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Mantriur

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  1. Bump! I'm surprised that I can't find much more information about this. Having to toggle the HUD every time one wants to switch areas invalidates the whole feature for me. And it's really only outside combat that the HUD is largely pointless. This is on Linux, btw. Not sure if the problem exists on Windows.
  2. Successfully used this with a GTX 970 and the proprietary Nvidia drivers. Game did load and seem to work fine with the standard config, but since I don't have any problems other than the lack of AA, I disabled everything else. 8xAA looked a bit weak, 16x seems a bit blurry. But a major improvement, nonetheless, thanks! If you're getting syntax errors, try bash instead of sh. Looks like LMDE defaults to dash, which does not support the syntax used by the script. Maybe add a shebang? If you're getting complaints from the linker about libGL missing, check the symlinks in /usr/lib/x86_64-linux-gnu and/or the 32 bit variant. I admit to being clueless which one's are used. NVidia's libGL will be the one with the three digit number. I think it's the driver version, but not sure. My libGL.so was linked to libGL.so.1.2, which wasn't even there.

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