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Taldan35

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About Taldan35

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  1. TBH my question was vague. Ofc i'm interested in numbers, but fun is the most important part of any game for me. Even though most of the time, for me, beeing highly effective is fun I'll narrow it down. I want to play POTD upscaled with the 8 characters mods, in order to bring everyone along with me. For this, I plan to play turn based, even though I always played RTWP for this kind of games, I'm willing to try that out, if that's the price to bring everyone aboard in one run. I don't see myself micromanaging 8 characters, especially with 2 of whom I won't even see the portrait (yeah interestingly enough, the UI supports 6 characters) So the game won't be THAT hard, because of the numbers of character I'll have in my team, but I don't want to shoot a character in the foot either, because I don't want him to be ineffective in combat. What I imagined for my character was mostly someone who fights melee with 1 handed weapon (or maybe 1h & shield), and who is also able to cast some spells in and out of combat. Buffs, but also fluff like fire, sparks, etc... or even some CC maybe. Any way to make that work ? I was thinking about cipher, because it's the relatively natural choice with fighter psyblade, but it looks a bit boring... Farm focus, spam the high burst special cipher skill... I'd like to do more stuff with my character than this. I also don't really like the whole soul manipulation stuff. I'm a dude who wants to save souls, and prevent enthropy, so I'm not going to shatter everyone's soul or deplete their essence by using it for my spells (especially not those of my allies to buff them !!). From a RP standpoint, the cipher is really not the type of magic I want to use. Druid looks really really nice, but it seems like it's really highly dependent on the spiritshift, and would hinder myself highly by not using it. And I don't like the spiritshift gimmick. So wizard is the one I'm going for, I guess.
  2. Hello everyone I have recently been inspired by a game of p&p pathfinder where I played a magus. To those who don't know, magus is a kind of magic user that also focuses on melee fighting. He can channel some of his spells in one hand, wielding a sword in the other. Sometimes even channel a spell through his sword. I was thinking about a battlemage or a cipher/warrior, but I'd like to avoid fighter/druid, because I don't want to spiritshift into an animal. What would you guys recommend ?
  3. Ouh I did not know about this weapon ! I was indeed thinking about war hammers, I don't know why I wrote maces Come on man, try at least
  4. Hello there fellas, I was theorycrafting for fun, and I thought it'd be cool to have an avenger themed party. What do you guys think ? Bear with me it'll be fun The aim is to recreate the avengers with Deadfire's classes and multiclasses. - Thor, for instance, would be a devoted/fury: devoted to maces, fury for the lightnings and all. - Captain America would be paladin, I guess, inspiring the rest of the party while beeing steadfast, protecting them by beeing the tank and the leader. - Hulk would be barbarian berserker. Maybe add some shifter into the mix ? For his transformation. Although I think solo barbarian would fit better. - Dr Strange will clearly be a wizard. - Scarlet Witch is what I think Cipher would be. Telekinetic, hexes, debuffs... affecting magic. - Hawkeye is a tricky one. He could be ghost heart as well as a ranged rogue. - Black Widow is clearly an assassin - Spidey is a rogue too. - Iron Man, I don't quite know where he would fit... What do you guys think ? Would you change things around ?
  5. I'd like to back up a little about the beastmaster. Would a fury melee beastmaster be viable ? (I know shifter is better for melee, but I don't like spirit shifting much, I do like the elemental spells though)
  6. Oh don't get me wrong, I love micromanaging. Also I sure hope this schtick isn't the only trick of a seer, and even though it's the most powerful, there are some other things he'll be able to do when the area is crowded by allies.
  7. Hello there, I recently built a pretty nice shepherd, really REALLY effective at melee, but it got boring really quick, it was very micro non intensive (means mostly auto-attacks with the occasional FoD to heal allies around). PoTD Scalled up. I was thinking about a melee seer, I really dig the ghost heart theme, with dead AC that you can still summon when in the thick of things. Like your old buddy jumps into the fray through the beyond because you are in trouble. Also my character in PoE1 was a melee ranger, so I absolutely want a ranger class on him in this game. I was wondering if a ghost heart / soulblade could work for a melee character. Is there any good synergy here ? Compared to Stalker / Soulblade, who has a clear advantage of beeing sturdier when close to the AC. I know at low level it will not be really good at anything, considering how it's stretched thin with ability points, but I'm more asking about mid-high level ? like 10~ish ? I don't want to invest too much time in a character and realise it's trash after 10h of game.
  8. I went with kind wayfarers. It's pretty good right now he's a sturdy melee character that can support and inspire his allies, exactly what I wanted. I'm not so fan of a playing a lord having to answer to a higher authority formed by an order of knight, and as I see them, wayfarer not having a set structure means their paladins are much more free and don't really have a leader. Thanks a lot for the answers guys I now have a character I love to play and roleplay
  9. Thanks a lot ! But, lore-wise, are paladins zealots that hit themselves on the back with a whip any time they think about a girl or something ? That's what have been bothering me the most about picking the class
  10. Oh then it seems I haven't understood the maths behind how deflection and AR work. Could you explain it more specifically ? Why is +5 deflection more useful when I already have 80 than when I have only 20 for instance ? I just read on the wiki what AR really is, and it seems I indeed misunderstood completely how it works. I thought it was some kind of damage reduction, while in fact it seems like a check to see if I take 130%, 100%, or down to -75% damage. Indeed 1 point seems way more interesting than I thought So are you saying I'd better go Stalker / Kind Wayfarer then ? Thank you so much for your inputs it's really helpful
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