Thank you, Dr <3. I also suspect from the way the visual effect flares out from the target that Carnage has been changed into some kind of cone or limited projection like AoE, which is why it's hard to hit enemies a certain distance to the sides or at an angle towards your MC's sides. It's pretty easy to hit enemies extending a pike out forward from your MC. Love the observation on grazes. I've seen carnage crit since I've used Barbaric Blow a lot over my 7+ playthroughs of the first 20 hours, each using different configurations of Boeroer's old PoE tank Barbarian build, translated for Deadfire (so max might, perception, int, and resolve). The penetration doesn't matter and the extra 25% damage does apply. So 9 carnage damage would end up at 11.25, more if you're using Killer Gloves and the pet mentioned by KDubya. @dunehunter That's self evident. Luckily there are niche things you can do with 2h. Sanguine Great Sword is consistently good for sudden healing in big fights, Whispers of the Endless Paths procs carnage on anything caught in the cone, and there's funny stuff like the Eager Blade acc + action speed buff that relies only on getting a crit (doesn't matter if with carnage or not, and Bounding Strike will proc carnage lol). The damage doesn't fall far behind despite using 2h for self-buff because attack speed has diminishing returns and you reset your primary weapon often mid-game. Barbaric Blow costs 2 Rage, which is expensive but reasonable. Always best to multi-class for more Full Attacks if you need more damage, because pure Barbarian is terrible at renewable nova.