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Everything posted by divjak

  1. Lepys, level scaling makes the game flat an uninteresting, at one point you can fight bandits with 30 hp, and next time those same bandits have 300 hp, also no one wants to have a wimpy dragon that you can beat at level 3. It brakes immersion and puts a game in a state where your actions dont matter, because everything you do, will be level scaled for you. Its a carebear dumb down mode that people who like to think about their decisions in games really hate. I if i am level 20, dont want some 2 copper holding bandits to be hp sponges with the damage that would slay a dragon, nor do i want whimpy dragons that i can beat just starting out.
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