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AeonsLegend

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Posts posted by AeonsLegend

  1. 9 hours ago, SchroedsCat said:

    But the watcher is the hero who solved the hollowborn crisis, and apparently Berath's first choice for chasing Eothas (if you deny the pallid knight at the beginning of Deadfire, you just get reborn as a furry creature and Berath will find another watcher in your place). I'd say there is even more need for the watcher to get involved after Deadfire as the whole planet is at stake. I'll be a monkey's aunt if Deadfire's ending wasn't supposed to be a sequel hook.

    Whether the watcher is a boring character... well, that's entirely up to the player. With the established watcher we have connections to characters, gods and factions, all of this would have to be created new from scratch with a new character. This just takes time and resources away from a good narrative. Two games worth of build up culminated in a third big epic ending. If there ever is one that is.

    Well you're definitely entitled to your opinion. My opinion is that the watcher story was done in POE1 and the watcher had no point in returning for POE2. You're saying Berath revived the watcher because he was the hero of the hollowborn crisis. I call BS. What, is the watcher now an errand boy/girl to be called upon because they did something great before? I mean, what in Deadfire required the watchers presence at all? Absolutely nothing. It's nothing that any avarage ragtag band of adventurers couldn't have done. And like I myself and many others have stated before the presence of the watcher in Deadfire is inconsequential to the main story development as they have 0 impact on the story. It's not epic and it doesn't sound like it will be epic in POE3 either.

    Takes away resources from a good narrative? What part of the story of the watcher is completed in POE1 and they have 0 investment in the next installments did you not understand? There is no good narrative with the watcher as an MC. Deadfire proved this. I forgot halfway through that I was actually a frikking watcher.

    • Like 1
  2. 1 minute ago, kanisatha said:

    I guess this varies from person to person. I also played TW3 without ever having played the other games or having any knowledge whatsoever about that franchise, and I not only did I not have any problems understanding what was going on but I found the game very easy to get into and a very enjoyable experience.

    I'm sure it does. My wife also likes reading book 5 first  in a series of 7 books. I myself don't like that lingering feeling that I should have been along for the ride instead of reading some generic history card that really doesn't tell you anything.

  3. 3 minutes ago, Achilles said:

    Yeah, I played the first two games and still had to go read the books (the ones translated into english anyway) before I got even close to all the references. I honestly don't know how people are expected to play 3 without having played 2 at the very least.

    When you play 3 and indicate you haven't played the first games you get a bit more back ground info and pick who you were with and what your choices are, but none of that made much sense to me. I mean for instance I had to choose between Yennefer and Triss, but seriously how do you choose that if you have no idea who these people are?

  4. 6 minutes ago, flamesium said:

    I would describe the main storyline of each Witcher game as self-contained and had no trouble recommending TW2 to people who hadn’t played TW1, or TW3 to people who hadn’t played either of the first two games or read any of the books. I absolutely would not describe the main storyline of Deadfire as self-contained and wouldn’t (and didn’t) recommend it to anyone unfamiliar with the story of PoE 1.

    I don’t think the millions of new players The Witcher added with each new game release were only interested in ‘kicking some monster ass lul’, it’s just that ‘you are Geralt, professional monster slayer’ is adequate knowledge to be able to enjoy the story in any individual TW game without playing the others.

    I would still highly recommend playing every Witcher game, but because I think they are each excellent games in their own right, not because I feel anyone particularly needs to be familiar with the earlier games to enjoy the latest one.

    ”Deadfire feels like there should be even bigger things to come in the future and I love that.”

    It might feel like that, but it’s all but confirmed that there won’t be because Deadfire didn’t sell well enough. There weren’t enough fish in the small pond they chose to cast their net in. If they ever return to the PoE setting (which I hope they do) it will surely have to be with something new, rather than an increasingly convoluted investigation of the obscure reincarnation system of the setting, which the writers themselves didn’t even seem to fully understand.

    Well you may think that way about The Witcher because you have played them all. I tried just playing The Witcher 3, not knowing anything from the previous games and it was extremely confusing. I had to stop playing because I had no idea what was going on or who was who.

  5. Point is that the watcher as a character is no longer necessary. In POE1 the watcher was pivotal to the story as you could uncover things others could not and you were story bound to Thaos with your soul. In POE2 this is no longer the case. Being a watcher is a gimmick. And it will be the same in POE3 because the watchers story was already resolved in POE1. I strongly believe that POE2 was never in anyones minds at Obsidian when they created POE1. It really feels like it was going to be a single story. Proceeding with the watcher in POE2 was a mistake I feel because the character didn't add anything to the story nor had any impact by being that character. In POE1 you have a personal stake in everything. In POE2 we just blunder around the deadfire doing what everyone else asks us to do. Basically being a mercenary. Boring.

    If we proceed into the future with new characters we have the option of linking that character to what is happening post-Eothas. That would make things so much more interesting. Maybe it's a new type of watcher, maybe it's something else linked to souls that never existed before. You can be much more creative than regurgitating characters and have them plow through dungeons "just because". I mean what was the reason for Berath to revive you in the beginning of POE2? I never really understood why because there is litterally no specific point in doing so. 

    • Hmmm 2
  6. Cast times aren't much of an issue. It's more the recovery that slows down everything you're doing. But with enough dex + recovery cuts you can make a single class priest that's really strong. Even in melee with minor avatar. I haven't played much of priest as it is such a slow class it's not really my style. There's a couple of spells such as salvation of time that can really change the way things work on during battles.

