Heh - lose the blaster and sword from the list, and add the *actual* best: long in right, short in left.
The dual-blade Darth Maul fans are fools - sporting two sabers has *nothing* to do with critical hit range, damage, attack, etc. It is instead all about the attribute bonuses. With a single saber (one- or two-bladed), one has only two crystals to use. With *two* sabers - regardless of length - one gains two extra crystal slots, and therefore can include attribute bonuses on *each* saber.
By emloying this method, whatever attribute a player deems most relevant can be overloaded - in my case, a 45 WIS (on an Xbox - no cheats or glitches whatsoever) with all gear. After a point, I ceased swinging my sabers, only carrying them for the +6 WIS on one (Exile crystal, Ruuban crystal), and the +1 WIS on the other (Ruuban crystal). I would simply cast Force Enlightenment, run into the center of a group of enemies, and cast Force Wave then Force Storm once or twice - empty room, every time.
If you don't care about using Force powers, and instead wish to cut your enemies down, you can still better your character by using dual sabers - the STR and DEX bonus crystals will outweigh any perceived gain from using a two-bladed saber, and who can honestly argue that one double looks cooler than two singles?
--
Joe Piscopo
Most Wise and Modest Jedi Master ever