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nem0 started following The Big Post of Stacking Rules , [MECHANICS] Attack Speed, Recovery Time, Reload Time , Watcher Abilities and 7 others
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Hello, From what seems to be random times my monk will, when using Whispers of the Wind, only target himself. It is not due to any reflection skill as I have tested on mages with reflection active. I have some pictures for various encounters attached. I have 2 on hit items attached to monk Falcon, Ajamuut's stalking cloak and mask of grotto deep. This only happens a small percentage of time but is usually autodeath.
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Ok, I am just going to murder a tavern and see what it does. Edit: Solved. It will heal the amount shown based on bodies(not crit destroyed bodies) per 3 seconds. It seems to have a base duration of 30 seconds as I had 16 procs I counted with 21 intelligence(approximately 55% bonus duration). First tic is immediate after cast and multiple sources stack heals. Can be a super strong heal, maybe strongest in game if there are enough dead bodies but situational.
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Concelhaut's Draining Touch Ends on Kill
nem0 replied to nem0's question in Patch Beta Bugs and Support
Nevermind then I guess, I don't understand what the point of it is as a one hit weapon. Maybe you can combine it with a martial ability but it seems like an odd choice. -
Hello! Doing some testing I found this weapon disappeared when I killed enemies. I believe it stayed on hit but most of the enemies I tested on kept getting 1 shot so I would have to try somewhere else. Edit: Just rechecked on guards and it does disappear on hit. Edit 2: I guess it's supposed to do this.
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Hello! I was recently doing some testing and I could not get damage shown to match numbers. I was under the impression that no penetration gave a negative bonus similarly to how damage bonuses, apart from lashes, are additive. I can not get the numbers to add exactly but it seems that no pen uses a .25 multiplier to base damage, then the game takes the .75 penalty again to reduce bonuses additively before multiplying for a final damage total. Using my monk/barb here are some numbers: 14.6base +.03+.2+.5+.15-.75 = 4.7 game Calculator= 16.498 Negative Reduction to bonus, ~4.5 with Negative Reduction base and bonus 22.2base +.15+.1+.15+.15+.5+.15-.75= 7.9 game Calculator= 32.19 Negative Reduction to bonus, ~8.05 with Negative Reduction base and bonus Is this intended or a bug?
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Hello! I just got into ship combat after the big update and now fights are started with the opponent crew already having hoped on my ship and engaged. I have not taken any damage on my party at fight start but it used to start with us on our respective ship. I could not find any update notes that talk about this and am confused whether it is a bug or "feature".
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Hello! I believe this is either missing the right ability because I do not see a difference between the two. Once the 2 piece Chain is upgraded to the Crown it says Supreme Fealty but the ability shown is still fealty just like the Chain. Maybe I am missing something but it seems like this is supposed to upgrade the item and as far as I can tell both are exactly the same except for the cosmetic. They both offer the same first ability and fealty dominate for 10 sec vs will.