they aren't in it to take over a place, and, ultimately, it leaves their control more fragile and less.... awful to the natives. The natives are just... eh. They're ****, but they're **** in a way that is probably less dicking themselves than other people would **** them, because they're all **** in the end. And the pirates are pirates. Like, yeah, they're bad people. Duh. And the VTC are completely fine with slavery, and wiping out anyone that stands against their trading posts. Sure they won't try to rule the locals, but if the locals don't comply with their demands, they will just wipe them out. That came very clear in the council session at the end of the game. You can compare it to the colonization of America; We will leave you alone, if you leave us alone, and maybe even work together/trade with each other a bit, but if you stand in our way we will destroy you. And how did that ended for the locals? All of them have goods and bads really. It was the whole reason I went in alone at the end, as they were never going to change for the good even if you sided with them. So '**** them all' seemed the best option for me; They got to start working together or plunder the world in chaos. They chose the latter at the end (A bit disappointing ending really. Was hoping their was a way for everyone to get to work together a bit).
  9. I just finished a playthrough where I went in alone at the end. Killed Furrante at the end of the Principe missions and Aeldys on the island itself after I pretty much stole the ghost-ship from her (she followed me apparently) and while I didn't had Serefen with me for the majority of the gameplay, he seemed alright in the small ending text about him. He become the new leader (or one of its leaders it wasn't very clear) of the Principe. None of your followers leave I think. I only had Mia as a faction follower this run, but she was fine with supporting no-one, as she seemed slightly annoyed with the lack of cooperation from the mayor powers. As for the topic; Does the factions always stay so extremely generic? I pretty much told them Eothas was going to destroy the wheel and maybe even end the world, and they still sticked with their stupid reasoning. The world is going to end, but no I got to think about the trade. Or lets raid the lost old city. Or nobody is welcome except us, it's our lost city, etc. Maybe It was because of my decisions I made, but I highly doubt that. I agreed with Eothas reasons to destroy the wheel, to pretty much force everyone to work together to overcome the catastrophe. I tried to steer everything in that line, sparing as much people as I can, helping everyone, trying to create alliances, but didn't seem to do much for the main factions. They all sticked to their generic reasoning. The only one that I thought might wanted to cooperate with another faction was Canta Nirro from the Vailian trading company, and he got banned right before the end, and taking over by Alvari, (Which I couldn't stop because of some choices I made) whos first quest was to blow up the Royal company.... Was a mayor downer for me in the game.
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