Everything posted by lichtjahre
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What are you playing right now?
Think on the bright side. HBS would have a better engine to make Shadowrun Series after Battletech.
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Your Preferences in RPGs...?
1. Mechanical Depth, diversity in itemization and/or character builds. (e.g. Path of Exile, Grim Dawn) 2. A healthy dose of RNG to keep the game refreshing but don't make it completely depends on luck. (e.g. ToME4, Nethack) 3. Non-linear (More Freedom). (Witcher Series, Pillars of Eternity, Divinity: Original Sin 1 and 2) 4. Slow-paced so I have enough time to think (Most games that use RTWP or Turn-based combat. Dark Souls 1 is slow enough for me despite it is real-time while DS2, 3 and Bloodborne are too fast-paced for my taste)
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What are you playing right now?
Opus Magnum. This game is truly a magnum opus.
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Steam or gog
I use both. There are games unavailable on Steam, such as Heroes of Might and Magic III
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What's your favorite video game map? (As in world or open world)
Tomb of VARN from Might & Magic VI is my favorite
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Party level versus enemy level during late/end game
lichtjahre replied to Mygaffer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Stop numerical growth or minimal growth after a certain level. The best example is BG2 mage. They get 1 HP/level only after level 10. If players don't know how to use their spells it won't make any difference. A melee character could kill a 50 HP character nearly as fast as a 40 HP character. It takes skill to turn level advantage into actual advantage. If players are able to reach level 10/20 if they skip/complete all side quests. Use level 10 as the threshold. After that all characters get 2 Health/level and 1 accuracy/2 level only. In this way overleveling is not a major issue since 20HP and 5% THC won't save your ass if don't know how to play the game. On the other hand a level 10 team may stand a chance against a level 20 encounter if they know how to CC/suppress buff/dispel debuff, etc.
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What are you playing now
No, Larian fxxked up DOS2 combat. the additional physical/magic armor system makes it difficult to play as a mixed damage party and renders ground effect useless. The round-robin initiative system makes your investment on initiative meaningless. Crafting is gutted. The scaling is exponential so that a level 18 character has nearly double life/damage of a level 16 character, as a result you have to keep visiting shopkeepers to keep your gears updated or you'll be at a major disadvantage. The story is better and more serious though. If you think DOSEE writing is cringeworthy then you would probably like DOS2 plot and story.
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Update #40 - Multiclassing Part II
lichtjahre replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & NewsIf 8th and 9th level spells are as powerful as that in BG2 then it would probably be a bad idea to multiclass as wizard, druid, priest or cipher.