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Masterteo89

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Posts posted by Masterteo89

  1. When will the game ask me to upscale ?

     

    Because to tell the truth i would like to enjoy my first run of WM. And i won't do it if all i have to do in order to win a battle is sit and wait.

     

    It's PotD, i already struggled from the start to the end, now i am used to hard fight. I don't think i will enjoy a easyer PoE experience. ;(

     

    I'm far from being good in this kind of games ( BG2 max on normal) , but here PoE is more easy and i really enjoy the PotD challenge. Hard, but not impossible. :no:

  2. If you don't upscale WM I & II everything will be a cakewalk with a level 11 party. :)

     

    So we can't have both main game and WM challenging? If you do one of them, the other won't be challenging anymore... a pity. That's why expansions should be unlocked only after ending the main game.

     

    Well, nonetheless i'm satisfied. Better having a main game challenging and a WM cakewalk than the opposite, i guess. Mainly because in main game items and equipments are not so powerful and you have to earn them. Most of the best items belongs to some kind of mobs.

  3. Look out for the Sandals of the Forgotten Friar (WM I) and Blood Testament Gloves (Act III). They totally fit your playstyle. Did you take Turning Wheel?

     

    I will, even if i don't know where to find them. I'm starting now my first run of WM 1 and 2, i've never done it before. I suppose i will pay soon or later, because " never done it before " + " Path of the Damned " = i'm in for a lot of surprises i bet.

     

    Not that i have much else to do. My monk build revealed to be effective : i have cleared at level 11 all the quests of the game (save for Adra dragon). All i have to do is kill Thalos.

     

    Now i can say that, by clearing all the main game on PotD, i earned the right to play WM and be overpowered when i will face Thalos at level 16. 

  4. Well, usually i stack wounds point so Iron Wheel is ideal for my medium armored monk. ( I'm using Eder's default armour. I like the " if dead --> reanimate " ability even if she gains only 30 hp. It's useful to breack the enemyes attacks. They kill you , start attacking others but then you reanimate and start fighting again.)

     

    Now as now my monk has 283 hp, she gains more or less 20 hp per level, so at level 16 she will have more or less 383 hp.

     

    With 383 hp and bare-handed damage of 20-25 (will increase, i'm only at level 11) , and 87 precision, my build works. All i need is spending 1 wound to make her do fast attacks. And then i will stack more or less 10 wounds.

     

    383 hp + high DR + fast attack should make her what i want. A build made for long battles.

     

    Also, my monk has Binding rope on her. Binding rope + talents and racial ability = when a eenemy hit her he takes damage + chance to get bind for 3.5 sec

  5. I just learned Iron Wheel for my monk, and i have to test it.

     

    BUT...

     

    +1 Damage reduction for each wound is crazy. I mean, my monk for example has :

     

    13 DR + 4 DR (if under 50% hp, and that means if i'm under 137 hp ) + 10 DR ( Iron wound, because i don't use ability too often and so i max the wounds pretty easily).

     

    13 + 4 + 10 = 27 DR , and i am starting now the WM, where i've heard i can find better armours.

     

    So, with Iron Wheel i could go to 30-40 DR ?

     

     

    Isn't this a bit game breaking, even for my Path of the Damned gameplay ? I fear that my monk will become too strong.

  6. How about sharing the videos of what we find hard and challenging fights on the hardest difficulty of PoE ?

     

    I start with this one :

     

    https://www.youtube.com/watch?v=WdurHNn9wIk&feature=youtu.be

     

    Personally, i find these fights against the (iron knights ? ) very interesting and challenging.

     

    1- they hit hard

     

    2- they absorb damage, very good tanks.

     

    3- their special lightning attack , as you can see from the video, eats 1/2 hp of all my party. This makes them very dangerous. ( And me very lazy, because all i would need is a potion to reduce elemental damage, i guess )

     

  7.  

