Jump to content

playerone

Members
  • Posts

    32
  • Joined

  • Last visited

Everything posted by playerone

  1. The PoE you describe frankly sounds terrible . One of us is remembering it wrong. Did you talk your way through claiming Caed Nua? Piles of coin were not hard to earn through combat in PoE if you wanted them (e.g. bounties). You're right about leveling though. That I forgot. Wondering how may companions were keeping up. Abilities are almost entirely about how much damage you can inflict or take. If everyone gets the same reward the wonderful/terrible labor of creating a brilliant or lethal character becomes meaningless. There is also little point to multi-class if you are not going to fight because the key difference between classes is the way each hits people (Ciphers excepted). Technically, I think everyone can sneak past trouble. All of that equals kind of adventure game with tons of nostalgic rpg prowess and class tweaking but relatively little of it actually matters. I'm not sure which of the NPCs demanded equal experience but damn those trouble-makers too. Different kinds of rewards for brainy, diplomatic or violent victory would satisfy the goal of not favoring styles.
  2. You seem to be complaining that the spoiler reveals to much information and too little, and that you accidentally read a comment in the spoiler section, that had the word "spoiler" in the title, and an additional warning sentence describing exactly which kind of spoiler was going to be discussed. Only a non-sentient program could post into this particular thread and have that particular reaction because, of course, they cannot actually read. So: are you being ironic and deeply meta with the data-mining reference or have I completely misunderstood what you are trying to say?
  3. I always try to play an unusual class and after getting my ass kicked a few times in the first fight, I start over as a fighter (or a rogue so I can scout ahead and don't get stumped by traps or locks). I'm doing it right now in the Deadfire beta. If you have to count on magic protection and good attacks that run out mid fight you have no choice but to hang back. That's a little like you're in the game's game if you know what I mean. I look for characters that promise exciting interesting play and storyline. I don't play dwarves because they are (traditionally) slow and don't feel different enough to be compelling in spite of that. I've played Godlike in PoE but (I don't think) you can change the appearance so it hasn't become my thing. Everyone who plays is playing the same character and that doesn't appeal. I don't think I've ever played a human in an RPG. I've also never played as a white dude though I do in fact make the character resemble me as much as possible. I currently have 3 play throughs as a dwarf. A Barb, a Battle Priest of Magran and a Chanter (Solo). I love Dwarves. Borreals for exceptional DPS builds and Mountain Dwarves for more of a RP/Story experience. BGEEs brought us Dwarven Defenders. Played that class first upon the EE releases. I have 3 close friends who played PoE, they all played at least one completed game with a dwarf. I guess they can track metrics these days via Steam and what have you but that they are saying no one plays dwarves and no one plays Priests seems very odd to me.It doesn't seems odd to me. Play any MMORPGs and watch how many DPS they are compared to tank and healers (answers: healer and tanks are super rare) and the race distribution: dwarf is always at the bottom.But this isn’t a MMORPG. I fully understand the DPS solo play of the MMORPG. POE is a completely different type of monster.It's pretty obvious that most people like to play a character that is similar to their own physiology. It's basic psychology. As for healers, same psychology applies, people want to be leaders, not support characters. Of course this doesn't mean everyone plays like this but we are talking about averages, not individuals. True, and a reason I made the post asking why people play the classes that they do. I'd say that perhaps the DPS popularity is more commonly associated with a need to feel empowered and strong, being able to enforce one's will over others. A leader can be the healer/buffer/speaker like real life leaders who orchestrate the team to their strengths. If by enforcing your will you mean specifically beating people up as opposed to nurturing and just enjoying the success of the whole team, yes, but leading from the rear is waaaay more puppet-master-y in game. Of course as a player you're probably directing every single character either way. Maybe you imagine shouting orders. I do. I think people like the front-line because it means taking the most risk and enjoying endless individual, victories.
  4. This comment is about a plot point that may not even be in the final version and I haven't finished (not sure I can) so the quest may end better than it starts. Reader discretion advised. The islander story of a people traumatized by colonization seemed like a bold choice for a game especially with almost no allegorical camoflague. However particularly if you are a Cipher, and even a bit if you are not, ithere is a cheap they-sort-of-do-it-too twist. On top of that is seems like you're stuck with a choice of being an or being an . Just later. It's hard to get a sense of a game with graphics missing (You have gained: A White Box with an X on It), incomplete music and without your companions but as it stands I am less excited. The water is wonderful, especially by the shore, but I'm dreading it a little if I'm honest.
  5. I had to really play with the pause settings to have a chance to set the team up at the start of combat without them running off, observe the effect on their targets and remaining power options, and make the next choice(s). I feel like that sort of staggered mechanic has been the norm until now. There also seems to be a delay in the invidiual combat log versus the general so a character can finish an enemy and you won't know if you're parituclarly looking to see if they did. It seems that after a long battle there isn't much of an experience point haul and even if your character is an awesome closer who saves every team member, just as a random example, you don't get more. I feel like balancing, if that is what this is, makes ordinary fights fairly hard without a really satisfying payoff in experience or stuff at the end.
  6. I always try to play an unusual class and after getting my ass kicked a few times in the first fight, I start over as a fighter (or a rogue so I can scout ahead and don't get stumped by traps or locks). I'm doing it right now in the Deadfire beta. If you have to count on magic protection and good attacks that run out mid fight you have no choice but to hang back. That's a little like you're in the game's game if you know what I mean. I look for characters that promise exciting interesting play and storyline. I don't play dwarves because they are (traditionally) slow and don't feel different enough to be compelling in spite of that. I've played Godlike in PoE but (I don't think) you can change the appearance so it hasn't become my thing. Everyone who plays is playing the same character and that doesn't appeal. I don't think I've ever played a human in an RPG. I've also never played as a white dude though I do in fact make the character resemble me as much as possible.
  7. The main character misses constantly and hits for extremely low damage despite proficiency with weapons used and very high perception.
×
×
  • Create New...