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Yhekal

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Everything posted by Yhekal

  1. Hi @Kvellen would you be up for two more challenges? 1. Aloth portrait from PoE 1 into Deadfire - would you be able to make it so it's a bit more in style of PoE 2? Don't know really what should be done to achieve this - any ideas? Changing background?? For sure resizeing and watercolor version. Can you also make a version that is unchanged and just resized and with watercolor? 2. Would you be able to put spiked armor on the barbarian character? (swap bald guy with barbarian) Thanks!
  2. Thank you @Kvellen love it! You should be hired by Obsidian my Friend.
  3. No worries, it might be something wrong on my side as well. I might try reinstalling the game.
  4. That made the first window popup, thanks. Sadly, it still does not work (second step - extracting icons). Window is grayed-out, gave up a after 20 min of waiting.
  5. Still doesn't work.... Does if matter from where on my computer I am running this app? Edit: It did not ask me for gamepath?
  6. Hi, Any ideas why the mod won't start? The start screen is gray after I click "OK" and nothing happens.
  7. Hello @Kvellen Would you be so kind and help me once more? I would like this portrait of Thaos to be adjusted so it can be used in "Deadfire" (with right size, watercolor version included and etc.). Also, could you make him a tad younger? Maybe black beard instead of white/gray? Similar to the image below? Thank you in advance and have a great day.
  8. *sigh*... yeah, I am in over my head it seems. Tried to insert 'string skinOverride: "Aloth" ' in characters.unity3d MonoBehaviour : Game.NPCAppearance (Assembly-CSharp.dll) (0xFFFFFFDF) (assets/prefabs/characters/prototype/player_new_game.prefab), but that does not change anything in-game. Maybe I am not in the right file, or there is some other reason... Who knows.
  9. Hi @Kvellen Thank you for your answer. Indeed, it's as you say. I checked -> The colors in characters.unity3d do not match Aloth's actual skin color. They are overridden by "skinOverride: "Aloth" ". The question is - where & how can I use this line of code? Ideally, I would like to simply use it in "player_new" part of characters.gamedatabundle JSON file (so far does not work, maybe I put it in a wrong place?). So only my character has the "fixed" skin color, but all NPCs don't.
  10. Hi, Is there a way to find the exact (rgba) value of Aloth's skin color? So I can add it to possible wood elf skin colors inside of characters.gamedatabundle JSON file? I made Aloth's head available for PC at character creation, however his head has does not match any of possible skin colors, which after all this effort feels anticlimatic... I've loaded a save with Aloth in the party and his body color matches the head color perfectly. Would someone be able to help? Thx.
  11. Hello, would somebody be so kind and give this guy some proper clothes? Perhaps Ixamitl-like outfit? See below example. Watercolor version would also be most welcome. Thanks!
  12. That's a remarkable work @Kvellen, thank you! Also provided links to websites look very interesting, although I doubt I am going to have any use of them considering my limited skills in the subject. Just if it's not much of a hassle - would you consider changing the background color from greenish (beardless portrait with brown eyes ofc) to one present on portraits below (or similar)? Would look better (imo). Once again, big thanks!
  13. Wow! That's great! Thanks! That being said, I was hoping the background to be more 'Deadfire' in style - kinda blurred, not really representing anything - and there is some kind of tree in the background? Also the head is not centered for some reason in the smaller versions of the portrait. Looks a bit odd to me. Would someone be so kind and redo it a bit more? I attach original portraits as reference.
  14. Hello, Would someone be so kind and make a more Pillars/Deadfire-style portrait of the one presented below? (also watercolor version please) If possible, please also change his both eyes to brown. Thanks!
  15. https://forums.somethingawful.com/showthread.php?threadid=3593502&userid=17931&perpage=40&pagenumber=5#post428622066 Details can vary (hence my question), but they are "kind of" mesoamerican. (post by Josh Sawyer)
  16. Hi! I have a lore type of question - why some of the "Savannah Folk" portraits one can find in-game have european/meadow appearance? I was under impression that Savanna Folk look like pre-Columbian Mesoamericans. On PoE wiki one can come to different conclusions. Reference: https://pillarsofeternity.fandom.com/wiki/Savannah_folk Notable characters and portraits. Also, Xoti does not look Mesoamerican to me... (I might be wrong ofc). Cheers.
  17. Hi SChin, The problem from my original post still persist. Will it ever be fixed? (neck glitch while wearing aloth's armor as a human male) Thanks.
  18. Hi, Thank you! I don't have a screen of this, but the same thing happens when you use Maia's unique armor on a human male. Have a nice weekend! Edit: Link below. https://imgur.com/vUa03gP
  19. Hello! I noticed that there is a weird animation glitch while equipping Aloth's leather armor on a male human character. Neck and head seems to be detached from the rest of the body. (as in attached image) Is it possible to fix this anytime soon? Thanks! aloth_leather_neck_glitch.bmp
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