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24well24

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Everything posted by 24well24

  1. Add this one too, if you have the bury the card from discard pile wildcard trait, and draw Goblin warrior, if you have only one card to bury, the game will ask you to bury another card that yoy dont have, making impossible future playthrough. Same goes for similar occasions....
  2. Well in case of my own idea of new card pool for levelling rewards, you will not be able to collect all cards by just only one levelling of all chars to lvl 40, so there will be a point in replaying a quest mode from very beginning. In case of future multiplayer this will make quests more rewarding for those who will make a replays after a some time, and from other side, there will be a more opportunity for brand new players to get the needed party with level that match his/her own characters, so this will made the game more friendly to new players in future:)
  3. Well, thats good, but why not to make a one-time rewards instead like unique card for this character for 40ish levels and gold or treasure chest as mid- level reward? And thats wont be too generous, just a worthy reward for developing your character. Or another way is to apply a unique card pool that will be awailable via promoting heroes. This cards will move both to characters inventory and collection....
  4. While Tome of knowledge is indeed has almost no use, while Amulet of fortitude is useful at Traps, some boss checks and gathering armours. As for Mirror image, i dont like oh-shi kind of cards when you definitely get bad roll on the worst case ever:) So Amulet of life is a more reliable thing for damage reduction. Arcane armour is nice thing too because of instant recharge. Healing pots and any kind of one time use potions/items/allies that banish itself is not worth the place in deck because in any quest you will get some potions. Also 1d4 heal isnt that good too... Same goes for other potions that even less useful... Kyra heal also not very impressible though, but at least spammable:)
  5. Yup, those holy strikes is very powerful for Kyra:) Sad thing that she has low recharge checks, but her ability helps to deal with this... As for Ezren, and my overall ccg perfornance is that i always prefer more flexible cards that have a lot of uses, so probably Flaming mace should be ok for him, because as far as i know its one of the best items with no weapon proficiency, the other one is heavy crossbow. Personally i find Detect Magic not worth the use in deck because of its very limited use, but Augury is good to use. Thanks for tips:)
  6. There is already at least a 3 variation of same character available in board game variant and also there will be 35+ classes available that gives a ton of possibility for team building and multiplayer. The only thing i wish is that Obsidian will make all these real for this game. Well, if this game will be implemented fully in digital edition, it will be one of the best digital card games ever:)
  7. There is only two ones, or there is anything else? Very fun to find those tips
  8. I recently started to play PF and its quite good ccg. I farmed myself enough gold to purchase Burnt Offerrings and Ezren(that was difficult choice between him and Seoni, but in total I find for myself that Ezren ability makes him much more flexible, so i picked him), and currently farm for that character pack. 1. How can i make characters more flexible? currently the my biggest problem is Kyra. Should i make her more warrior-ish style, or better to focus on her wisdom and healing? Another one problem is Ezren, i cannot pick proper weapon for him(well i usually discard it first, then use spells). Also, probably because my deck contain not that useful item like bracers/potions/whatever else sometimes i didnt have spell to attack. And the last one, those annoying weapon checks. Poison traps is a pain for Kyra/Ezren, as well as traps with Dex check, how to deal with them? 2.My current decks is: Ezren: Weapons: Dogslicer; Spells: 2x Force Missile, 2x Acid Arrow, 1x Lightning Touch, 2x Arcane Armour, 1x Charm Person; Items:1x Tome of Knowledge, 1x Codex, 1x Amulet of Life; Allies: 1x Sage, 1x Sheriff Hemlock, 1 x Standard Bearer. Kyra: Weapons: Warhammer, Sicle+1; Spells: Cure x2, Aid x 1; Items: 1x Luckstone; Blessings : 6x Blessing of the Gods; Armour: x1 Superior Chain Mail, 1x Magic Chain Mail, Allies: 1x Soldier. Merisiel: Weapons:1x Starknife,1x Shock Longbow +1; Items: x2 Thieves tools,1x Spyglass, 1x Mattock, 1x Crowbar, 1x Amulet of Fortitude; Blessings: 4x Blessing of the Gods; Armours: 1x Magic Shield; Allies: 1x Trobadour, 1x Smith. How can i make my characters deck better? 3. How much skill/stat/deck points one character may acqure in total at lvl 40 and in main campaign? And what is the most comfortable to play builds you may recommend? Thats all:) Also im wondering about new characters(looked in paper game) and really hope that all(with some exceptions like promo decks) in game content will be available for free players. Also i want to know when and how multiplayer feature will be implemented, especially if, for example i dont have promo deck and other player have it, how in this case game will manage the quest deck? i know that this is just too early to speak about this but i just want to know how this will be implemented, because from one hand, promo cards should be in coop deck, from another, they should be available only for those who buy it and unavailable for those who doesnt have it......
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