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demise4u

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  1. So, there is no rhyme or reason to this. Something happens that would flip a "dead" bit for Pavarti, and then she's dead, even if you aren't playing in Supernova. The best fix may be a sanity check that occurs before flipping a "dead" flag on a character, which will not set the damn flag if the difficulty level is != Supernova. Also, put the same damn check on game load to clear the flag if the bool is false. No clue what "killed" her for me; I never saw a quest failure notification. I did notice that she was missing from the ship a bit, so I took her out on a mission, and then she was back in the crew as normal. She also responded to finding sweet cakes in Cascadia while the quest was "failed".
  2. The OP makes one valid complaint and a bunch of dumb ones. Ship-to-ship combat is completely nonsensical. It isn't hard or complex, it just makes no logical sense and it's completely fanboi-ish to insist otherwise. It can be fun to pick apart Enemy Wessels!, but then... Sample combat: I only fire grapeshot and sweep the decks clean of foul pirates (except for that one amazing super-villain that leaves the crew counter at a perpetual 1/XX). Once that (invisible and cannon-immune) scoundrel is all that's left, all of my subsequent shots hit sails. Dastardly Shield-Sails gone? Time for 100% shots to miss 90% of the time (except for that 10% when I manage to hit the hull). Well fine, maybe my (very experienced) cannoneers are bored. Speaking of bored, I board! There I discover that are a dozen or more (incredibly resilient and tenacious) enemy crew ready to repel boarders! Gleefully, I dispatch (with alacrity) what must be (shape-shifted, kith-looking, rapidly-regenerating) trolls and it's time to take possession of my new ship! ...right? Oh. Nope. No, apparently my watch is broken and it is not that time. I assume that (very clumsily) I manage (every single time) to trigger the self-destruct disintegration sequence when my (amazingly talented) crew bee-lines to the (oh-so-valuable and incredibly-delicious) hardtack before all else. Fortunately, I always manage (with the luck of the gods themselves!) to make it back to my small (but nimble and brave!) ship with my hands full of (the intensely desirable!) hardtack and a corpse or two's loot in tow before the enemy prize poofs into the realm of logical fallacy, never to be seen again. ...yeah. Nonsensical. I'm enjoying the game so far, but the lack of info for pretty much everything (the St. Drogga's Skull "sabre" not being marked anywhere as off-hand-only is a great example) and the ship-to-ship silliness are nasty blemishes on what could be an all-time great. This game could have used several more months of polish and bug-fixes before release.
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