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lew21

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  1. I have the same problem. Save game: https://drive.google.com/file/d/17jCE1lrQ2F10o-4t8496S6ZRJ5vjm88F/view?usp=sharing Note that I've done both Crookspur Island and Magran's Teeth before. Edit: I've tried a save before Magran's Teeth, and it's still bugged. Save game: https://drive.google.com/file/d/1xsUUa9KoLmGtE-uixD5_ggAlE93gN1zh/view?usp=sharing Edit 2: Oh, it's actually possible to complete this quest by returning to Onekaza. Awesome :D Still, I guess the dialogue options should disappear after talking with the Wahaki leader once; and something should be added to the journal.
  2. Have you tried the workaround from https://forums.obsidian.net/topic/97385-linux-unable-to-start-game-hangs-on-black-screen/ ? Works for me.
  3. Yes, both PoE1 and Tyranny run without problems.
  4. Awesome, thanks! <3 The only problem is that it doesn't work :D ArchLinux, Linux 4.14.5, Mesa 17,3.0, Radeon RX 470, PulseAudio 11.1. App starts, opens the window, but then freezes (and somewhat randomly shows whatever I had or screen before, or shows a bit messed-up first frame). One of the threads is using 100% of a CPU core, this is the backtrace when I stop it (I had to recompile SDL to get debug symbols): #0 SDL_AtomicLock_REAL (lock=0x7f84dc5546a4 <lock>) at /home/lew21/sdl/src/SDL2-2.0.7/src/atomic/SDL_spinlock.c:123 123 while (!SDL_AtomicTryLock(lock)) { (gdb) bt #0 0x00007f84dc26414c in SDL_AtomicLock_REAL (lock=0x7f84dc5546a4 <lock>) at /home/lew21/sdl/src/SDL2-2.0.7/src/atomic/SDL_spinlock.c:123 #1 0x00007f84dc26e163 in SDL_InitDynamicAPI () at /home/lew21/sdl/src/SDL2-2.0.7/src/dynapi/SDL_dynapi.c:310 #2 0x00007f84dc2741b8 in SDL_WasInit_DEFAULT (a=16) at /home/lew21/sdl/src/SDL2-2.0.7/src/dynapi/SDL_dynapi_procs.h:88 #3 0x00007f84dc6830c7 in () at /opt/steam/steamapps/common/Pillars of Eternity II - Public Beta/PillarsOfEternity2_Data/Plugins/x86_64/libAkSoundEngine.so #4 0x00007f84dc683459 in () at /opt/steam/steamapps/common/Pillars of Eternity II - Public Beta/PillarsOfEternity2_Data/Plugins/x86_64/libAkSoundEngine.so #5 0x00007f84dc666ffd in () at /opt/steam/steamapps/common/Pillars of Eternity II - Public Beta/PillarsOfEternity2_Data/Plugins/x86_64/libAkSoundEngine.so #6 0x00007f84dc62c838 in () at /opt/steam/steamapps/common/Pillars of Eternity II - Public Beta/PillarsOfEternity2_Data/Plugins/x86_64/libAkSoundEngine.so #7 0x00007f84dc62cdc1 in () at /opt/steam/steamapps/common/Pillars of Eternity II - Public Beta/PillarsOfEternity2_Data/Plugins/x86_64/libAkSoundEngine.so #8 0x00007f84dc62d6e2 in () at /opt/steam/steamapps/common/Pillars of Eternity II - Public Beta/PillarsOfEternity2_Data/Plugins/x86_64/libAkSoundEngine.so #9 0x00007f84dc5e9979 in () at /opt/steam/steamapps/common/Pillars of Eternity II - Public Beta/PillarsOfEternity2_Data/Plugins/x86_64/libAkSoundEngine.so #10 0x00007f84dc5eb0d1 in () at /opt/steam/steamapps/common/Pillars