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QuiteGoneJin

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Posts posted by QuiteGoneJin

  1. On 4/12/2019 at 2:43 AM, Boeroer said:

    Yes! You'll get 6 uses per rest which usually is enough for all encounters. If you have casters in your party you will most likely rest more often than every 6 fights.

     

    Thanks for asking, I added this little passage to the build description:

     

    Any reason "Belt of the Royal Deadfire Cannoneer" is not giving me firebrand when I click it? Reloaded a few times, tried using it when barehanded, cd gets used but no weapon and I continue fighting with whatever. 

  2. Obvious subjectivity warning. Also I couldn't see a mod sub forum but it might be a mobile issue so pre apologies.

     

    I'd like the ability to shift hotkey an ability into the buffered sequence instead of only being able to shift mouse click. If that makes sense. Would save on apm (actions per minute) and allow me to play with more smoothness and much less pausing. Is it possible to mod this however?

    • Like 1
  3. So, I am only playing on veteran and I have been using Tee Sinner's builds for Xoti/Eder/Tekehu Aloth and my MC the Gun monk hel-bleak-walker. At lvl 14+ with the right gear and AI settings I've been mostly on auto mode for combat even through the first two dlcs. I like that I do not have to micro every little thing but it feels weird to be sitting back and watching the action unfold mostly. Did you also have the same experience? How did you feel about it? Just curious. 

  4. Always liked Stardusks Mod's, he seems to concentrate on underpowered subclasses and he doesnt go overboard "fixing" them.

    https://www.nexusmods.com/pillarsofeternity2/mods/345 is the mod, basically;

    "15% Action Speed with Melee Weapons, +3 Accuracy with Melee Weapons and 10% chance to convert hits to crits with Melee Weapons.

    The new range for companion bonuses is 8 m instead of 4 m and Bonded Grief also takes hold at 12 m or more.

    Additionally as a close combat specialist the Stalker suffers a -10 Accuracy Penalty to ranged weapons."

     

    Stalkers seem like the would benifit from high might and int for longer bigger dots, tempted to go Amra Battle axe Aumaua and bear. How would you build around this mod (single class prefered but multi could be interesting too). 

    • Like 1
  5. tbh I think I recall the author removing the cost mod to his re-balancing and you have an older version that's not on the nexus, do you think that's possible?

     

    Edit: So I had to DL the Vanilla folder from the steam workshop, as its not on the nexus, or I was too dumb to see it anyway. Then go into the folder where steam puts subscribed DLs from the workshop, remove the ability file, and paste it into my override folder. Lets see if that worked. Yup, worked, what a pain.

  6. I don't think the Vanilla..... folder exists on the nexus anymore. This is all I see: https://gyazo.com/d9632dff615653e56764cf1230927fdc and the ability bundle file isn't in there. So this is what my folder looks like; https://gyazo.com/3a7594ea1c8f65d0071aec9cd1a67314 Would you have a link to the vanilla folder?

  7. On 7/29/2019 at 6:52 PM, Ophiuchus said:

    It should be in his Vanilla_Barbarian_Rebalance folder, within "poe_2_deadfire_abilities.gamedatabundle".

    I like being locked out of certain spells schools for this build but I get the appeal. This brand new Wizard subclass mod, Spellsword, looks promising: like a melee version of Arcane Archer.

    I really cant find it, are you editing a file? Is it just a dl in deadfire tweaks. Sry. lil help. 

  8. Playing a H Orlan Assassin has been fun, few questions.

     

    Early game picking off value targets and escaping was fun, I liked doing it with Amra cause the big hit and the axe dot + having something chase you with arterial strike was fun. Mid to later game how is toxic strike? All the rogue upgraded full attacks look good, which ones are traps? 

     

    If duel wielding is better which 2 1 handers, have Min's Fortune and Modwyr atm. But Amra does proc quite often and speed up so its tough to decide which is best?

  9. On 7/15/2019 at 7:04 PM, Ophiuchus said:

     

    "I like using Crushing Blow as a flashy melee finisher but the nerf to full attacks while duel wielding sours it and it requires a two-point ability investment to be decent. I use Deadfire Tweaks to change Barbaric Blow’s Rage cost from 2 to 1, making it closer to equivalent martial attacks."  

    So i couldnt see where in deadfire tweaks is the file to change barb blow costs to 1. could you help point that out for me? ty

     

    PS you might enjoy https://www.nexusmods.com/pillarsofeternity2/mods/298 wiz revision mod. for single clas wizzies you get more casts, better passives. Also not locked out of any spell types so for this build you could be an evoker with access to spells like Ciztals etc. 

  10. After reading about Warlock and Sage, spellblade etc I was super curious. how's citzals spirit lance builds after all the nerfs? kinda wanted to try warlock or sage; for example https://www.youtube.com/watch?v=5ZOPdgQWkYI but I hear these are super out of date and nerfed to oblivion, also worried about having fun till you get the lance

    Which is the most effective? Doing aoe skyward and other monk abilities looks so fun with a big glowing lance. I always wanted to make a quarter staff monk but HATED how it looked like a huge cudgel (animations) for a monk, this looks so much nicer. 

  11. Wondering, I have a 3 chanter multiclass group that I am loving, but wanna side with RDC and don't want anyone to leave, can I accomplish this, will I have to put anyone on ship during certain conversations just in case? Also looking to get Scrodeos Edge from the pirates beforehand too. Which I think takes you far into that faction also? What a balancing act!

  12. Mine:

     

    Community Mod

    https://www.nexusmods.com/pillarsofeternity2/mods/335

    rounds out a lot of edges. Love the new icons

    Enhanced user interface

    https://www.nexusmods.com/pillarsofeternity2/mods/32

    Self explanitory

    True Skald and True devoted, they needed the slight buffs imo

    https://www.nexusmods.com/pillarsofeternity2/mods/293

    https://www.nexusmods.com/pillarsofeternity2/mods/290

    Wizard revision

    https://www.nexusmods.com/pillarsofeternity2/mods/298

    my absolute fav, more casts, no lockouts, slightly more intuitive and growing benifits to single classing a wizard. 

    and finally

    https://www.nexusmods.com/pillarsofeternity2/mods/72 had a lot to pick and choose from, i liked the lower rogue resource costs, ability to have ghostheart sharpshooter, and the carnage buffs.

     

    Now what are yours?

  13. Always liked the way those spells look for wizard, and feel like ive undervalued/underused them. Any good syngergies with other classes based on using these spells? Or just combos with them, i suppose a transmuter would do well, though sadly the spells necrotic lance and fetic caress seem to be missing keywords for that build. Ie fetid caress doesnt have acid or corrode and necrotic lance is the only spell that i wish was labelled transmutation. 

     

    PS i use this mod for wizards, seems to be a LOT better then vanilla. 

     

    https://www.nexusmods.com/pillarsofeternity2/mods/298

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