Sigh... the issue is unchanged since 2 years ago, so the old thread is the relevant one. I can understand that perhaps you'd prefer to not have it raised. It doesn't matter if the original posters are gone, new ones will replace them if there is an interest.
I was amazed when I realised this game had terrible pathing issues... then I sort of laughed and realised it is some sort of ultimate meta-homage to the Infinity engine games! 20 years later!
Someone with a bit of knowledge could do an interesting opinion piece on the pathing. It must be an issue of having specialised knowledge to design an algorithm for a small party, as the computing power has increased by decades. It is probably very easy to make believable pathing AI for large crowds using simple rules, but becomes non-trivial as you approach the limiting case of two people.
It's got some UI quirks that I'm not even sure are in BG2, eg. selected targets do not update when the game is paused. I never had any trouble knowing who I had highlighted, but now the selection highlight is just a hard to make out lighter green. and my God, the still prominent role of the combat log...
I think Obsidian were sort of desperately trying to keep their studio afloat when they pitched the first title. They were in a bit of trouble. Hopefully they can leverage it and make some further improvements now that they are on a stronger footing.
Something like the inventory system, I'm sure people complained about it, but it is an undoubted improvement if selling gear is to be a mechanic. You can make these changes without altering the signature real time with pause clustef*** mechanic.
The more they draw the players attention to the main action on screen, the more they will widen their audience. I'm sure that hasn't escaped their attention with the console releases.
Tyranny indicated that they're aware of these issues, as they fixed a lot of them. Fiddling Rebalancing in patches is relatively painless, but making UI changes perhaps requires a diversion of resources. I backed post Fig, so I haven't tried the sequel beta.
Anyway, good games.