Borissimo, yes, yes, thank you very much for your thoughtful response! As you mentioned, I'm very aware of the possibilities you mentioned (and others) having played the board game standard version and "home brew" variants for close to 100 hours. Your feedback about how the developers will likely respond is very well taken and, you're right, the app still has some bugs with some basic mechanics of the game (i.e. cast spell on another player's turn and the app bugs and switches the current turn to the spellcaster, etc) so introducing other elements is probably not in the cards just now.
My post then can be taken as an option of another way to play the game. For those interested, please feel free to try out this option and post your experience here! To use this option, treat Blessings cards as if they read "Discard this card to add 1 die to a check [at your location]" and "Discard this card to add 2 dice to a (blank) check [at your location], " etc.
For those who aren't aware, Boardgamegeek has many reviews of the game where reviewers were disappointed that the game mechanics actually ENCOURAGES party members to split up. Why do they say that? Basically, in a 4-6 character game, you need to fan out your characters to close locations as fast as possible (because the blessings deck will run out otherwise). On top of that, there are nasty cards which effect all characters at a location (I.e pit trap). So splitting up makes sense, and, no worries because your characters can use Blessings no matter where they are. What's the bottom line? The game ends up being less fun---you don't need each character's specific abilities and strengths because you can very often use a bunch of blessings to save the day.
Let me give another example of how the current rules are less interesting, challenging (and most important---fun!) than the option that restricts the use of blessings. You have a four character party with four blessings total in their current hands. You want to explore a location with several barriers. Hmmmm? You should probably send a character (or characters) to explore who have the best chance to defeat the most common barriers (like someone with high dexterity or thieves tools). However, when playing with unrestricted blessings in 4-6 character games, this doesn't really matter. You can send a character with halfway decent dexterity and if they hit a trap, you can use your other characters' blessings to save the day. This same scenario plays out over and over for different checks in the game. Because of this, certain card types don't even really matter (I'm looking at you----armor). In this situations, you can throw so many blessings for combat in a multi-character game that you'll never really need armor (basically you are going to win your combat rolls). Anyway, don't take my word for it, look up the reviews on Boardgamegeek and elsewhere and you'll see this criticism by a lot of people (many of whom came to this conclusion after logging 100 hours or more of play).
For those of you who think the gameplay for 4-6 character games (in particular) could be improved, I think the restricted blessing rule above really helps! Anyway, if you find the standard rules or the restricted blessing option above to be more fun and challenging---either way, awesome, enjoy your game!