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Gamerfergy

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Everything posted by Gamerfergy

  1. Borissimo, yes, yes, thank you very much for your thoughtful response! As you mentioned, I'm very aware of the possibilities you mentioned (and others) having played the board game standard version and "home brew" variants for close to 100 hours. Your feedback about how the developers will likely respond is very well taken and, you're right, the app still has some bugs with some basic mechanics of the game (i.e. cast spell on another player's turn and the app bugs and switches the current turn to the spellcaster, etc) so introducing other elements is probably not in the cards just now. My post then can be taken as an option of another way to play the game. For those interested, please feel free to try out this option and post your experience here! To use this option, treat Blessings cards as if they read "Discard this card to add 1 die to a check [at your location]" and "Discard this card to add 2 dice to a (blank) check [at your location], " etc. For those who aren't aware, Boardgamegeek has many reviews of the game where reviewers were disappointed that the game mechanics actually ENCOURAGES party members to split up. Why do they say that? Basically, in a 4-6 character game, you need to fan out your characters to close locations as fast as possible (because the blessings deck will run out otherwise). On top of that, there are nasty cards which effect all characters at a location (I.e pit trap). So splitting up makes sense, and, no worries because your characters can use Blessings no matter where they are. What's the bottom line? The game ends up being less fun---you don't need each character's specific abilities and strengths because you can very often use a bunch of blessings to save the day. Let me give another example of how the current rules are less interesting, challenging (and most important---fun!) than the option that restricts the use of blessings. You have a four character party with four blessings total in their current hands. You want to explore a location with several barriers. Hmmmm? You should probably send a character (or characters) to explore who have the best chance to defeat the most common barriers (like someone with high dexterity or thieves tools). However, when playing with unrestricted blessings in 4-6 character games, this doesn't really matter. You can send a character with halfway decent dexterity and if they hit a trap, you can use your other characters' blessings to save the day. This same scenario plays out over and over for different checks in the game. Because of this, certain card types don't even really matter (I'm looking at you----armor). In this situations, you can throw so many blessings for combat in a multi-character game that you'll never really need armor (basically you are going to win your combat rolls). Anyway, don't take my word for it, look up the reviews on Boardgamegeek and elsewhere and you'll see this criticism by a lot of people (many of whom came to this conclusion after logging 100 hours or more of play). For those of you who think the gameplay for 4-6 character games (in particular) could be improved, I think the restricted blessing rule above really helps! Anyway, if you find the standard rules or the restricted blessing option above to be more fun and challenging---either way, awesome, enjoy your game!
  2. Thanks all for the comments. If anyone wants to try this option, it is easy to implement on the app. I've played with this variant with all three levels of difficulty in the app and found it to be very fun and interesting. I've tried several variants in the board game over the past year or two and I've found this one to be the most straight forward, interesting, and fun. It does tweak how characters are used and, I think, in a good way. It gives a slightly more classic dungeon crawl feel in that your Druid or other non combat heavy characters are better protected by a fighter or other characters who are at the same location and can add blessings at that location. The major issue some players have found is that, in 4-6 character games, the most important cards to have are blessings.....some of the strengths and weaknesses of characters wash out because all you have to do is throw a bunch of blessings, sometimes no matter what the check is. Of course, if you don't like this idea, just ignore my post. I'm not saying change the game, but more game "options" would be great! For example, the toggle option for perma death is great, I'd be all for more toggle options for other ways to play that folks have found fun.
  3. Hi, In the board game version of the game, some found the basic game too easy, especially with multiple characters. One easy variant that some people (including me) use is to add a restriction to the use of Blessings where a character can only use a Blessing to add to die rolls "at their location.".This variant makes it more beneficial for party members to stick together and makes the game more challenging and interactive between the characters (the characters really need each other more for protection and support). It is very fun and challenging to play this way. I play the game online this way and it is relatively easy to do. Can you add an option that would allow players to play with this restriction? It would add a very fun and challenging option for people to play the game without being tempted to use that Blessing at another character's location to add to your character's check!!!! It would be great to hear if the developers would consider adding this option. Best, Fergy
  4. Hi, I've been playing the game with no big problems for the past two months. Unfortunately, today my game is stuck now at the area in the topic above. I roll the red die after defeating a spawn, my game freezes, then it crashes. Please help!! Ian
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