Jump to content

MortyTheGobbo

Members
  • Posts

    608
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by MortyTheGobbo

  1. On 11/11/2021 at 4:12 PM, thelee said:

    it is possible to avoid the final fight, but you have to make galawain pretty happy with you. some combination of the following:

    1. choosing a background where you gave souls to galawain
    2. empowering the wilds around kazuwari enough times you finish one of the main SSS quests
    3. NOT letting aexica/whehami escape
    4. NOT showing him the tooth after you come back from dealing with whehami

    I think there's some internal counter that tracks these, so if you do things that tick galawain off (bad background, or showing him the tooth) you can counterbalance by empowering kazuwari more often, and if galawain is already pretty happy with you (good background, not showing him the tooth) you can get away with doing less of the others. 

    Looks like it might have been possible to do on my original run, since I gave the soul to Galawain back then. I can't remember if I empowered the wilds then. Something to try next time, maybe.

  2. I've been considering making Fassina a wizard/druid in one of my too many playthroughs. Just for a change of pace, really. But I'm honestly wondering if it's worth doing it for any reason other than the novelty of it. Seems to me like multiclassing two main casting classes just lands you with more spells than you'll be able to cast in any given fight, while losing out on the most impactful ones. Is that about right or am I missing some way to make it sing?

  3. I've finally reached the end of Seeker, Slayer Survivor again and... I'm honestly a bit confused as to what to do next. It seems there are several paths I'm locked out of because I don't have the right skills and didn't use the souls to empower Muātu. Which I had no idea what it would even accomplish. So now my two choices are either to have Whehami possess the giant reptile, which seems to lead to its terrorizing the archipelago later, or fighting my way out. But I'm not sure what happens in the latter case. It all seems muddied and reliant on players making choices without knowing what they'll lead to.

    The first time I played this DLC, which was a while ago, I did it after finishing the main storyline so I didn't see the ending slides. And I don't remember what I did. Now it seems like I locked myself out of all good endings unknowingly.

  4. 3 minutes ago, Boeroer said:

    It helps to have some experience with programming. 

    But basically it's just an "if this than that" machine. 

    The best way imo is to alter an existing, premade script that will run once you turn AI on. 

    I have no programming experience whatsoever. I'm trying to copy and alter existing scripts but there's just so many abilities in them, and in general, that I give up quickly.

  5. I'm returning to Deadfire after a period of not playing, once more. I keep bouncing off high-level gameplay. I've been trying to use the AI scripts to help my companions use their abilities, so they don't just auto-attack, but... the default scripts keep using the wrong abilities and wasting resources. And trying to set up my own scripts seems really overwhelming to the point where I don't even know where to start. How do other people do it? Is there a simple way to set up scripts that automate some tasks without spamming useless abilities and wasting them?

  6. 1 hour ago, thelee said:

    i have a really hard time micro-ing ciphers if they're not my mainchar (which i naturally pay more attention to as a personal psychological bias). i put on an AI script, even if it's suboptimal, because when serafen (or ydwin) starts doing something, it's very obvious, and is a great time for me to be like:

    1. do I want this to happen? if not, i pause the game and change what they're doing
    2. if i do, i just let it happen and thank the AI script for using focus that would've just been wasted

    so i would personally recommend setting up an AI script, even if it's just the default (though honestly I would copy it and add in an appropriate minimum focus requirement, because by default the scripts are way too spammy and don't let focus accumulate).

    though personally i don't know what the big deal with mind blades is :)

    Mind Blades are just an example here - any offensive power could do. I generally find it increasingly difficult to micromanage everyone on high levels, but AI scripting seems very impenetrable and unfriendly so I have no idea how to set it up.

  7. I was inspired recently to try out a new character once I returned to Deadfire. A barbarian/druid. It sounds cool, but I don't know how to play it effectively. Mixing full casters with non-casters is tricky.

    I've been thinking about going Shifter/Corpse Eater. It's kind of thematic, what with eating corpses in animal form, but I don't know how effective it'd be. I'm not married to the idea, either. Has anyone played a barbarian/druid and made the combination work?

  8. Hmm, interesting. I like the Sun and Moon idea, because I haven't really used flails before. But I'm also intrigued by the Twin Eels option. The former would cost a lot of copper, but it's not like that's a problem in this game, and the latter would need me to go to the BoW area, but I'm the right level for it now. Or I could switch between fist and Marux Amanth, as Gromnir suggested.

    I did notice the caster/martial quarterstaff, but I'd need to go to the Forgotten Sanctum for it. I don't like the DLC/endgame weapons for this reason - by the time you get it, you won't be able to actually use it for much longer.

  9. Yep, it's me again, once more wondering how to specialize a companion. I decided to make Xoti a Monk/Priest in this playthrough, and she's doing okay, but it feels like something is missing. Mostly I have her cast buffs and fight, but that kind of leaves her as doing the same thing as she did as a pure priest, but worse. She doesn't really do a lot of damage in melee. She's using her sickle and lantern; maybe a better weapon choice would help.

  10. In my latest playthrough, I made Aloth a rogue/wizard multiclass. As so often happens, it works well enough but I feel like something is missing. He's dual-wielding his scepter and a generic want and casting debuffs. I tried to make him backstab, but it doesn't work so well with ranged weapons. I'm not sure if there's any trick to it or if sneak attacking at range and casting spells is all there is. How have people build him with this combo?

  11. I think that ultimately Pillars as a franchise is aimed at a very narrow niche and Deadfire just didn't appeal to enough of this already small market. It's an isometric D&D-like game that's nonetheless not actually D&D and thus doesn't have the familiarity or brand power. PoE 1 had this "whoa, it's just like Baldur's Gate" wonder factor that Deadfire couldn't replicate, both due to timing and moving away from it in terms of mechanics, story and setting. So its lack of success is just a messy bundle of timing and demand. We'd all like to find one big thing to point a finger at, but there isn't one.

    • Like 1
  12. 11 minutes ago, Boeroer said:

    Konstanten with Willbreaker would be my preferred setup.

    Fighter/Monk can reach very high deflection vs. disengagement attacks (since starting deflection is good and Fast Runner, Graceful Retreat and Tumbling do all stack with Vigorous Defense and Warrior Stance).

    Then I guess Pallegina will get Whispers. I'm not sure how I'll build a fighter/monk Rekke yet, but maybe I'll try to give him a single weapon.

×
×
  • Create New...