I recently started to play PF and its quite good ccg. I farmed myself enough gold to purchase Burnt Offerrings and Ezren(that was difficult choice between him and Seoni, but in total I find for myself that Ezren ability makes him much more flexible, so i picked him), and currently farm for that character pack.
1. How can i make characters more flexible? currently the my biggest problem is Kyra. Should i make her more warrior-ish style, or better to focus on her wisdom and healing?
Another one problem is Ezren, i cannot pick proper weapon for him(well i usually discard it first, then use spells). Also, probably because my deck contain not that useful item like bracers/potions/whatever else sometimes i didnt have spell to attack.
And the last one, those annoying weapon checks. Poison traps is a pain for Kyra/Ezren, as well as traps with Dex check, how to deal with them?
2.My current decks is:
Ezren: Weapons: Dogslicer; Spells: 2x Force Missile, 2x Acid Arrow, 1x Lightning Touch, 2x Arcane Armour, 1x Charm Person; Items:1x Tome of Knowledge, 1x Codex, 1x Amulet of Life; Allies: 1x Sage, 1x Sheriff Hemlock, 1 x Standard Bearer.
Kyra: Weapons: Warhammer, Sicle+1; Spells: Cure x2, Aid x 1; Items: 1x Luckstone; Blessings : 6x Blessing of the Gods; Armour: x1 Superior Chain Mail, 1x Magic Chain Mail, Allies: 1x Soldier.
Merisiel: Weapons:1x Starknife,1x Shock Longbow +1; Items: x2 Thieves tools,1x Spyglass, 1x Mattock, 1x Crowbar, 1x Amulet of Fortitude; Blessings: 4x Blessing of the Gods; Armours: 1x Magic Shield; Allies: 1x Trobadour, 1x Smith.
How can i make my characters deck better?
3. How much skill/stat/deck points one character may acqure in total at lvl 40 and in main campaign? And what is the most comfortable to play builds you may recommend?
Thats all:) Also im wondering about new characters(looked in paper game) and really hope that all(with some exceptions like promo decks) in game content will be available for free players. Also i want to know when and how multiplayer feature will be implemented, especially if, for example i dont have promo deck and other player have it, how in this case game will manage the quest deck? i know that this is just too early to speak about this but i just want to know how this will be implemented, because from one hand, promo cards should be in coop deck, from another, they should be available only for those who buy it and unavailable for those who doesnt have it......