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Posts posted by Phenomenum
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1 hour ago, thelee said:
oh man, it was a bit of a journey trying to decipher posts and notes I wrote nine (!!) years ago, but i can confirm that the trap accuracy bug is in fact fixed. it feels so good to get this fixed, almost a bit in disbelief that it finally happened - i have an entire section of my old gamefaqs guide that i need to delete.
as promised, a hand-written letter is on its way to the irvine offices. thanks so much
Wow, man... It was definitely worth waiting 10 years for
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I'm taking a risk of ban, but... This is a set-up for the next game?
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I've made a pretty good char in 3 mins. Character editor is good, and fiiled with variety, so you can easily create a wide range of characters - frow weird funky godlikes to normal people.
Spoiler -
Hello, my friend! Progression is quite simple (can't be compared with PoE 1/2), so, i presume, the are no need for this kind of topic((
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1. No walk toggle on PC. Seem like some Obsidian designers don't understand, how this simple thing adds immersion. We have no walk toggle in PoE 1. After a dosens of requests, Obsidian adden walk in PoE 2, but now... here we go again, running everywhere. Such a shame.
2. No widescreen support in conversations.
3. No minmaxing builds allowed.
4. Enemies on Hard/PotD is nothing, but health sponges.
5. Game discreetly uses TAA temporal upscale, even with all upscaling turned off >>> image very blurry in motion
6. No FSR 3 Framegen
7. With Radeon Antilag turned ON, frametime is not stable, with dosens of spikes and microstutters.
That's all for now.
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All "per intervals" effects is not scaling, because of... Forget about it. Just Obsidian's lazy game design.
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4 hours ago, MaxQuest said:
and PoE1 Eder.
I'll see what i can do
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Hey... After more than a year since my Enhanced Companions Portraits release, i finally made a proper comparison "vanilla vs moded".
Use it, if you like it. Or not.
"Zoom" for most portraits were made for correspondence and harmonization to other NPC portraits.
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Astounding portrait, but convo isn't so good as original artwork
So i've tried to fix it
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23 hours ago, Elric Galad said:
@MaxQuest, @Phenomenum, should it be patched in your opinion ?
"BaseCrossbow_SEHitToCritChance" status-effect have no restrictions in attack filter so Bonus Hit to Crit applies on any source (spells, poisons, bombs) when crossbow is equipped.
In my opinion, it looks like oversight and must be restricted to crossbows only, because with other weapons, which have any special effects (e.g. Sabre Bonus damage) these effects applies only for those weapons attacks. So crossbow bonus for all sources are inconsistent with rules for other weapons.
Just need to add CrossbowKeyword in attack filter - simple.
P.S. I'm workin' hard last weeks so i can't spent much time for modding right now, but i makin' notes of every adjustment we need to do.
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i've confirmed a vanilla bug: Boar's DOT do not limited by base time of 6 sec. It's still even after spiritshift is gone.
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51 minutes ago, Boeroer said:
As far as I can tell it's only the Shifter.
Can u run some tests? I need a confirmation.
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49 minutes ago, Boeroer said:
As far as I can tell it's only the Shifter.
It's strange, because Shifter and other subclasses uses the same status-effect for Boar DOT dmg...
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For now, i can presume that we can rearrange this status-effect trough adding transfer AttackOnEvent instead ApplyStatusEffectOnEvent (and then attack applies DOT). Maybe it can help.
Question: is this bug appears for other subclasses or for Shifter only?
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26 minutes ago, Exanos said:
the raw dot can escalate to absurd lvl out dpsing catform.
OK, tested and i get it. Somehow DOT is still active beyond time limit. So the base 6 sec. limit is not working.
Need to think. Give me some time (about 1 week).
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Damn, i can't stop watching. Repeat, please.
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On 3/11/2021 at 9:29 PM, Elric Galad said:
It would be possible to implement a more conservative solution that only sets Duration Override to 0 (but not the other changes).
Emm... Let's see: Boar's DOT is 10% of dmg dealt as RAW for 6 sec. base. It's applied by 3 sec. tick so we have 3 ticks within 6 sec. - total 30% dmg as RAW. DOT can be scaled by int so with 20 INT you'll receive 4 ticks - total 40% dmg. And yes, it's stackable (same story for Battle Axe DOT).
"$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp",
"DebugName": "Spiritshift_Boar_SE_ApplyOnEvent",
"ID": "f2d641f0-bf73-4a54-86e3-78a14042adf8",
"Components": [
{
"$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp",
"StatusEffectType": "ApplyStatusEffectToEnemyByDamageDealt",
"OverrideDescriptionString": -1,
"OverrideDescriptionStringTactical": -1,
"UseStatusEffectValueAs": "None",
"BaseValue": 0.1, = 10% of dmg dealt"$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp",
"DebugName": "Spiritshift_Boar_SE_RawDamage",
"ID": "33b22e2d-a4b2-4da9-92d8-e1f525817541",
"Components": [
{
"$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp",
"StatusEffectType": "Damage",
"OverrideDescriptionString": -1,
"OverrideDescriptionStringTactical": -1,
"UseStatusEffectValueAs": "None",
"BaseValue": 0,
"DynamicValue": {
"Stat": "None",
"SkillDataID": "00000000-0000-0000-0000-000000000000",
"ClassID": "00000000-0000-0000-0000-000000000000",
"MultiplyBy": 1,
"Operator": "Add"
},
"KeywordsIDs": [],
"DurationType": "UseDurationTime",
"Duration": 6,
"MaxStackQuantity": 0,
"ApplicationBehavior": "StackIfAlreadyApplied",
"ApplicationType": "ApplyOnTick",
"IntervalRateID": "25acc41f-26a4-4ef7-9b7d-0f1bf0ddfe9f",We can turn off stacking. Simple. Though i've played Shifter/Trickster (my favorite build) a lot (hell of a time) and i believe that Cat's form with Fast Attack ability is still be better in therms of DPS, and i use Boar form mostly for regeneration. So i, personally, don't see any OP here. If Boar DOT feels OP, then Cat Form paired with high DEX and DW passive is SUPER OP.
Patch 1.3.8.0.87535 is live!
in Pillars of Eternity: Announcements & News
Posted · Edited by Phenomenum
Emmm. You're missing the point)
1. Added
2. Turn-Based Combat.
So, i think, we can see Pillars of Eternity 3. More than that, a'm sure: because BG3 has hurt a Josh's ego.
And i'm sure, Josh haven't said it all yet about Pillars.