Jump to content

Edolamberto

Members
  • Posts

    70
  • Joined

  • Last visited

Posts posted by Edolamberto

  1.  

     

    Yes, you are missing ranged dps caster builds, hehe. ;)

     

    I think my fist build will be a ranged one. If it's a caster I don't know yet. Maybe not. I'm pretty sure a part of it will be rogue though.

    i don't see any 1.1 potd ranged dps sorry.. most of them are tank/melee/solo potd
    I think there's a language problem that prevents you from getting the joke. But it doesn't matter - it wasn't a good one in the first place... ;)

     

    There are not that many ranged caster builds besides the Master of Missiles and maybe a few others. Maybe because casters are not so good at doing sustained dps in Deadfire (besides the PL cheese with alchemy + decay spells or the shock helmet abuse). For example I'm playing Serafen as a ranged dps caster atm and he simply sucks at it (if I don't use Mind Control). Maybe Maia as a Geomancer will be better - but I doubt it. Better go the DoT route I guess.

    lol sorry didn't got the joke ahah

  2.  

    I Have my evoker wiz on autopilot but he spam only missile spell.. Working good in potd

    Oh yeah this works if you only spam missiles. I just like my big AoEs too much :3

    i like AoE top but micromenaging is not my thing.. Considering how easy potd is.. I wish there was a way to autopilot with other spells too..

  3.  

    I can't find this information anyone tested it? I'm referring to the bug which you can't go under a fixed reload time even if tooltip say so

    I have briefly tested it, and it looks to be partially fixed.

     

    For example tooltip was showing 1.4s reload time, while checking the frapsed video was giving me 46 frames, which corresponds to 1.533s.

    And for reference: in v1.0.2 I couldn't get below 2.766s (even if tooltip was showing 1.0s)

    thanks a lot.. Confusing but yea it seems partially fixed then
  4. My unbroken warrior equipped with a shield can engage only 2 enemy is it a bug? Cause my shieldbearer pally can engage 3 

    it should be: 1 (base) 1 (unbroken/shieldbereear) 1 (shield) is it correct?

    i don't understand can somebody help me?

    i created a companion exatly like my PC and he can engage 3 enemies.. so definetly a bug, any solution?

  5.  

     

     

    OMG, the confusion between speed and time is even worse than I expected.

    There are several bug reports were players believe that dex is not working as it should be.

    https://forums.obsidian.net/topic/99072-attributes-dexterity-not-calculating-correctly/

     

    Edit: short version of the problem:

    - dex tooltip shows it increases recovery speed by 30%

    - tooltip of an ability shows that the same dex value reduces recovery time by 23%.

    - Both tooltips are correct but it takes some math to understand why.

     

    So yes, I totally agree with Thelee that all numbers should be normalized in a way that all text in this game refers either to speed or duration, but not a mix of both.

    And if you have both positive and negative speed modifiers, you will see the negative one higher than in the ability tooltip (I had -33 of the Arquebus modal instead of -25).
    I don't think this is true. This is why I am pushing the point to MaxQuest that in his OP his statement about double-inversion making maluses overpower bonuses is incorrect. In reality it is because some maluses are phrased in terms of "time" and some bonuses in terms of "speed." In the tooltip, the game is showing you the coefficient normalized for "time." So if arbalest has a -25% speed in the modal description, that actually translates into +33% recovery time penalty in the tooltip (note the distinction between "negative speed" and "positive time" here). It's the same thing mathematically. It has nothing to do with there being a mix of bonuses and maluses.

     

    This ongoing confusion between speed and time (including my own until a few posts up) makes me think that this is a really huge systems blunder on Obsidian's part.

    Oh, seems like I have started to understand only now. It is hilarious: all the problems could be solved by replacing "action speed" with "action duration". This one of the most unintuitive mechanics and there is no tooltip for Speed at all :).

     

    Now another problem:

    My char sheet tells me my reload speed is 1.7 seconds, however the actual reload speed does not drop below 3.1 seconds. Looks like there is an animation speed limitation or something else preventing me from reloading quicker.

    it's a known bug unfortunately.. It happens with reload weapons only
×
×
  • Create New...