    The problem ?  In oder to increase at max her speed i buff her but most important, i removed her clothes. Yes, she is " naked ". I gained in this way a glass cannon. 2-3 hits and she drops unconscious, but her damage is massive and each arrow is almost sure to hit the target. 

     

    You don't have to be naked to reach 0 recovery; just stack attack speed bonuses.

     

    Use a durganized speed weapon with Swift Aim and Gauntlets of Swift Action (1.2 * 1.15 * 1.15 * 1.2 = -90% recovery before DEX if you want to stick to a crossbow.)

     

    If you dual-wield and both weapons are durganized (but only one of them has the speed enchant): 1.2 * 1.2 * 1.15 * 1.15 * 1.15 + 1.2 = -139% so you can wear a durganized plate and still have 0 recovery (or, if you want to use Vulnerable Attack, a durganized leather armor.)

     

     

    Gauntlets of Swift Action i think i have put them on someone else.

     

    What is a durganized item ?

  8. PillarsOfEternity_2016-03-07_22-10-51-64

     

    And this, as you can see, is my trusted monk's sidekick.

     

    54 stopping power on a heavy crossbow that when interrupts someone, the bonus is 0.75 seconds. + chance% of putting the enemy on the ground.

     

    84 precision is almost always a sure hit. Especially because she is only level 6 of 16 and for each level up her precision increase.

     

    36 - 52 damage is also very nice.

     

    ----------------------------------

     

    The problem ?  In oder to increase at max her speed i buff her but most important, i removed her clothes. Yes, she is " naked ". I gained in this way a glass cannon. 2-3 hits and she drops unconscious, but her damage is massive and each arrow is almost sure to hit the target. 

  9. Raedric was a strange case.

     

    I killed him, but only because his metods were efficient but too much bloody and cruel.

     

    I mean, he was a good king ( good king doesn't mean good man, here) and he knew what had to be done and how to do it.

     

    But in the end i killed him. It does not matter how much good or wise you are, there is almost always a different solution for each kind of situation. Raedric solution was iron will and bloodshed.

     

    So i killed what i thought was a good and efficent king but a very bad human being.

  10. UPDATE

     

    2 short videos i just made.

     

     

    1-

     

    As i wrote in the description of the clip :

     

    Path of the damned, pg character at level 6, i wanted to test and show her combat speed. At the end she dies, because she has a build made to work with other party members, not solo. And also because i simply did not use a health potion. Afterall this is only a short test.

     

    https://www.youtube.com/watch?v=TmVrRbaevaM&feature=youtu.be

     

    -------------------------------------------------------------------------------

     

    2-

     

    As i wrote in the description of the clip :

     

    An example of a battle with my party. Path of the Damned, i have to admit that this was a hard battle, because i did a small huge error. I used Durance's Withdraw on my monk in order to heal her completely. I thought that the trolls would attack Palegina and Eder...instead, without my monk those damned tanks started to attack my ranged fighters, so i lost too early my ranger. And if you see closely, most of the times she deals more or less 30 point of damage. So her loss was huge, and stupid because i got careless.

     

    Well, anyway i won the battle.

     

    https://www.youtube.com/watch?v=btjCwYnHIZE&feature=youtu.be

     

     

  11.  

    Do you think it's a benevolent choice ? Not getting bribed but letting a murderer go away freely ?

     

    This is not a critic against the developers, i simply would like to discuss about this. You know, my point of view could be different, so i'm curious.

    That quest,.. taking that decision got me stuck for quite awhile, thinking about happiness and retribution; and morality in general.

    And in the end, I let them go.

     

    ---

    The benevolence as I see it is a quite relative thing. The benevolency being in the eye of beholder.

    A hunter slaying a deer, can be cruel for it's pup; but benevolent to a strayed and starving traveler with whom he shares the meal at the bonfire.

    ---

    Sparing that couple is cruel and unfair to memory of Pearly. Yet it is a benevolent act to his wife and Nonton. Giving them a chance for a new and hopefully better life.

