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About Imbrium

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  1. As much as I've always wanted to play the new Ninja Gaiden games, and I want to get a PS3 and I will get Ninja Gaiden Black for sure, I can't stand that developer guy. I watched some special on G4 with him, and he was just such a pompous ass about how he fighting games had more depth and robust features than the others. He felt he was achieving some "true" fighting genre. Like he was some savior to the fighting game genre. After that, I avoided his work like the plague, but now I'm able to get over it and play the NG games. As far as I am concerned, Smash Bros is about as close to perf
  2. I said a GW-like game. GW is set up pretty decently in all honesty. The major problem with GWs is the experience new players get when they join. 50% of the GW players are cheap jerks, and they mostly just hang around the early zones showing off, acting tough and cool. The "real" players are busy actually doing instances or PvPing, and are part of elite groups that don't deal with the scrubs. I have some issues with GW, by my main point in my argument was that it shouldn't be a "large persistent word" but more a collection of missions in instances-like places.
  3. Deus Ex was a Divinely Inspired game, it is outside of normal game development conventions Well honestly, Shadowrun is a game about coop play. You need a team, your suppose to be with a team. I hope they keep it as a Coop game, turning it into a "mini-MMO". Kinda like GW, where you create squads with people you meet, run missions, etc, but not a giant game world with grinding . Kinda like the new Left 4 Dead game, where your expected to run with other players. Theres a lot of innovations to be done with more coop games, now that Broadband is had by almost any gamer these days. I
  4. If you get over the "OMG no RPG elements!" reaction, what he is saying I can really dig. He wants to refine the combat system. The best way to stress test a combat system is to force a large number of players to just fight to the death over and over, watch the results, listen to the community, then make adjustments. Then with the next installment (Expansion or sequel) he would make said minor changes to the combat system, and now he can focus on adding another good solid amount of game play (ala adding hacking and the Matrix). Instead of Making one game with a bunch of lackluster
  5. This is really cool. I wish I could contribute, but I'm just starting to get a handle on Java (CS major, just entered sophomore year). I'm fiddling with learning how to mod Arcanum as an exercise, but I don't thing I'm anywhere near ready to help with such an intsenive project. I'll be keeping an eye on it, and when I enter my C++ classes (next semester) and if this thing is still going on, I'd be glad to try what I can do to help. untill then, Kudos to you and the team.
  6. Final Fantasy 6, 7, and 8 are pretty good blends of "traditional" fantasy and sci-fi elements, although the combat can be a little bland at times. They are a little closer to what I want, but too many JRPGs are 1) pretty 2) full of pointless grinding and/or pointless "item transmutation" that doesn't really add much to gameplay or story. Many of them are also terribly translated, and they almost never allow for Japanese voiceover options, forcing me listen to terrible english dubs.
  7. But this requires a high degree of player skill, which basically means the game is an action game, not an RPG anymore. At best, its an RPG which excludes RPG fans who aren't into or good at action games. It doesn't require a "high" amount of player skill at all IMO. Just look at Oblivion. I have plenty of friends who aren't action gamers that still play the game obsessively. Another great thing about such a progression is that it slowly introduces the player to the different fighting mechanics while they played, so new players don't get overwhelmed. It is all about meeting that
  8. I think this highlights the real issue. If by fantasy you mean the fantastical then yes anything from the imagination is fantasy. However, I think it's valid to narrow it down. I guess when I think of fiction it is '...imagine a world governed by X instead of Y' For science fiction X replaces Y by virtue of some scientific advance like cheap fusion power or true AI. Thus some new X becomes pre-eminent. It is science fiction because typically we can bring to the transformation the first stirring of how the science will work. Mechanics, ethics, etc etc. For romantic fiction (at prese
  9. Anyone here familiar with the works of Neil Gaiman? If so, thats really close to the kinds of games I would like to play in. Neil Gaiman paints beautiful imaginative worlds where gods and mortals and supernatural all blend together.
  10. I don't know if it is by preference or by just being the most popular thing out there, but so many gamers seem to equate the word Fantasy with "Tolkien-style elves/dwarves/magic" In the words of Orson Scott Card "Fantasy has trees and elves, Sci-Fi has rivets." Of course, in the interview he is saying this, he is ranting about how geeks/fantasy fans as a whole have this idea of elves being fantasy, and treating anything else as a form of Science fiction, not "real" fantasy. Science Fiction is a genre of Fantasy. Dwarves and Elves fit under a fantastical Medieval Europe kind of fantasy.
  11. I feel Oblivion gets a lot of undue criticism because of it's hype and fame. I thing Oblivion got a lot of things "right" as far as mixing action and stats. Sure, it's not 100% perfect, but I still feel its a very engaging game, if your into sandbox games. I will say with "traditional" CRPG games, as long as the game is linear enough, it is pretty easy to balance difficulty. A party of level 5 characters need X level 4-6 monsters. Oblivion tried having scaled monsters, which broke many players immersion, and leave any feeling of progression almost the window. I think future ac
  12. I think Arcanum did a pretty good job of placing serious issues within its game story. More prominent if you did side-quest and read the various books lying around the game. Granted not on the scale your talking about, but I felt there were enough in the game to warrant it a rather profound stance on serious issues. I think a real problem with making a game that deals with such issues is what do you do in the game? At what point do you break the barrier between playing a game, and watching a discourse on morality and ethics, and just end up getting depressed? Can the main character
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