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Synx

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About Synx

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  1. There are two pamphlets one in each of the heroes tomb. Read them to learn the names of the skeletons and to open the door. In my playtrough both pamphlets appeared in the Watchers inventory and not the group stash, that might be it.
  2. No, it is said in POE2 that the Engwithans created the Wheel. That's why it feels like a retcon of POE1 lore. Really? I missed that then. I just thought they created the gods, but not the restoration cycle and the wheel. I guess it makes more sense for the story that animancers can repair it, as the Engwithans used it to create it. But yeah it rises questions what was before that. And if the souls are going to run out soon.
  3. the only issue I have here..is : he is forcing the choice on everyone . Which considering what he is supposed to represent..it just feel wrong on every level . Doing it out of pity , mercy , greater good...regardless , as soon as you force something without the consent of those who are in the equation , you just walked that line . It's a flaw in the story telling really, as the wheel always gets destroyed. I suppose it needs to get destroyed for PoE3 story. But yeah it should have been possible to change his mind, or just destroy the gods or even destroy everything. Would fit b
  4. He doesn't want to destroy them, but provide the Kith the opportunity to do so. If the Kith manage to repair the Wheel and restore the reincarnation cycle, I would assume they find out a way to remove or add the soul siving part which keeps the gods alive. If you think one god has the best qualities to guide the Kith in your eyes the right direction, you can provide him more power to achieve this. (doesn't have to be fixing the wheel, you can chose the God that wants to destroy everything really). And yeah that's why Eothas wants to 'punish' both the Gods and the Kith; Destroying the wheel
  5. It just doesn't make sense. At the beginning they don't know what is happening, all they know is that there is a God wandering through the world leaving a path of destruction in it's wake. But none of the leaders seem to care much about it, as the majority of the missions are about trades, rivalries, etc. Sure they shouldn't drop their differences and own priorities right away, but just completely ignore what is happening? Even if they just get the majority of the info from my reports, they know about the destruction it's doing. They don't even seem to bother putting their differences asid
  6. My 2 cents for this discussion. I don't remember to much specific stuff from PoE so might be a bit wrong on some parts. 1) The Engwithans created the gods, to provide guidance and a common connecter for the countless 'barbaric' tribes. But that's it as far as I understood. Souls and I would assume reincarnation cycle already existed, so I would assume the wheel already existed as well. There isn't really any clue who made the wheel or where it came from. It could mean there were actually gods at some point, or some other higher being. ‚Äč2) I would say the Adra pillars are linked to the
  7. It just doesn't make sense. At the beginning they don't know what is happening, all they know is that there is a God wandering through the world leaving a path of destruction in it's wake. But none of the leaders seem to care much about it, as the majority of the missions are about trades, rivalries, etc. Sure they shouldn't drop their differences and own priorities right away, but just completely ignore what is happening? Even if they just get the majority of the info from my reports, they know about the destruction it's doing. They don't even seem to bother putting their differences asid
  8. Eh. DTC seems to be the only rationale actors in the area. A few discrete 'tidying up' of details (and a few people) seems a lot better than wholesale murder/slavery, destruction of souls, and/or wide-scale repression and literally feeding the bulk of the population garbage (and just murdering the ones that fall ill). Only if you think the colonization of India was a good thing (and if you do, you need to do some research into the state of india under British rule). They're out and out there to conquer the deadfire, are purposefully racist and dismissive towards the inhabitants, a
  9. I just finished a playthrough where I went in alone at the end. Killed Furrante at the end of the Principe missions and Aeldys on the island itself after I pretty much stole the ghost-ship from her (she followed me apparently) and while I didn't had Serefen with me for the majority of the gameplay, he seemed alright in the small ending text about him. He become the new leader (or one of its leaders it wasn't very clear) of the Principe. None of your followers leave I think. I only had Mia as a faction follower this run, but she was fine with supporting no-one, as she seemed slightly annoye
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