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Ronin@

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Everything posted by Ronin@

  1. Hey Sking, Actually I'm neither a Wood Elf nor do I have the Marksman Talent but you'll see that for yourself. There you go (that's a save just before the moment I've taken the screenshots from): https://www.dropbox.com/s/kikauvqmmhpksvp/0e64ce5b06134f23b32d74f0901cd134%2018822499%20CrgholdtBluffs.savegame?dl=0 Keep in mind that both of these anomalies only happen occasionally so you'll probably have to engage in a couple of fights before you experience them. Thank you for your time and effort
  2. There's definitely something wrong. Take a look at these: Here you can see how my accuracy drops by 8 on the second shot of twinned arrows. It happens randomly and is totally unexplainable. And here you can see that Twinned Arrows' accuracy penalty not only doesn't apply but I actually get a bonus. As a side note, Wounding shot doesn't provide any accuracy bonus to the attacks according to its description. (I don't have Accurate Wounding Shot but even if I did it still doesn't add up)
  3. Items that are supposed to only proc once per encounter don't work properly either. Here's what happens with my Shod-in-Faith boots:
  4. Just found it out it also stacks with other armor buff spells. Don't think it's supposed to be that way as none of his other "stealing" spells stacks with anything else.
  5. Body attunement doesn't show up anywhere on my cipher (not in the character sheet, nor in the status window). It seems to work properly though.
  6. I did not have twinned arrows on and stunning shots only works vs engaged-by-animal targets. Not to mention the rightmost dargul isn't supposed to be hit by driving flight. It's a 20 degree arc after all.
  7. I deliberately turned Twinned Arrows off for this test (you can see the icon isn't there). It's worth noting that the range is ridiculous too. Returning storm doesn't have that much range. And by the way Returning storm is not an AoE spell per se. You're confusing it with Relentless storm.
  8. Compared it to the combat log. Sometimes it does apply, at other times it doesn't.
  9. Devotions for the Faithful increases ranged and melee accuracy. I don't think it's supposed to affect spell accuracy.
  10. Similarly to the Returning storm bug Stunning shots seem to hit 4 times, including enemies who are not currently enganged by my animal. I'm starting to think all of this is due to a bug in the Stormcaller's mechanics, not the skills themselves.
  11. As far as I know Returning Storm hits a single enemy at a time. My ranger's Stormcaller procs like crazy (I highly doubt it's actually 10% chance) and its Returning Storm hits 4 times per proc. Here's an example:
  12. So... isn't Psychic Backlash basically a stun like every other? Then why doesn't it work like one? Check this out: --------------------------------------------------------------------------------------------------------------------------------------- So at first, when the Fampyr is affected only by Psychic Backlash he has 77 Def, then when a "real" stun hits him, he has 47. Apparently its stun properties don't apply at all. As you can see it doesn't even stop the Fampyr from casting spells. Duration of the Psychic Backlash stun is also messed up in the combat log.
  13. Same thing happens with Iconing Projection and Rolling Flame (before rebounding). Maybe it's just the way slow-moving spell effects work but still:
  14. So... according to this: Ok so I dug into the game files and was able to view the ability in Unity : - Bonus Hit To Crit Percent enemy Below 10Percent : 20 - Bonus Crit Hit Multiplier enemy Below 10Percent : 0.5 So here are the answers : - the enemy has to be < 10% - the 50% crit damage addition applies only to enemies under 10%, but apparently it applies to all crits, not only those that got converted Before someone asks, no, I cannot patch this to be < 25% , I've checked and there's no trigger condition for values other than 10%. Bloody slaughter should only work when enemy's hp < 10%. I was just doing some testing and this happened:
  15. Unfortunately it doesn't seem to be fixed just yet. Can anyone else confirm?
  16. This is similar to the Inspiring Liberation exploit a while back when you were able to cast it before combat to your whole party. That was fixed but shielding touch is still castable out of combat. The fact that it stacks with itself makes it too much of an exploit to be ignored.
  17. Another suppression bug. Prone doesn't suppress Nature's Mark. Don't have a screenshot though. Received a BSOD just before I save it. I belive those are just visual bugs though. Their penalties don't seem to stack.
  18. Yeah, pretty much. Although my ranger gets stuck too. When I use vicious+arbalest(Hold-Wall) he takes like forever to cast Marked Prey>Wounding Shot. It's not just delay. He simply freezes and I can't even cancel the queue until I move my character.
  19. Alright, I finally managed to do it. Here's the video: https://www.dropbox.com/s/1acx0jx1ctuzqld/PillarsOfEternity%202016-04-23%2011-51-37-85.avi?dl=0 Maybe not the best example because after a huge delay (keep in mind that I didn't start recording until 5 sec elapsed since I gave the command) my character eventually did cast the spell but you get the idea. That's a character with 20 DEX by the way.
  20. Well, to be honest it's kind of random. Sometimes it does; at other times it doesn't.
  21. Ok, I tried this a couple of times so I'm pretty sure it's doesn't hit the same unit twice. I'm assuming its mechanics are similar to that of the Fire Bug and Fire Bug does hit the same unit multiple times so I belive this is some kind of a bug.
  22. Maybe it's just me but I don't think Dangerous Implement should damage your characters if they don't actually attack. A lot of the times when my wizard is autoattacking and I decide I want him to cast something or move I end up canceling the animation but still get punished by Dangerous Implement.
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