Posts posted by QuiteGoneJin
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And possibly a list of those that get hugely buffed in TB like the free action buffs from wiz and attacks from ranger/fighter/rogue.
Example:
Bad:
Escape breaks stealth in TB
Smoke Veil is a full action so can't be used as a combo (very well)
Prone's do almost nothing bedsides interrupt spell casts
Fast weapons are poop as you cannot attack more then once a round no matter what
initiative passives and attack speed buffs like duel wielding should be skipped for the same reason.
PS: Anyone know if tanking Dex reduces your base Stride now?
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Edited by QuiteGoneJin
The Blackjacket is really the only potentially exploitative build. Personally I think it's fine - it'll create a few unique builds and give the game more depth. One subclass being able to do pretty much what it's supposed to does not unbalance things. I hope it doesn't get nerfed, since it's a neat exclusive-to-TB build. There's probably some similar builds based on switching around PL boosting weapons.
I kinda feel like Rangers should be able to weapon swap as a free action in tb too. Just because how so many of their abilities are split between being clearly made for melee and others for ranged. Or maybe give it to those that take arms bearer but they can't use it more then once every 3-4 turns? IDK.
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Keep in mind rn rogues "Escape" breaks stealth, at least in TB. This alone turned me off the class entirely. Not to mention the Vanish power (I forget its name) is a full turn action.
I found that out while playing a wildly sub-optimal Debonaire/Tactician on my 1st play. I still think Rogues have a ton of fun shenanigans.
Not for me, ruins the stealth aspect of em
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Edited by QuiteGoneJin
Not caught up on this thread so pre apology if this has been answered. Is the equipment buff significant? Any really strong mid game equipment that helps? Do monk+shifter fists stack? Thinking if a shifter Monk or Shifter Barb would be an effective skirmisher in turned based. Though its supe tempting to just play some devoted/____ 2 hander class (devoted greatsword kind wayfinder was so strong i needed no healer).
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Is it just me or is turned based WAY too easy (I usually only play on veteran but im not good at the RTWP games). I feel like the enemy AI is just too derpy. Sometimes not moving much, skipping turnes, not doing aoes or abilities, just autoing a lot. I'm not far in but some fights i find hard usually are hella easy rn.
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Steel Garrote, Priest of Woedica, Blood Mage and Arcane Archer are the most solid because their drawbacks can easily be countered.
Tactician, Ancient, Fury Shaper have big drawbacks and lots of things can go wrong easily for them.
Psion, Debonnaire, Forbidden Fist and Belower are just worse than their base class.
And how do you shore up the weaknesses of Arcane Archer? What multi makes them strong etc.
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Haven't much exp with them or their usefulness but this would be cool to see. Rated based on identity, does the subclass do something original, efficacy, how useful is the class in its designed roll compared to other sub classes, multi classing potential.
I feel like Tactician will be top of the list.
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Suggestions for 2nd Playthrough - Turn Based
in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
Haven't played a chanter, how is the Trickster/skald built? around reposte? Starting stats/weapons?