    ---

    But how do we actually aggregate such different views together? And how will other people see us, during the posterior interactions? As partner in crime? Benevolent weakling? Or maybe compassionate and emphatic good fellow? I believe that it depends on their own morale compass. Their own set or rules and behavior templates.

     

    A lawful-good one, the one who is adept of "For Justice" paradigm, will seak to avenge every missdead with a punishment, equal in modulus, or even greater (as for edification and admonition). And that's the common way of building a better world. Reducing crime, misery, the negative that happens, by threatening with imminent penalty infliction.

     

    And then there are guys like Bob. Who really likes happiness. Not only for himself. For everybody. And wants the world to have as much happiness as possible.

    Killing a happy-together couple will dim the world. So it's not a good option in instant perspective. It's not a good choice in long perspective either. As those two are not like some killers set on rampage. And if left be, will most likely settle down somewhere, quietly, peacefully and happily. Just like Bob wants it to be. And that is a chaotic-good approach.

     

     

    Btw, really good (short but interesting) read can be found here: http://tvtropes.org/pmwiki/pmwiki.php/Main/ForHappiness

    P.S. Damn, I really can't MC as paladin...

     

     

    True.

     

    Well, in both real life and games i'm lawful good. If we can say that.

     

    More precisely, from this website http://tvtropes.org/pmwiki/pmwiki.php/Main/LawfulGood

     

    i'm exactly a Lawful Good in the flavour of a Balance Seeker. ( That means taking also the better choice, even if it leads to the death of someone in order to save many more lives)

     

    That's why i don't like the benevolent choice of the quest. Law force you to put them to jail. Morality is a struggle between putting them to jail ( that would hurt them) and let them go.

     

    In the end my morality tells me that they had no right to kill Pearly, even if he was a bad man. They should have solved the problem in another way. So, morality tells me that they should pay for their crime because Pearly deserve to be avenged. They showed that they were at his same level. He was a beast, but so were them because they tricked and killed him for their benefit.

     

    So, balancing morality and law i decided that they deserved to go to jail.

     

    -----------------------------------

     

    About the other flavours... good before law is not right, because in my opinion will lead to a chaotic allignment. Not always the good choice follows the law.

     

    Law before good leads to fanatism. Very bad. 

    • Like 1
  12. If your playstyle works for you than by all means stick to it. But some players use Torment's Reach probably because it's just a good ability.

     

    Indeed. There are not good or bad abilityes, we simply follow our strategy. For fun.

     

    And if our strategy works...better, isn't it  ?

     

    I started this topic to show and discuss about my way of doing a monk character. But i will never say that MY way is the RIGHT way.

  13.  

     

    Depends how you use monk. You can live without FoA. T'R still can do damage if you don't mind that debuff last less

     The cone of Torment's Reach is also shorter.

     

     

    It's not that bad but if you want to hit archers as well then yeah, 10 INT won't do this.

    But because you can buff your INT or use ring of overseeing, base 10 INT should suffice.

     

     

    Why would i do that ?

     

    That's the beauty of games like this one : different strategies and builds.

     

    For example :

     

    I have Kana and my ranger + animal companion that buff and hit distant enemyes ( rangers, clerics, mages, ... ) so , i really don't need Monk's skills that affect other creatures in a radius.

     

    Monk, Eder and Palegina focus on single enemyes. Simple.

     

    Kana and mostly my custom ranger do massive damage to any creatures that is not a warrior. ( chanters, clerics, archers )

     

    Durance is the only one that need INT, i use him to buff my melee fighters.

     

    -------------------------------------

     

    That's the way i play. Melee characters buffed and focused on single targets. Area of effect skills belongs to a mage or a cleric.

     

    Until now, it works very well. I'm already level 5 in Path of he Damned and i'm finding it quite easy.

