I have currently come to a complete halt in my playtrough due to not being able to visit Queen's Berth. I have run trough that area multiple times, but today when I loaded my savegame I would consistently crash few seconds after loading the zone. I have had a good 50 hours played so far.
I have attached the output log and the DxDiag.txt system specs. Output log does have an interesting unhandled error:
ArgumentException: The Object you want to instantiate is null.
at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original) [0x00000] in <filename unknown>:0
at Game.ResourceManager.InstantiateObject[GameObject] (UnityEngine.Object asset, Vector3 position, Quaternion rotation, ContainerType ContainerTypeToParentUnder) [0x00000] in <filename unknown>:0
at Game.ResourceManager.InstantiateObject[GameObject] (UnityEngine.Object asset, ContainerType ContainerTypeToParentUnder) [0x00000] in <filename unknown>:0
at AudioBank.Awake () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SetActive(Boolean)
Game.RootObjectContainer:ActivateRootObject()
Game.LoadedScene:ActivateScene()
Game.SceneLoadManager:ActivateScene(LoadedScene, LoadedScene)
Game.<LoadAndSwitchToSceneWhenReadyRoutine>c__Iterator3:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
ERROR: "Meeting" (MeetingPoint) contains waypoints that are part of a patrol (have "Next Waypoint" set)!
Savegames uploaded here:
https://www.thesociety.dk/files/general/POE2-Savegames-21052018.zip I have attempted entering from multiple entrances. I have attempted loading a savegame prior to going to Neketaka for the first time, however, upon going to neketaka it still crashes.
The area seems to load, but crashes after a few seconds. I hope there's a solution to this, because it has pretty much hampered my playtrough.
Kind Regards, - Sigurd
DxDiag.txt
output_log.txt