of Eternity II - Public Beta/PillarsOfEternity2_Data/Plugins/x86_64/libAkSoundEngine.so #11 0x00007f84dc632b21 in () at /opt/steam/steamapps/common/Pillars of Eternity II - Public Beta/PillarsOfEternity2_Data/Plugins/x86_64/libAkSoundEngine.so #12 0x00007f850c2d308a in start_thread () at /usr/lib/libpthread.so.0 #13 0x00007f850b51842f in clone () at /usr/lib/libc.so.6 (gdb) f 1 #1 0x00007f84dc26e163 in SDL_InitDynamicAPI () at /home/lew21/sdl/src/SDL2-2.0.7/src/dynapi/SDL_dynapi.c:310 310 SDL_AtomicLock_REAL(&lock); (gdb) info locals already_initialized = SDL_TRUE lock = 1 Sometimes the backtrace doesn't contain the first 2 frames: #0 SDL_WasInit_DEFAULT (a=16) at /home/lew21/sdl/src/SDL2-2.0.7/src/dynapi/SDL_dynapi_procs.h:88 88 SDL_DYNAPI_PROC(Uint32,SDL_WasInit,(Uint32 a),(a),return) (gdb) bt #0 0x00007f84dc2741b0 in SDL_WasInit_DEFAULT (a=16) at /home/lew21/sdl/src/SDL2-2.0.7/src/dynapi/SDL_dynapi_procs.h:88 #1 0x00007f84dc6830c7 in () at /opt/steam/steamapps/common/Pillars of Eternity II - Public Beta/PillarsOfEternity2_Data/Plugins/x86_64/libAkSoundEngine.so #2 0x00007f84dc683459 in () at /opt/steam/steamapps/common/Pillars of Eternity II - Public Beta/PillarsOfEternity2_Data/Plugins/x86_64/libAkSoundEngine.so #3 0x00007f84dc666ffd in () at /opt/steam/steamapps/common/Pillars of Eternity II - Public Beta/PillarsOfEternity2_Data/Plugins/x86_64/libAkSoundEngine.so #4 0x00007f84dc62c838 in () at /opt/steam/steamapps/common/Pillars of Eternity II - Public Beta/PillarsOfEternity2_Data/Plugins/x86_64/libAkSoundEngine.so #5 0x00007f84dc62cdc1 in () at /opt/steam/steamapps/common/Pillars of Eternity II - Public Beta/PillarsOfEternity2_Data/Plugins/x86_64/libAkSoundEngine.so #6 0x00007f84dc62d6e2 in () at /opt/steam/steamapps/common/Pillars of Eternity II - Public Beta/PillarsOfEternity2_Data/Plugins/x86_64/libAkSoundEngine.so #7 0x00007f84dc5e9979 in () at /opt/steam/steamapps/common/Pillars of Eternity II - Public Beta/PillarsOfEternity2_Data/Plugins/x86_64/libAkSoundEngine.so #8 0x00007f84dc5eb0d1 in () at /opt/steam/steamapps/common/Pillars of Eternity II - Public Beta/PillarsOfEternity2_Data/Plugins/x86_64/libAkSoundEngine.so #9 0x00007f84dc632b21 in () at /opt/steam/steamapps/common/Pillars of Eternity II - Public Beta/PillarsOfEternity2_Data/Plugins/x86_64/libAkSoundEngine.so #10 0x00007f850c2d308a in start_thread () at /usr/lib/libpthread.so.0 #11 0x00007f850b51842f in clone () at /usr/lib/libc.so.6
  5. I'm not going to cancel my pledge, because I love PoE & Obsidian, but it'd be nice to be treated as well as other users.
  6. Yeah, I could, will you give me Windows licence necessary to do so?
  7. +1, In the video you told me to go play it, but I can't :D
  8. About DLC features - it'd be awesome to have coop/competetive multiplayer features in Pillars of Eternity and other RPGs, but it's an absolute no-go for DLCs. Such things should be a part of the base game, or free patches, and not DLCs.

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