  14. No, 21 DEX with gloves. ( 19 base)

     

    COS base is 18. +1 Rautai and +1 boots. --> COS = 20.

     

    No, i have only Swift Strikes. 2w style is something that i will add as soon as i can. Damage and precision are improved with Palegina's aura ( + 6 precision, my favourite paladin's aura)

     

    Resting will be as soon as i can with the bonus of the tower of Cad Nua. +3 perception to improve even better the precision of her blows.

     

     

    Might will be improved, but i consider that optional. Maybe if Kana or Durance can buff might, i will simply use their buffs.

     

    Better focus on CON and DEX if might could be raised with buffs.

  15. Dumping intellect also makes your wounds expire faster. If you are going to try and get a lot of use out of Turning wheel or Iron Wheel you'd want some intellect to keep the wounds active.

     

    I'd like more intellect but I find a 10 base works fine. It is easy with food and one item to get another +4 intellect to bring it up to a 14. I might even try for a 12 intellect and a 8 resolve. With buffs that'd get you to 16. All depends on how concentration and being interrupted works out. I'd swap them 1:1 to keep the will save neutral.

     

    My monk does not really need INT... all she needs is speed and lots of hp.

     

    She does not need to think or cast special attacks (yes, my build is focused in its way), she just need to punch the hell out of the enemy while Kana buffs her.

     

    And that's what's happening. My tanks will be Eder and Palegina.

     

    My monk? She is the machinegun that hit fast and creates havoc in battle using Force of Anguish to make enemyes fly away.

     

    My monk is a wild card, i guess.

     

    What sort of build and stats are you using for your Monk?

    PillarsOfEternity_2016-03-06_09-29-55-23

     

    As you can see from the stats, my monk improved as i wanted.

     

    58 precision at only level 5 should raise in the future to a nice value.

     

    20 COS + 21 DEX is only a start, i'll try to improve those 2 stats. My aim would be having a lot of hp and a nice speed, so that i can use a medium/strong armour. ( I will have to do some tests, but the purpose is having all the plus of a armour without too much malus on speed).

     

    -----------------------------------------

     

    Gameplay ?

     

    I'm using her in 3 ways.

     

    1- The ability that makes her attack faster for 10 sec is always triggered, as soon as i can. This improve the other things i'm putting in this list.

     

    2- Force of Anguish to push away enemyes in order to gain time. Basically she controls the mob, always making sure that only a few enemyes attacks her or pelegina or Eder. ( If they are near, obviously.)

     

    3- Stunning blows. 3 sec is nice, also i'm doing a build aimed on precision so it means i have better chances to stun.

     

    ------------------------------------

     

    All in all, considered my low might, this is a build aimed more to keep busy an enemy then to hit hard.

     

    But that's how i like it. Monk , Eder and Palegina keeps busy the enemyes. In the mean time Kana with chant buffs them and most important buffs the overhall speed of my custom ranger.

     

    My custom ranger  is level 4 but have 74 precision and deals 36 - 52 damage with a heavy crossbow. ( + heavy crossbows can put a enemy on the ground, it's a nice side effect).

     

    So, i rely also a lot on ranged attack with Kana and custom ranger.

     

    Add Durance and his buffs and that's all.

     

    -------------------------------------------

     

    That's why i mentioned my party even if the topic is my monk build. Because my monk build is made to work together with my party. It's not a solo build.

  16. My monk does not really need INT... all she needs is speed and lots of hp.

     

    She does not need to think or cast special attacks (yes, my build is focused in its way), she just need to punch the hell out of the enemy while Kana buffs her.

     

    And that's what's happening. My tanks will be Eder and Palegina.

     

    My monk? She is the machinegun that hit fast and creates havoc in battle using Force of Anguish to make enemyes fly away.

     

    My monk is a wild card, i guess.

