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sigurdtheone

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Everything posted by sigurdtheone

  1. This issue seems to be related to an error when using directx 11 which seems to be default in PoE II I have attempted all other fixes mentioned without any luck, however i managed to find a way. I tried forcing it with -force-d3d10 in steam command line arguments, didn't work howerver seems like it still uses dx11. I managed to solve my problem by installing a windows SDK (using this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=264396486&tscn=1401340607) (choose 10.1 where they recommend 11.1) This did cause incredible lag however, but it did allow me to save before the fight began. After saving you may re-enable the changes in the above link and you should be able to load the save and do the fight as it was intended. There seem to be some unity command line arguments that might work as well but i have not tried them, mentioned by @fireundubh#2620 on Discord. https://docs.unity3d.com/560/Documentation/Manual/CommandLineArguments.html
  2. I have currently come to a complete halt in my playtrough due to not being able to visit Queen's Berth. I have run trough that area multiple times, but today when I loaded my savegame I would consistently crash few seconds after loading the zone. I have had a good 50 hours played so far. I have attached the output log and the DxDiag.txt system specs. Output log does have an interesting unhandled error: ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0 at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original) [0x00000] in <filename unknown>:0 at Game.ResourceManager.InstantiateObject[GameObject] (UnityEngine.Object asset, Vector3 position, Quaternion rotation, ContainerType ContainerTypeToParentUnder) [0x00000] in <filename unknown>:0 at Game.ResourceManager.InstantiateObject[GameObject] (UnityEngine.Object asset, ContainerType ContainerTypeToParentUnder) [0x00000] in <filename unknown>:0 at AudioBank.Awake () [0x00000] in <filename unknown>:0 UnityEngine.GameObject:SetActive(Boolean) Game.RootObjectContainer:ActivateRootObject() Game.LoadedScene:ActivateScene() Game.SceneLoadManager:ActivateScene(LoadedScene, LoadedScene) Game.<LoadAndSwitchToSceneWhenReadyRoutine>c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) ERROR: "Meeting" (MeetingPoint) contains waypoints that are part of a patrol (have "Next Waypoint" set)! Savegames uploaded here: https://www.thesociety.dk/files/general/POE2-Savegames-21052018.zip I have attempted entering from multiple entrances. I have attempted loading a savegame prior to going to Neketaka for the first time, however, upon going to neketaka it still crashes. The area seems to load, but crashes after a few seconds. I hope there's a solution to this, because it has pretty much hampered my playtrough. Kind Regards, - Sigurd DxDiag.txt output_log.txt
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