    Looking at different dieties they bring different spells that alter the way you play. You can investigate the different skills and see what type of playstyle you prefer.

    • Like 1
  7. You only need 1 daughter "turned" to be able to help the rotted lady. I've done this quest several times and the first time I only healed 1 tree. This was enough to convince the rotted lady to heal her tree. After the rotted lady turns into the green lady everyone should be non hostile on the map. This is definitely a bug. Have you retried the map (load save from before you entered the map?)

    • Thanks 1
  8. Issue is that saying something isn't simply sending information. It's also receiving. Something you meant as benevolent might be perceived as cruel by others. The game tracks the latter as do other games as well. The final result so to say. Although I am interested in being able to choose disposition, it does pose issues in the implementation. Because it all boils down to intent on your (our) part, but that may not be the final result. And truth be told the result is what matters, because it's how other perceive you. And as there isn't anything like charisma in this game, or any sort of social skill (other than the locked down diplomacy and such, which don't really suit imo) there is no proper way to measure whether you are actually capable of steering your intent to be believable based on in game stats.

    For instance in the beginning of the game where you have to get the pouch back from Moheka you have the option of saying "nice shiner" as a joke to Rinco. Which is marked as Clever disposition. But depending on circumstance and what type of person you're talking to this might be perceived as mean/cruel.

    • Thanks 1
  9. Fighter/Wizard is more offensive focussed. Especially if you're ok with focussing on a single weapon type you can choose devoted for the extra penetration and crit damage. Perhaps not as durable as a Paladin, but it's more effective at taking down multiple enemies in melee with the different stances. Able to wear very heavy armor and not be bothered by it as much. Good hit to crit conversion, lots of melee abilities and able to chain cleave attack enemies on kill. Synergizes well with wizard self buffs, but it's likely you will focus more on melee. 

    With this build you can waltz into melee range, use Ryngrim's Repulsive Visage and massacre **** without enemies hitting you.

  10. 6 minutes ago, thelee said:

    yeah, the romances are really underdeveloped in this game.

    i got maia and xoti to hook up, and xoti and eder to hook up, and eder to really crush xoti's spirits. i'm sure there's others. all of that amounts to a brief conversation with mainchar, and some specific banter between the NPCs (also possibly ending slides).

    Is that part of normal banter? Or is it an actual interaction that pauses the game? Because then I might have missed it completely. I don't usually wait around for people to talk to eachother and pan away to click on somewhere else on the map. Also may be interrupted by area transfers. They should implement banter like in BG2 where you can't miss out. I mean, give an option to skip it for those that don't want to bother with it, but it's a more involved experience other than people just talking to eachother and being interrupted by other stuff. Poor design.

  11. I hear you man. I never use consumables (well, rarely), never upgrade items unless I'm 100% sure. It's been ruined by games having you feel bad by not holding onto a once only weapon you only had at the start of the game to be able to turn it into the most powerful thing ever. Or items you used, you find out later you can not create or ever find again. Rare things that are impossible to replicate and have a single use, but aren't available in high enough quantity to cater to everything you need make you hold onto them for way too long.

    With the consumables thing. I play every game that way. Every RPG I play I don't use consumables. Only in very rare circumstances will I use them, or if I know I can get plenty more. It's also one of the reasons I do not enjoy playing Nalpazca. I hate playing that because it forces me to use consumables and I don't want to.

    In Deadfire summons from items for instance have a per rest activation limit and a limited use. This means I will never ever use them. Like ever. Am I gimping myself? Sure, but I don't want to use them. Period.

    • Like 3
  12. 1 hour ago, Boeroer said:

    Right. I still think it's not a bad game at all. :)

    I am very special in my taste of computer games. It can't be classified. Although I might buy several games during a year I tend to only pick a few and play them for a very long time. Thus, my experience with games is rather deep than broad. I can't recommend any other "classical" CRPG titles atm. Games I played not too long ago and that I like a lot:

    • Faster than Light
    • PoE
    • Deadfire
    • Battle Brothers
    • Slay the Spire
    • Legend of Grimrock
    • Skyrim

    As you can see it's pretty mixed.

    I'm really looking forward to Death Trash though! I also wanted to play Eitr (for several years now), but those devs dropped the ball so hard I really don't think this game will come out any time soon (with decent quality). Death Trash is done by a single dev from Berlin and he's putting out info via Twitter on a (nearly) daily basis - so that's going to happen soon I think.

    You made a typo and put Skyrim in there.

  13. Man last time I played Tyranny I wanted to play without Barik and made Verse my tank. Now that was a mistake because of the way the game is built around experience gain and enemy scaling. I ended up having to do a mandatory impossible fight vs Eb I think with only 3 party members and had to quit playing. It's better to have a full party as early as possible to limit exp gain so enemies are lower level and you're with 4 peeps. What a dumb mechanic.

  14. 4 minutes ago, Boeroer said:

    Isn't the raw lash from the fighter branch (and only when he's alone)?

    Paladins get hostile effects suspension on kill from Slayer's Claw afaik. But for a Forbidden Fist that might actually be even better? I mean if suspension of hostile effects gives you wounds (does it?).

    I assume it doesn't. Suspending an effect doesn't "end" it. Otherwise you would get wounds twice from a single effect. Which would be cool, but also not right imo.

  15. They're talking about patch 1.1 breaking the build. I'm assuming this is because of the balance buffs making PotD much much more difficult. I think you can still play it, but accuracy may be an issue. I'd also advise against the fights in Gorecci Street and the fight in the center of Engwithan Digsite. Once you get off the island basically any build is viable.

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