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iranicus

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Everything posted by iranicus

  1. Side note, just restarted the game and it seems to have fixed the issue with the drawbridge now down once I loaded the save.
  2. Just found this this evening chaps, so after going from the dungeons to the courtyard in Crookspur I found the drawbridge up so I went along the walls to the point where the Ogre had opened it on a prior save (this time I just went to the dungeons via the cave on the beach) and wasn't able to interact with it. So I then proceeded to approach the drawbridge which is in an upright closed position but I was able to walk through the entrance as if the drawbridge was down, see screenshot where I stood in the center to show this. PoE version: 1.1.0.0035 LAXE -steam One less to track down :>
  3. Ran into a similar issue over in Sayuka after speaking to Weto for a second time but instead *Missing string 66* appeared.
  4. Heys, So I just got to Tikawara and having spoken to Vektor who offers supplies I spotted a typo in the description of the Stormturner Cloak, please see the attached screenshot where I think it was meant to say "increases" instead of "icreases". Might have already been reported but couldn't find it in the forum. Cheers :>
  5. Just downloaded the release game now and spotted the Sea Shanties option in the Options menu : O)
  6. Should be called Swag Mode
  7. Hey folks, So I just had a couple of hours run through of the beta so far and after talking to the natives on the island and finding there were specific words that they use in their culture when referring to something it got me thinking of potentially having primers to collect and read to start increasing some sort of skill which allows you to understand what they, or some of the natives say if they speak their native language. For those whose played FFX, the system with the Al Bhed Primer collection was the sort of thing I was thinking of since it occurs to me the main character is probably not an automatic linguist so they probably won't be able to understand certain words Just a thought however
  8. I feel a handy improvement would be to create a popup of information for your already selected choices which appear at the bottom when you hover over things like your chosen background etc so you know what stat boosts you have wracked up thus far to help plan your character. Apart from that its looking good :>
  9. I feel like when it rains some of the folks should wack out a brolly, whose who are still standing outside in the rain. It was nice to see that some folks went under cover though. Furthermore I found the ship sailing parts reminded me of Windward which was rather tranquil but without the soothing music or the pirates
  10. One thing I annoying found was I couldn't put the Dried Fruit back where I found them since I put them in the Stash, seem I can't move any quest items from there to a characters inventory :'(
  11. Hey guys, just wanted to make an introduction having just signed up. I've been a long term fan of RPG games right back from Baldur's Gate having still got my old cardboard box of the game they used to sell the PC games in . Loved the story behind Neverwinter Nights, the HoTU and SoU expansions and playing socially in the NWNTacticsGold module on nwn online where a lot of Hell Feared Angels (HFA) clan members played. Other games I enjoyed were of course BG2, BGToB, Kotor, Kotor 2 and the Icewind Dale series especially the 2nd. In terms with Obsidian Games I enjoyed playing NWN2, the expansions and of course the first Pillars of Eternity with currently replaying through the first one again for some nostalgia and the music. Looking forward to Deadfire having seen the screens and heard about the Defiant Ship and it's crew feature which should be interesting to explore further and of course the new companions alongside the old ones we currently know about. Cheers now, :> P.S One thought that came to me is introducing shanties that the crew can sing in unison while aboard the ship or while out on the Ship, these could be a collected item, given through quests, found while exploring and potentially sold by merchants you meet as a chance encounter in the wild.
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