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Dusky81

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  1. Actually not really. If you notice closely, the very first reload in combat seems to use the base unmodified reload speed. Anytime you interrupt shooting to perform another action, the reloading time for the 1st shot after that action again seems to use only the base reload speed. This becomes really obvious as your reload speed gets lower and lower.
  2. Has the reload animation/bug, which caps reloading speed at ~3secs for all weapons utilizing reload mechanics (arquebus, pistol, crossbow, blunderbuss), been resolved?

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