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Rilifaen

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Everything posted by Rilifaen

  1. Hi, I tried to take screenshots of bugs I came along. None of them is really "game-breaking", so just in case you'd want to know and look into some of them. "Binding Rope" belt from Caed Nua adventures has an effect called "Binding" which causes an attacker to be Stuck for a while, but in the combat log, it shows as *EffectError*. At least for me. I took the screenshot in a different language, so sorry about that, but rewrote the important part in English. https://s11.postimg.io/cb8am27xf/Pillars_Of_Eternity_2016_08_01_21_05_35_24.jpg "Going Between" (the new cipher's ability) has a graphical effect which doesn't wear off after the end of the combat (in contrary to the actual, damage-reducing effect). Or at least it didn't wear off on the two occasions I tried it so far. https://s11.postimg.io/djw67ozvl/Going_Between.png In the intro, you have visions about people burned at stake by the Inquisition, but the last one doesn't disappear (there is a puff of "smoke", but the vision stays). https://s11.postimg.org/qyduhgvxd/Vision.png Double-clicking on stats shows you which things make the final number, but I noticed my Edér's constitution is missing a point somewhere. I tried to look for a talent or an item, but didn't really find where did the additional Con point appear from. https://s11.postimg.io/l64jiu7c1/1_con_missing.png Then one thing which is probably more of a suggestion: Mind Wave cipher's ability has a conical Area of Effect which in reality begins at enemy position, but the in-game tooltip shows it as if it would begin at yours. http://s11.postimg.org/vf1m2ekrn/Mind_Wave.png But I guess it's because it's (probably?) the only ability which behaves this way. Well, the latter would probably more likely fall in the "typo" category. Do I understand it right (as stated in the topic for reporting typos) that you no longer fix those? That'd be a shame, because there's still a few occasion when you are referred to as "lord" without corresponding "lady" (or "he" without "she") in FemaleText; "Okrun" being called "Odrun" in game\items, a batch of incorrect special characters, Maelstorm scroll promising corrosion damage when there is none, some grimoires which use Aloth's grimoire description (even though they never really belonged to him) or this occasion in which people utter lines from a completely different dialogue. In any case, thank you for being that kind to read through and fix plenty of bugs even months after WM2's release. The Psychic Backlash bug has been quite bothersome during my last playthrough.
  2. @Xaratas Thanks for the explanation and pointing me to the right thread. I'll look for some more then.
  3. Hi, just a quick tip for your consideration. In past months I have been reading PoE's texts rather thoroughly and noticed that quite a couple of times the characters with accents you use (ê, î, ŵ…) are omitted in words they are supposed to appear. It's in no way a game breaking bug, but it still might be a good idea to run a search through the words that use special characters and unify them throughout the game to fix some typos. If it's any help, here are some particular occurrences. Each line is its own ID. mênpŵgra & pŵgra (also Devŵen)conversations\06_stronghold\06_cv_warden ...I'm not sure what to make of this one. Something about a murderous cult of druids, led by a menpŵgra. game\items Menpwgra Claws Menpwgra Armor (…) The cipher's "daughters" (mind-controlled pwgra) made the necklace for her as a gift. (↑ this is also copy-pasted in WM II) This burlap sack contains the head of Devwen, a monstrous menpŵgra. quests\06_stronghold\06_tsk_boss_menpwgra Kill the menpŵgra Devŵen and take her head. (…) A strange, murderous cult of druids has sprung up around the menpŵgra Devŵen. (…) A druidic cult has formed up around a menpŵgra in the Northweald. I claimed the bounty on the menpŵgra Devŵen. bîaŵac​ (WM I) conversations\px1_04_mercenary_camp\px1_04_cv_mercenary_guards "A bîawac couldn't kill me. Neither will you." (WM II) conversations\px2_05_wildernesses\px2_05_cv_adaryc (…) You see Odema's campsite, ravaged by the bîawac. The halls of Caed Nua. brîshalgwinconversations\04_defiance_bay_brackenbury\04_cv_kurren (…) I'm a cipher. In Eir Glanfath, we were once known as brishalgwin. 'Mind hunters.' game\items (…) Admeth, suspecting the truth, used Glanfathan brishalgwin (‘mind hunters’) (…) use of her brishalgwin ‘mind hunters’ and with their help found evidence pointing directly back to the fercönyng. Majivèrno​conversations\02_defiance_bay_first_fires\02_cv_records_keeper (…) Woden Teylecg, Died 18 Majiverno, 2808. Third Battle of... Clee- Clee Captain Muārumi​game\characters Captain Muarumi game\items Captain Muarumi's Head This burlap sack contains the head of the legendary Rauatai pirate, Captain Muarumi. I think I will stop here. I didn't want to go pointing out typos anyways, just show it isn't just a single occasion, so it might be worth your time to look into it.
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