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Alien

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About Alien

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  1. Yes it was odd. But so is the end of Darth Vader. The Star Wars universe grows with time passing so I guess that this results in many contradictions. If you think that the first Star Wars movie could have been the last if it wasn't that successful you can imagine that the fans are the true force behind the whole hype, not George Lucas or anyone. And that's why minor flaws don't really matter. It doesn't have to be perfect I guess they wanted to illustrate Annakin's way to the dark side by darker and darker deeds, but imho they went too far there. I don't think that a person that has been good at first, then got *lost* and later returns to the light is so completely insane to do the most evil of crimes as killing innocent helpless children, especially because it is not only evil but also dishonorably(Not like for example the fight between Darth Vader and Obi-Wan). For this it takes a true monster, a mentally disturbed creature. Not even animals would do that.
  2. What I liked about the KotOR games was how they questioned the Jedi code and exposed its weakness. I mean they say fear is the path to the dark side, but then all their rules are based on fear, fear of the dark side. Revan and the Exile both know the dark side as well as the light side and they know that the truth lies somewhere inbetween. I understand it the way that the Jedi think that most of their apprentices are too weak to resist the dark side if they studied it, so they ban it. And that's their biggest mistake. It leads to strange customs like seperating children from their families just to forge them into weapons of the 'light side'. And they try to force them to suppress their feelings, even love. No wonder that they have trouble resisting the dark side. I would like to see the hypocracy of the 'jedi council' in the civil war further revealed and exposed. After all it was the love of a son to his father and of a father to his son that saved the galaxy in the 'first' star wars trilogy. And as far as I remember Luke relied on his feelings and not on common sense most of the time. I think he would have acted like Revan if he had lived then. Just remember, Yoda told him to stay on Dantoine and complete his training, but Luke 'rebelled' and left. The Jedi council told Revan to wait, but he 'rebelled' and left ...
  3. Hm when I fought Visas and Handmaiden I wished I could have defeated them without hurting them. Would be cool if there was a way to win a fight without bloodshed, like disarming or exhausting the enemy. A sort of careful, pacifistic fighting style. This could result in influence gain or even a conversation with the 'enemy'. I find the idea funny that I could have dodged all their attacks until they give up. Of course combat fatigue/endurance would be more important then.
  4. Hello, I bought both games (Kotor I & II) only 2 month ago and played them both. Even though I liked them, they did (imho) not reach the level of games like Baldur's Gate or Planescape:Torment. Personally I blame the market because I think the pressure on companies like Obsidian is much too high. More than any other category, rpgs need alot of creativity, patience and love ... or in other words ... time. And time costs money. Both Kotor games had imho more potential than they showed. First thing I would change is the number of party members, even a party of 4 would be a great improvement. You should be able to choose whether someone can come with you or not. I.e. I HATE Goto and I'd risk to blow up my ship just to get rid of it. Many dialogue *options* are not really options. Sometimes you get to choose from 3 different responses but they all have the same effect. Why? And please remove dialogue options once they are used, it is silly to say the same things over and over and over. There should be more interaction between the player and the npc companions. You should be able to change their alignment to a certain degree and they should have more mpact on the world and story. For example leave or betray the player. The npc companions should have a bigger part in the story, like Bastila in part I. Bastila is by far the most real npc in both games, which makes her the most interesting character besides the player. They should have more and larger side quests which even lead into the main quest and maybe even change the possible ending. Add more details. Random conversations, funny scenes that have nothing to do with anything, make us laugh or shake our heads in disbelief. Add more life. And more love. I could sum up everything I mentioned above in one sentence: Kotor III should be more like Baldur's Gate. In Kotor III I would like to have several questions answered that the other two left open. So I think the player should neither be Revan nor the Exile but a new character. Maybe an apprentice of the Exile or Revan. I would like to meet everyone from Kotor I & II and learn how everyone would have fared if I wasn't Revan or the Exile. Who fell in love with whom or even not, What sex did the main characters really have and were they good or evil or neither. Such things.
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