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QuiteGoneJin

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Posts posted by QuiteGoneJin

  1. I had a Harbinger Troub/Trickster hireling in my first TB playthrough, and I had a bunch of fun with that character so I'm doing a Harbinger Watcher now. I gotta say Skald>Troubadour in TB for being a caster. If you don't wanna summon (IMO too much micro in TB anyways), all the Skald invocations are the same equivalent phrase cost as Troubadour Brisk Recitation except by taking just one non-offensive invocation you can skyrocket your starting/max phrases. I can pretty much always spend the first 3-4 turns casting invocations and between Riposte and full attacks, might only need to take one turn off before casting a few more. Troubs can only open with 2-3 invocations max and can't spike right back up to full phrases for spamming higher cost stuff like Eld Nary.

     

    I am kind of abusing Riposte, though. Gipon Prudensco's "Immunity to Disengagement" actually just makes disengagement attacks auto-miss, which can proc Riposte. I think it's really funny having an orlan be like "Uh oh, low on phrases! Time to run through these pirates' legs, givin 'em the Kapana Taga frat initiation!"

     

    Lovers Cried Out vs. Thunder Rolled I think is a playstyle thing. I have a lot of AoE casters on my team, so Lovers Cried Out is for evening overwhelming odds. Often quicker to just "pause" the enemies so they hold still while I burn the world.

    Haven't played a chanter, how is the Trickster/skald built? around reposte? Starting stats/weapons? 

  2. And possibly a list of those that get hugely buffed in TB like the free action buffs from wiz and attacks from ranger/fighter/rogue. 

     

    Example:

     

    Bad:

    Escape breaks stealth in TB

    Smoke Veil is a full action so can't be used as a combo (very well)

    Prone's do almost nothing bedsides interrupt spell casts

    Fast weapons are poop as you cannot attack more then once a round no matter what

    initiative passives and attack speed buffs like duel wielding should be skipped for the same reason. 

     

     

    PS: Anyone know if tanking Dex reduces your base Stride now?

     

    • Like 1
  3. The Blackjacket is really the only potentially exploitative build. Personally I think it's fine - it'll create a few unique builds and give the game more depth. One subclass being able to do pretty much what it's supposed to does not unbalance things. I hope it doesn't get nerfed, since it's a neat exclusive-to-TB build. There's probably some similar builds based on switching around PL boosting weapons.

     

     

    I kinda feel like Rangers should be able to weapon swap as a free action in tb too. Just because how so many of their abilities are split between being clearly made for melee and others for ranged.  Or maybe give it to those that take arms bearer but they can't use it more then once every 3-4 turns? IDK. 

  4.  

    Keep in mind rn rogues "Escape" breaks stealth, at least in TB. This alone turned me off the class entirely. Not to mention the Vanish power (I forget its name) is a full turn action. 

     

    I found that out while playing a wildly sub-optimal Debonaire/Tactician on my 1st play. I still think Rogues have a ton of fun shenanigans.

     

    Not for me, ruins the stealth aspect of em

  5. Not caught up on this thread so pre apology if this has been answered. Is the equipment buff significant? Any really strong mid game equipment that helps? Do monk+shifter fists stack? Thinking if a shifter Monk or Shifter Barb would be an effective skirmisher in turned based. Though its supe tempting to just play some devoted/____ 2 hander class (devoted greatsword kind wayfinder was so strong i needed no healer). 

  6. Is it just me or is turned based WAY too easy (I usually only play on veteran but im not good at the RTWP games). I feel like the enemy AI is just too derpy. Sometimes not moving much, skipping turnes, not doing aoes or abilities, just autoing a lot. I'm not far in but some fights i find hard usually are hella easy rn. 

  7. Steel Garrote, Priest of Woedica, Blood Mage and Arcane Archer are the most solid because their drawbacks can easily be countered.

    Tactician, Ancient, Fury Shaper have big drawbacks and lots of things can go wrong easily for them.

    Psion, Debonnaire, Forbidden Fist and Belower are just worse than their base class.

    And how do you shore up the weaknesses of Arcane Archer? What multi makes them strong etc.

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