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Ronin@

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Everything posted by Ronin@

  1. Hey, Aarik D Please add these too (despondent blows and expose vulnerabilities cast by the enemy which was temporary an ally against my 2 confused characters):
  2. As you can see my Chanter is glowing red which means he's been confused and turned into an enemy. Despite that I was able to target him with an Amplified Wave which should only use an ally as target. In this situation one would expect the wave to hit my team but it still hit the enemy which makes no sense.
  3. I've seen it a couple of times already. Xaurips in Endless Paths of Od Nua level 1 seem to bear a grudge against the spiders in the first room to the left, trolls, true to their name, often pick a fight with other inhabitants of Black Meadows, etc.
  4. Just a heads up - this also happens with Druid's Twin stones (the crush damage part).
  5. I couldn't help but notice some spells go out of their damage ranges but I was never 100% sure I wasn't forgetting something. This screen proves it though:
  6. Another problem I noticed here is Revive the Fallen doesn't heal the proper amount:
  7. That's an old issue and I thought it had been fixed. Apparently not:
  8. Here's another example of combat log giving wrong info. As you can see it says 77 raw damage, but it's actually 94. Interesting because the damage range for this spell is 62-93. I'm assuming that's due to the Aefylath Ues Mith Fyr song not working properly. According to its description it should only add damage to weapons but it seems to add damage to every possible source of damage with the exception of DoTs and Priest Seal spells.
  9. I'm not sure this is a problem or an intended feature but to me it doesn't seem right. Compare these 2 AoEs: You can see how on the first screenshot the whole inner circle of the AoE (Pillar of Faith) is taken up by the creature. My Priest has pretty high Int score(21) and still most of the aoe is lost due to the size of the target. That's not even a big creature. Ice trolls, ogres, dragons, some bigger slimes take up 100% of the aoe which means spells like that with a small radius around a target are useless versus big creatures. As I said, I'm not sure if it's intended so ignore this thread if this seems ok to you.
  10. I know it's a minor one but It seems to happen with a lot of skills:
  11. Items casting some spell when your character receives a hit or crit seem to proc like crazy. Sometimes without receiving so much as a graze. Here's an example: Here I did get hit once but my Druid's Celebrant's gloves proc'ed 3 times through the battle (1 of these was a double proc itself).
  12. Sometimes I get empty white icons, sometimes these pink circles which are stuck with my characters for pretty much... forever. Note that the duration of the "unknown" afflictions is also incorrect. https://www.dropbox.com/s/ybjakydzjrf4lcc/0e64ce5b06134f23b32d74f0901cd134%2015021472%20DurgansBattery.savegame?dl=0
  13. As far as I know spells shouldn't remain after a battle so yeah (stealth is activated to prove I'm out of combat): P.S: Continuous aoe spells also seem to remain after battle for a while but maybe that's intended ?
  14. Description says it only affects enemies but it hit my lion (which isn't confused, charmed or dominated)
  15. This one is really annoying. I'm sure many of you have experienced it. Sometimes actions just stop being executed and the biggest problem is it seems to be totally random and you have no indication of it. The designated action's mini-icon is there overlayed on top of the character's portrait but he never starts executing it. It may be a real game breaker, especially when you walk the PotD. Unless you notice one of your characters(or units) is taking too long, there's really no other way to tell something's wrong and in the heat of a big battle it's pretty hard to keep track of everyone's recovery time. The only way I can show you what I mean is by making a video. Problem is I don't know when it's going happen so I'd rather not go through the trouble. Edit: Ok, I thought of a way to show you. I'll be back with a video soon. Edit2: I did record one example of this but the file was ridiculously big. 4.5Gb for 15 seconds of video.
  16. Hey, Aarik D Oh I see. It works like that here as well. I was misled by the description:
  17. It's that passive skill from Fellstroke. It's descrition is identical to the sneak attack's but it does 25% bonus damage instead. So far so good. It doesn't seem to work at all though. The combat log doesn't show it like it shows sneak attacks and apprentice sneak attacks. The damage proves it as well. It's just too low for it to actually work. I tried attacking monsters with a couple of different afflictions that qualify for Ambushing, no dice.
  18. Absolutely. But that's the case with a lot of skills so I guess it's a matter of time to fill them up and make them complete. Or it could be that they're encouraging people to experiment for themselves.
  19. It's not scaling if by level scaling you mean the prompt you get when you start White March too late. I was like lvl 9 here. Didn't get any prompt so these should be the standard PotD stats. You're right about Phantom, Shadow, Widowmaker and Skrimisher. Their descriptions are far too meager. I mean, aren't these additional effects,skills and immunities pretty much the main reason anyone uses the bestiary in the first place ? It kind of defeats the purpose if they're wrong or incomplete.
  20. And another one - combat log says Iron Construct got hit but you can't see that when hovering over it. PS: Not to start a new thread, I'll ask here - why are Iron, Misshapen and Burning Flesh constructs missing in the bestiary? Is this a bug or has it been left for later patch?
  21. There are at least a couple of issues with this skill. First of all its description says that it does 1 roll for both frightened and flanked afflictions. Combat log confirms it. However that's just not the case as you can see from the screenshots. The frightened affliction has a much shorter duration but keeps affecting "Burning Flesh Construct" while flanked has worn off. Second - Duration in combat log makes no sense whatsoever. Even though I crit I get ~half durations for both flanked and frightened. Third - that's a similar problem to the first one but there's a difference. Sometimes the afflictions just end prematurely. I'm not talking about the fact that frighten and flanked actually have separate rolls. What's happening is a creature gets hit by flanked for 30 sec(according to its status window as opposed to combat log) and 10 seconds later the affliction is gone. Probably what happened on the second screenshot. Fourth: Sometimes one of the 2 afflictions' durations is missing altogether in the combat log's general info (when mouse isn't hovering over it). Can be seen on the screenshots.
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