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Everything posted by Jackbpace
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Zanza bug
Jackbpace posted a question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I couldn't get Zanza to let me turn in any map data, so I killed him. Although I couldn't turn any in, I did fail several of the Mapping quests after I killed him. -
I killed druids before talking to fleet master and it let me complete, but after doing coral quest and going back to talk to fleet master, he offered me the druid quest again. I also noticed it doesn't show up in the quest log as either complete or incomplete. But after leaving and returning he let me complete coral quest.
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Any update on this. I played three games just after launch with no problems, I played two more recently and it crashed every time. I am rather disappointed that a bug of this severity has not yet hot patched. Actually quit one game and started another in hopes i could do this quest, but it still crashing.
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Having lots of AI issues
Jackbpace replied to Jackbpace's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Yes there are plenty of bugs, but I was confused as to why they wouldn't even auto attack. But it seems i was the source or my own confusion. -
Having lots of AI issues
Jackbpace replied to Jackbpace's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Well it seems every AI was off by default in the other game. Not sure why. -
Known Major Issues
Jackbpace replied to SChin's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I have encountered numerous AI issues where pets will not act according to aggression stance and you cant set pets to knockdown in AI editor, sometime a character will act as if AI is passive and turned off (even when set to aggressive) and sometimes the whole team will act that way (this happened to me when I turned on scaling) so they all just stand there unless given a command every time something dies. When this happens they will also shut down and stand there if they don't immediately see a path to the directed target. Sometimes a character will repeatedly perform the same action over and over even though you have a long delay set for that action. These issues don't change by turning stances to passive and back to aggressive, changing AI sets or reloading game. -
Having lots of AI issues
Jackbpace replied to Jackbpace's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I switch Sarafen for Aloth and same thing. He just stands there while other AIs are working except for the pet thing. I don't need a dev to give me specifics. All I would like to know is if this is an acknowledged issue that will be patched soon. ---- Forget this, evidently Aloth and Sarafen were turned off somehow as was the pet. i didn't even know the pet AI could be turned off. I will have to check other game to see if ALL AIs were off now. if this is the case, i will feel really stupid, but would have been nice had some dev pointed it out to me. -
Having lots of AI issues
Jackbpace replied to Jackbpace's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
One of the big selling points of Deadfire was the expanded AI options. -
Having lots of AI issues
Jackbpace replied to Jackbpace's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
But there is still a problem with hunter pets not attacking. ---- (Turns out that the pet also has an AI that can be turned off.) -
Having lots of AI issues
Jackbpace replied to Jackbpace's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
OK, it seems it has to do with level scaling. I had turned it on, so I may a new game with it on and had the same problem. Then a made another new game with it of and AI worked fine. ---- (Turns out level scaling is not a problem, but my game was setting all AIs to off when I selected it for some reason.) -
AI problem
Jackbpace posted a question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I asked about an AI problem in another thread and didn't even hear crickets. I explained that the AI will not trigger for auto-attack or any AI protocol. If I load my previous game character it works, so it has something to do with this particular game character. Since you never responded or even acknowledged that it was a known issue, I thought maybe you would want a game save file. So I go here to make a new thread and try to upload gamesave file, but I am "not permitted to upload this kind of file". So I zip it and now my game save file is "too big to upload" at 1.5K (original gamesave file is only 1.6K). I tried searching for AI in the bugs thread, but I cant search for AI in this message base because its too short of a search term. I feel like such a valued customer. -
Azzuro bug
Jackbpace replied to Ymiraku's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Same problem. I find old posts saying this bug occurred but was supposed to have been fixed in 3.02. Right now I have Azzurro and Geyda supposedly visiting but I can not find them anywhere.