  17. The dispositions are not some sort of moral compass, exactly, and more how other people will value what you do or say. Here it is benevolent because you show comapssion to these people. Yes, they've done something bad, even if it may have been justified, but your action towards them is a benevolent one. 

     

    I don't know. It seems to me that " benevolent " here means being a hypocrite.

     

    I mean, you show compassion by breaking the law, letting those murderers free. No way.

     

    Who are you to judge who deserve mercy ?

     

    By showing your misplaced compassion, you judge in your way those criminals. But you can't replace the law, you can't take this kind of decisions...

     

    Being benevolent, in my opinion, means indeed showing mercy and being compassionate, but... following the law.

     

    If a murderer deserve to go to jail, if you are benevolent you do all you can to put him in jail instead of killing him. You do not let him go, because in that way...

     

    Yes, you are benevolent because you forgive the murderer. But what about the one that got killed ? His killer got away without paying for his crime. So, you are surely not benevolent to the victim.

     

    -----------------------------------

     

    So, what's better ?

     

    Put the killer to jail --> justice served for both killer and victim

     

    or

     

    Let the killer go away --> mercy for the killer while the victim is forced to suffer, because the one that killed him got away ?

     

    ---------------------------------

     

    Choices...life is full of them. If you kill, it's your fault : you chose to kill someone and so you deserve to go to jail.

     

    Benevolence is following the law in the less painful and more merciful way.

     

    But nonetheless you have to follow the laws.

     

    Oh, and morality too. Because if you only follow the law, you could follow the laws of a tyrant. So, you should follow both. Morality + law, always.

     

    That's my opinion on the matter.

  18. As the title says.

     

    Nonton quest, one of the very first quests of the game. You know, the quest in short is :

     

     

    Pearly go with Nonton to a cavern where there are bears.

     

    Bears appears : Pearly and Nonton run away but Nonton stabs Pearly, so that he is unable to escape and the bears kill him.

     

    You discover from a dialogue that Pearly was a " beast " , a cruel man. Nonton and Pearly's wife are happy now and ready to start a new life...togheter.

     

    --------------------------------

     

    So, we get a wife that probably plotted with Nonton the murder of Pearly. We have Nonton that " killed " Pearly , because he trapped him in the cave with the bears.

     

    Benevolent choice is more or less " ok, nothing happened because Pearly was a cruel man. So get married and keep the money you wanted to give me so that i would let you live ( i call this a bribe ) ".

     

    -----------------------------------

     

    Do you think it's a benevolent choice ? Not getting bribed but letting a murderer go away freely ?

     

    This is not a critic against the developers, i simply would like to discuss about this. You know, my point of view could be different, so i'm curious.

     

    ----------------------------------

     

    Oh, my idea of benevolent choice would have been " Pearly was cruel, but that was not a reason to murder him. You should have called the soldiers, like now i'm going to do because your murder won't go unpunished"

     

    ...so, because i'm benevolent i will do the " honest" answer that more or less is like i said i would do. Else, better would be killing him but that would put me to their same level, so i won't do it.

  19. PillarsOfEternity_2016-03-05_14-59-14-87

     

    As the title says.

     

    I have ended the game on normal with a paladin, so now i'm trying ( blind dive! ) Path of the Damned with a new class : the monk.

     

    You can see from the image what i did, but let me explain a few choices that i did.

     

     

    1- First of all the race :

     

    As you know, she has a small nice bonus... if endurance < 50% --> SD + 4 and enemy takes damage when he hit me. Not bad right ?

     

    But the requiment of " if endurance < 50% " is a malus. So, what did i do?

     

    I maxed out Constitution and i will improve this stat in the future, using items. That's because the more life she has, the more hp she will have when she enter in " tank mode ".

     

    2- Second, the talents :

     

    All that is needed to improve Precision and interruption. I don't care about damage. I want a monk that hit fast and score a hit most of the times. This is way better than a monk that is strong but don't hit often.

     

    3- Third, Dexterity :

     

    Obviously because i want to attack fast.

