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RedPred

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Posts posted by RedPred

  1. Mate I understand your feelings. I think that the coming content had to be tested on the new UI, so they could have been forced to complete and debug that before to release new adventures.

     

    At my eyes the previous interface was a little rough honestly. Now I can understand it was the first working (temporary) UI, already planned to be updated later. And perhaps they will update also the new one.

     

    Then, they have problems with QA for sure. But we already knew that after 2 weeks of playing. They could save themselves a lot of troubles with more effective internal revision cycles and procedures (that today can be easily automated in a large part). I also suggested them to look for a senior sw analyst.. I wasn't joking in that moment.

     

    From the first planning I read, they would have released all the content within this month. For all the players that payed for the game this is a serious matter. They know that very well too. So I think they will release AD4 very soon. Perhaps it's a matter of days in my opinion, because they are working on it since months. AD5 and AD6 are an other story. Perhaps if we are lucky they had resources to progress waiting for the release of the new UI. Anyway increasing the compatibility right now is hazardous because the game isn't complete yet, so I expect an acceleration in development and release.

  2. Your post made me smile to start my day mate. A little creepy but very funny :)

     

    This problem is the typical effect of important upgrade like last patch. Great objectives, delay and fast programming. Limited testing for a huge pool of devices just incremented that can't be all tested in a lab..

     

    Potentially, when they will fix the new UI issues, the game will be quite more stable with all the work on the core functions they listed in the notes and also a bigger compatibility. But for the moment we have to wait they fix it.. 

     

    Hannibal once said that until AD6 comes out, the game will be still in a kind of beta release. I think exactly the same.

    Just now I m quite sure the final release will be a way better of actual one, cause they are planing and realizing a lot of improvements for real. In meantime, we could have this kind of problems here and there..

     

    The best we can do when we find an issue, as I already said you before, is collect info for developers. More info we collect, faster and easier for them debugging.

    So if you get stuck somewhere or encounter an issue: screenshot, description at best of our possibilities, then zip the game data directory and attach it to an email to devs (support@obsidian.net).

     

    The way to solve everything requires some time, but I have seen a really change in progression in this last month with 2 major patches and 2 minor fixes 5 weeks. That's good, now we need once again patience guys.

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  3. The screen I m talking about is before to play the scenario. After chars positioning in the locations, you have a screen with all characters icons in a row, there you can change the characters sequence through sliding them (first on the right, last on the left). In that scenario, I couldn't change the order and that doesn't change the scenario rules, just who is the first character you play at turn 30, then the second... and go on.

    To change that you can still forfait, rearrange the party in party management and restart the scenario. Normally to avoid that you can set your characters orders of play after the location assignment just before to play turn 30.

  4. Playing Battle at the Dam with difficulty above Normal, let all characters start from Dam, but the screen with drag option to arrange the party sequence is deactivated without any reason I think. You can see it as usual but all characters icons are locked in position and touch input doesn't work.

    Not yet verified at Legendary, but at Heroic for sure with my Android.

  5. Ehi guys, I have just noticed that Candle can't stack blessing over 30 in the pile. I had 26 and rolled 6, so if I had been further in the scenario it would have stacked 6 blessing normally. But I was just at the beginning and game stacked only 4 blessings.

    I don't know how exactly works the physical game, so I'm wondering if that limitation in the first turns of play have to exist or can be removed.

  6. Hi guys, for the first time I got some trouble with multiple card of the same type in my party decks. So game was asking to me to refill some cards in my character decks (it was an ally and a favor blessing). I imagined those cards would be lost, so I returned to main screen, switched same cards with other characters I wasn't going to use and I restarted the previous scenario.

     

    But now I have the problem to know the limit of the cards I'm using in my decks to avoid to lose them changing the party members, because today I have several instances of the best weapons/spells/allies I have ever encountered.

     

    I discovered that I can have only one Fox, but in some groups of characters I can have until 5 instances of an other ally from AD3 for example. Just those characters rarely play in the same party.

     

    But now for me the question is... how can I know the limit for my cards? Because Vault content changes and Gallery doesn't seem to fit at all with my decks..

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