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Roketter

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About Roketter

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  1. Archers are a problem. I have been trying to get them to target Eder by hiding behind corners and somesuch, but it hasn't really stopped me because using the parasitic staffs doesnt mean my wizards cant also cast spells at them... But more often than not i just break their melee line and then charge everyone against the archers. Duran's third spell is usually a seal of repulsion in front of Eder to knock down the melee line asap and get them dead faster. Ocasionally i make the wizards target a paralysis spell on ranged wizards and archers too. Also, this is low lvl. I have yet to see how the situation changes when i get higher level abilities and spells on all characters. And i need two more elements to my party!
  2. 1 Max Might. Race, Aumaua. Get some decent and intelligence. The living lands background for +1 might. 2 Get Parasitic staff spell. 3 Get Aloth, Durance and Eder. 4 Whenever you have to fight, have your character and Aloth cast Parasitic staff. 5 Get Eder on the front to block enemy advance. 6 Your character and Aloth go one step behind Eder. 7 Durance casts divine armor, followed by the lvl 2 spell that grants aoe heal for a duration 8 Eder uses knockdown. 9 Your character and Aloth attack with the parasitic staffs. All 3 focus the same target, one at a time.\ 10 Durance continues to cast healing and support spells as needed from the back of the formation. 11 Your Character and Aloth cast spells as needed. 12 When the main enemy line is broken, Eder, Your char, Aloth and Durance stop what their'd doing and charge the remains with all weapons. Damage on pure might parasitic staff is so high you'll continually turn enemies into bloodsplatters. The Parasitic staffs are long weapons, so the two wizards dont get hit, while dealing enormous melee damage from behind Eder.Eder can take unbelieavable amounts of punishment when properly suported by durance, specially if the enemy targets die quickly to his sword +2 parasitic staffs. Durance heals the party, the two wizards heal themselves (every time the parasitic part of the parasitic staff kicks in) and Eder has a healing ability and second wind thingy from his unique armor. I haven't yet finished the game but this strategy hasn't lost me a single battle in the first part of the game yet. Raedric and his goon-squad got squished under the meatgrinder when i used a small door as a choke point. Also its quite simple, when you dont see huge enemy numbers, just cast two parasitic staffs and charge everyone, more often than not you squash the enemy without any damage or casualties. I dont get why this spell is so uber at low level compared to substandar stuff like minoleta's missiles... I mean, it deals a TON of damage, increases your accurarcy by +8, gives you a long ranged weapon attack so you aren't really into enemy range *(unless poleaxes) and LIFE LEECHS. Also, putting points into might not only makes you a dreadnought of destruction when using this killer staff, it also enhances all of your other spells. You'r sort of superman. Megastrong melee, and heat vision/freezing breath when range is required. There is only one serious con> You are a glass cannon. Do not get hit. It will hurt. Very much. Let Eder do that, he's great! Also, you can stuck durance in a heavy armor and use him to help Eder Tank if needed... Not the best strategy, but it can work if you cant get a chokepoint narrow enough. I suppose this could be done with less might, but i like hitting enemies for 40 dmg and see the pieces flying away.
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