Edolamberto
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Posts posted by Edolamberto
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Yes, you are missing ranged dps caster builds, hehe.
I think my fist build will be a ranged one. If it's a caster I don't know yet. Maybe not. I'm pretty sure a part of it will be rogue though.
i don't see any 1.1 potd ranged dps sorry.. most of them are tank/melee/solo potd
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I noticed a huge lack of ranged dps caster build in this guide.. Like 90% of the build are melee/tank.. Am I missing something?
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Oh yeah this works if you only spam missiles. I just like my big AoEs too much :3I Have my evoker wiz on autopilot but he spam only missile spell.. Working good in potd
i like AoE top but micromenaging is not my thing.. Considering how easy potd is.. I wish there was a way to autopilot with other spells too..
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Celebrant!! Very good buff + summon + occasional heal.. You will still need another healer
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I Have my evoker wiz on autopilot but he spam only missile spell.. Working good in potd
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Why should you get second duskfall, it was a bug.
Brigandine is now on a different mob same place. It was on ogre I believe, now I think deathknight drops it.
was it a bug? lol
Killed everyone it that place but none dropped it
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No
they both didn't dropped for me, cleared forgotten catacomb no sign of reckless brigandine.. and i didn't got the second duskfall from killing valera
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In particular did they removed Reckless Brigandine and Duskfall? They didn't dropped in this playthrough and they always dropped in my past playthrought
Tnx
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thanks a lot.. Confusing but yea it seems partially fixed then
I have briefly tested it, and it looks to be partially fixed.I can't find this information anyone tested it? I'm referring to the bug which you can't go under a fixed reload time even if tooltip say so
For example tooltip was showing 1.4s reload time, while checking the frapsed video was giving me 46 frames, which corresponds to 1.533s.
And for reference: in v1.0.2 I couldn't get below 2.766s (even if tooltip was showing 1.0s)
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I can't find this information anyone tested it? I'm referring to the bug which you can't go under a fixed reload time even if tooltip say so
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I'm building a backliner summoner and with 1.1 patch i'm 100% sure it's gonna be troubadour.. This is the only game I know that made a summoner subclass worse in summoning than other subclass
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no skull if scaling is ON.. dunno if it's intended or a bug.. wait for patch 1.1 before play
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Do we have a date for the release?
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Peaceful approach.. Get both weapons.. Kill valera get armor and another sword.. Raid bardatto vault get everything ahhah
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damnHm, maye that got changed. Because I had melee chars in the beta who couldn't engage and it was said by Josh that engagement is exclusive to certain abilities/modals/enchantments now.
If your MC has less engagement slots than a similar adventurer with the same items then it seems to be a bug.
Thanks anyway
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i tested also with a naked wizard wielding only 1 melee weapon... and he can engage 1 enemy! so there must be 1 base engagment
also a devoted fighter with a shield can still engage 2 enemy! 1 base, 1 shield.. 2 enemy exatly like my unbroken PC ahah what's the reason to get unbroken
can someone test this too?
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what? Are u absolutly sure? But why a brand new custom unbroken companion with a shield can engage 3 enemy? I tested this several time with console dummyThere is no base engagement in Deadfire. A Shieldbearer and an Unbroken should both have 2 slots when using a shield. Don't know where the 3rd might come from.
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My unbroken warrior equipped with a shield can engage only 2 enemy is it a bug? Cause my shieldbearer pally can engage 3
it should be: 1 (base) 1 (unbroken/shieldbereear) 1 (shield) is it correct?
i don't understand can somebody help me?
i created a companion exatly like my PC and he can engage 3 enemies.. so definetly a bug, any solution?
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you said chanter would be better, you mean chanter+paladin?
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Im trying this build in a party potd.. But I really can't chose which weapon to use, I just got frostseeker bow, should I use it or stick with reload type weapon for the gunner perk?
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it's a known bug unfortunately.. It happens with reload weapons only
Oh, seems like I have started to understand only now. It is hilarious: all the problems could be solved by replacing "action speed" with "action duration". This one of the most unintuitive mechanics and there is no tooltip for Speed at all .
I don't think this is true. This is why I am pushing the point to MaxQuest that in his OP his statement about double-inversion making maluses overpower bonuses is incorrect. In reality it is because some maluses are phrased in terms of "time" and some bonuses in terms of "speed." In the tooltip, the game is showing you the coefficient normalized for "time." So if arbalest has a -25% speed in the modal description, that actually translates into +33% recovery time penalty in the tooltip (note the distinction between "negative speed" and "positive time" here). It's the same thing mathematically. It has nothing to do with there being a mix of bonuses and maluses.
And if you have both positive and negative speed modifiers, you will see the negative one higher than in the ability tooltip (I had -33 of the Arquebus modal instead of -25).OMG, the confusion between speed and time is even worse than I expected.
There are several bug reports were players believe that dex is not working as it should be.
https://forums.obsidian.net/topic/99072-attributes-dexterity-not-calculating-correctly/
Edit: short version of the problem:
- dex tooltip shows it increases recovery speed by 30%
- tooltip of an ability shows that the same dex value reduces recovery time by 23%.
- Both tooltips are correct but it takes some math to understand why.
So yes, I totally agree with Thelee that all numbers should be normalized in a way that all text in this game refers either to speed or duration, but not a mix of both.
This ongoing confusion between speed and time (including my own until a few posts up) makes me think that this is a really huge systems blunder on Obsidian's part.
Now another problem:
My char sheet tells me my reload speed is 1.7 seconds, however the actual reload speed does not drop below 3.1 seconds. Looks like there is an animation speed limitation or something else preventing me from reloading quicker.
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How can u keep 3-4 chant active at the same time ??
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Question: in terms of dps I'm a full potd party how does it compare to a single class ascendant chiper? Are lvl 8-9 spell worth the single class?
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Wow thanks.. Looks like there is no reason for caster to not use guns!
The Obsidian Boards' Build List - Last modified: 22-October-2018
in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
Posted
lol sorry didn't got the joke ahah