I've been playing through Pillars for a while, and I've run into an annoying issue - when I chose a dialogue action to attack/start combat with someone, the conversation will end, but they never turn hostile. It's happened a few times, most recently with Simoc in Twin Elms, but all through the rest of the game too such as with the Wayfarer bandit in Magran's Fork or Raedric. Anytime a conversation with NPC has an attack option, combat never starts and they stay friendly. Has anyone seen this bug/ know how to fix it? I