     

    ---------------------------------------------------

     

    All in all, my monk for Path of the Damned will be a tank that won't do a lot of damage but that will have tons of Hp and that would almost surely score an hit when she attacks.

     

    That's why my favourite ability is the one that let you attack faster for 10 seconds. With high precision this ability alone will make her a monster, i think.

     

    ----------------------------------------------------

     

    What do you think ?  I realize that i could do something wrong, afterall i only cleared normal.

    • Like 1
  20. I think i have read enough about this. I get it, in short if you do the WM you will do the rest of the main quest as if it was a joke.

     

    I'm level 12 and ready to go to meet the last boss, in what i guess will be a nice fight ( because of balance, me being level 12 and not 16 ).

     

    ----------------------------------------------

     

    I guess Obsidian did a error of judgement here : allowing WM to be played during main quest leads only to a broken balance because main quest enemyes don't scale properly.

     

    So, here what i will do :

     

     

    1- I'm playing on normal, it's my first time, so i will not broke my first gameplay. My level 12 party will go to meet the last boss now.

     

    2- After i beat the game, i will start a new game on hardest difficulty and only then i will play WM. Because scaling won't ruin my game experience because i already fought the last boss and i felt how hard it was supposed to be.

     

    ----------------------------------------------------

     

    On a side note, Obsidian could have simply done like developers did in games when i was younger :

     

    expansions are open to play only after you end the main game. So, first you kill the last boss and then instead of credits after end game you are "teleported" to Cad Nua and the attendant opens the WM quest.

     

    This way, with a right balance mechanics, your party would be able to play main quest from level 1 to level 12 (the cap). And when you start WM the cap is set to 16, so you play WM and are able to level up while you play.

     

    ------------------------------------------------------

     

    In short, WM as an available mission during main quest and not after main quest, can lead to a broken gameplay experience.

  21. As the title says, this is something i find VERY confusing.

     

    I mean, i'm making Pallegina ( or Palegina, since i'm playing in italian. And i like more the Palegina name with only 1 " l ").

     

    Anyway, i am making a dual whielding paladin out of her, with 2 swords.

     

    So, i'm using an armour that allows her to be fast and i rely a lot on items that gives her more life points because her low def means that she is stronger but aso more likely to take damage.

     

    I wanted to improve her Interruption, in order to allow her to be more...deadly. You know, fast attacks and the chance to interrupt her enemy.

     

    ---------------------------------

     

    Here comes the confusing part : she has a interruption value of 30. After i learned the talent Interrupting Blows she still had a interruption value of 30.

     

    So i thought : bug ?

     

    I tryed to let her fight with Durance and when she interrupted him, i looked on the log and it said her interruption was 45. So...30 base + 15 of the talent.

     

    That's good, but it is very confusing.

     

    The developers should improve this, because if my total interruption is 45 why in my character sheet it still display an interruption value of 30 ?

     

     

    This is misleading, let's you think that the talent is bugged while it's not that, because as the combat log showed me, it works. It's 45 and not simply 30 as my character sheet likes to say.

  22. I am playing this game for the first time. I'm at the start of act 3 now, but i would like an advice.

     

    I guess that if i start WM i will go up to level 16 and so main campaign would be too easy. So i want to play main campaign until almost the end. And this is my first question : how much far can i go in the main campaign?

     

    I would like to reach a point where i have only the last boss to kill, so that i can stop doing main quest, play all the WM, and then going again to main quest and kill the last boss. The problem, being my fist gameplay, is that i don't know when to stop playing main quest. I fear that i will reach last boss and end game before i could do the WM.

     

    --------------------------------

     

    Question number 2 :

     

    Last boss, i want him challenging. If i do WM and level up to level 16, last boss will be challenging or i would be too overpowered ?

     

    I would hate if the last battle would be simply a " relax on my chair, let the party on auto AI kill the boss "

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