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Spider

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  1. Now I  am not against removing some of the abilities from enhancement. Things like Searing Totem, Magma Totem and Unleash Elements can easily go without having too much impact (and in fact, Searing and Magma Totem are already confirmed gone).

     

    But I just hate downtime between attacks, Waiting for a few seconds while resource regenerates or for cooldowns to expire makes for really boring gameplay, which is why I enjoy Enhancement. If they keep that feel to it I don't care about a resource system, but not sure it'll work out that way. We'll see tomorrow I suppose.

     

    As for growing bored of the game fast, WoD has very little engaging content so that certainly helps.

  2. They are certainly saying the right things. So far what they're planning sounds good. Although WoD sounded good before release as well so we'll see how it panned out. But it seems like they've realized what went wrong with WoD and are taking their time to make a better xpac.

     

    The only thing they've said so far I don't like is the zones scaling to your level when questing. I understand why they do that (so people of various levels can play together and give players options in what path to go), but it kind of removes the feeling of progress for me, so it's a bit meh.

     

    Although leveling is such a small part of the experience it's definitely not a deal breaker, just one feature I could do without.

     

    I'm also hesitant about them giving shaman a new resource system. I main an enhancement shaman and I love how it plays (ie having to hit buttons all the time). But since they haven't shown any more details on how that system issupposed to work I'm in the wait and see corner (fortunately they'll give more info wednesday so won't have to ait long).

     

    Push comes to show I can always reroll demon hunter or survival hunter.

  3. I tested the local co-op a while on our TV and it worked surprisingly well. The control scheme for controllers is well thought out.

     

    In the end we went back to playing it on PC since it was a bit hard to get a good overview on things in combat on the TV. Things felt a bit small when sitting that far away from the screen. That being said, if you only have the option of playing it on a big screen with controllers it's totally doable. I just prefer keyboard + mouse for this type of game.

  4. No, but it means that if you're that unhappy with the situation you can get your money back and get on with your life.

     

    In the software business delays happen and priorities shift all the time. They clearly underestimated how complicated it would be to make Linux support when they made the promise (and as a result how much it would cost). They screwed up and have admitted as much and have learned from the lesson (ie not promising support for anything other than Windows in their second KS). And offered to give money back to the people directly affected by their inability to fulfill their promise.

     

    And since you said "Suffice to say, I have lost any and all faith and respect I had for Larian.  As far as I'm concerned, they're scumbags.  I will never give that company another penny ever again and I will badmouth them any chance I get." why don't you take this chance and relieve them of the money you've already given them?

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  5. otoh, if you order something online in the US, there's no sales tax either (except for one or two states). So you could have whatever you need delivered to your hotel.

     

    But then you're praying that things get delivered on time, so may not be worth the risk.

  6.  

     

     

    Tanks are a lot more gear dependant, moreover players have zero respect anymore for the job (eg. making sure not to overaggro is a skill lost to time, for non-raids at least) combine those two and the amount of abuse you get if not massively well geared can be pretty impressive. Though that lack of respect goes in all directions (bad tanks dying and bitching at the healers, bad dps dying due to overaggro, etc), how I missed the days before LFG...

     

    That said tanking for a good group is extremely rewarding and fun, though DPS-ing is a skill in and of itself, how I miss when being a good mage revolved all around minimizing movement, in the good old days before being able to cast on the move and spam living bomb, /sigh)

     

     

    Yeah it shows you haven\t played in a while. Tanks are, if anything, the least gear dependant class. And holding aggro is a complete non-issue in Wow these days to the degree that if a tank is attacking a mob at all, it's impossible to take aggro off it. Unless you're also a tank. From all I've seen it was the same in MoP (which is where I started playing WoW), at least the aggro part.

  7. The thing about the different difficult modes is that you're not supposed to do them all sequentially. They're there so people of different interest levels have challenging but doable content.

     

    If you're raiding heroic on one tier, you don't have to start on normal the next tier, you can go straight to heroic. Sure you might want a couple of nights in an easier difficulty to get used to fights and get a bit of a gear advantage, but you don't have to.

     

    LFR on the other hand most people in my guild avoid like the plague. They're completely devoid of challenge in most cases and offer no relevant rewards. It can serve t help you complete the legendary questline a bit faster (or catch up on alts), but if you're doing regular raiding in any of the otehr difficulties, it offers very little to you. It's there for those that for one reason or another can't or won't do regular raiding. Certainly doesn't have much of an impact on our guilds community.

     

    The premade groups tool might have a little more, but with that you still have to interact with other players, so it's just a simplified version of spamming trade chat.

     

    But yeah if you like the community aspect of the game, you'll have to find a guild that values that same aspect.

  8. It's tricky. On the one hand Dragonfall is the best campaign of the three. On the other hand, Hong Kong does do some improvements to some of the gameplay aspects (more skills adding more choices to character creation, change matrix gameplay).

     

    So it might be a bit weird going from Hong Kong then Dragonfall, but I still think I'd like to save Dragonfall for last.

     

    I played Dragonfall just a few weeks before Hoong Kong and for me Hong Kong felt like a little bit of a let down, just because Dragonfall was so good. Hong Kong is still better than Dead Man's Switch so it'll still be a step up.

  9. am thinking that some o' the reasoning for not adding new operations is that the current operations is busted. bioware admitted that they has disadvantaged melee (as 'posed to ranged) in no small way.  this were, inexplicably, an accident-- nobody at bio noticed the trend o' favoring ranged dps.  so, bio has recognized the problem and will be doing some considerable overhauling.  between all the new story content AND overhauling the operations, inordinate developer effort is being required.

     

     

    You're thinking they'll change the existing operations to be more melee friendly? I haven't ready too much about it, but I would assume they'd be more careful moving forward, but leave what's there as is.

     

    From what I've learned from the WoW devs communications, designing an operation isn't that taxing on man hours, biggest chunk of time goes to making the art. So I don't think adjusting whatever they have planned would be doable, I'd instead speculate they don't have enough artists to both make interesting story content and operations at the same time. But I hope I'm wrong and they'll get something out quickly.

     

    Also not sure how I feel about all operations being scaled to max level. I think it's great to have the story mode versions in rotation for the raid finder, but the heroics just feel weird for me.

  10. I'm still baffled that they thought no new raids at expansion launch was a good thing to do. I stopped playing last spring except for a brief stint when SoR came out, but always had an interest in going back. But not now for sure.

     

    And people that stuck with it in my guild are now leaving as well being fed up with it. Maybe they've decided that the raiding community isn't worth it anymore and that more single player style is the way to go. I just know they're killing interest completely for me.

  11. I'm not going to upgrade until Creative gets their stupid drivers updated for Win10, which said on their site may be in October. :banghead:

     

    I've been running Windows 10 for a couple of weeks (got it from the insider program) and use the old win8 drivers for my creative soundcard. Works like a charm.

     

    Afaik the architecture in Windows 10 isn't different enough, so pretty much everything working for Windows 8 should work with 10 as well.

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