Sfzrx
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This guide is not updated with the current patch, but before the patch with lvl 4 blessings and potd non upscaled content, the three 3 wraiths before oderisi simply had 0 chance to hit me, so despite low damage and health it was still very safe, goldpact knight mark giving 4 armor also helped me a lot, however I'm not sure if that's still the case, and I know the cats near aloth could be stealthed past completely, not sure if it's still doable post patch tho, haven't played recently. Looking through the patch notes, the patches didn't change too much to this build defenses wise, nerfed some deflection, but I wasn't using Gipon chest piece, so should still be able to hit the deflection cap either way, however the global + 2 armor made it so that I either have to switch to a crushing damage weapon and lose 10 global defenses for the final boss or stuck with 50% damage, I'll probably update this guide later with the dlc.
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Oh and don't bother CCing anything, or at least not on fights where it really matters because enemies have crazy defenses and you'll have very poor accuracy, besides most CC skills have pretty long recovery and cast time it's usually not worth using, and unlike previous game, bosses in poe 2 are almost all immune to hard CC effects.
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It's possible, because one of cipher's spells give 20 all defenses, in fact, inthe build I'm working on, I should have 210 deflection on inquisitor at level 20, with casita legacy chest and the athletics shield. I know you can get 200+ deflection with that op large shield, but just based on the gear OP post, i'm not sure if 160 is reachable tho. You get 20+57+21 = 98 basic deflection, 20 from borrowed instinct, you need another 42 deflections from gears. Edit: So I checked that Gipon armor, it gives u up to 20 deflections ouch Edit 2: man it's just so easy to stack deflection in deadfire. Correct me if I am wrong but from what I have read yesterday on that armor it gives Deflection only vs Disengaging Attacks, not flat Deflection vs everything. It's the enchant of the armor, not the default stats, it gives 2 deflection and 4 reflex every time you are hit in combat, stacks 10 times, but I believe it's currently bugged atm because when I tried it on the final boss I got over 300 deflection and reflex in the middle of the fight.
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When multiclassing wizard I'd say it's more about the buffs, because when comparing raw damage from spells it's simply way weaker in comparison to power level boosted tier 9s. in fact despite I'm the person who made this guide I don't recommand going multiclass wizard at all right now, because in terms of raw damage pure wizard is better and for multiclass other classes are better, there are many sources of deflection buffs in the game and you don't really need wizard's double to hit the untouchable 211 deflection line, (final boss has an attack that has 146 accuracy, in order to be untouchable you need a hatchet and 211 deflection fully buffed) , however wizard does have spell reflect, which is something other classes don't have, but I don't think it's worth it. As for the comparison between herald and arcane knight, I'm pretty sure herald is better, because chanter has unlimited resources and is pretty much immortal, while arcane knight's resources drain out eventually, although it takes very long, but using the very same attribute and item setup I would say chanter version is stronger, but like I mentioned earlier I'm currently exploring soulblade + goldpact, a build I believe that can reach untouchable status in all defenses except fortitude, and have higher single target dps than this build due to infinite buff length and accuracy/damage bonuses.
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Don't know about the logs, but when you look at the penetration on the character screen there's no bonus from the effigy. Personally I experienced no bug with Gipon Prudensco - it stops at 10 stacks... I'm curious however if Entonia Signet works for you. Entonia signet works for me but only during combat of course, and where do you even get Gipon Prudensco? I had to add it with console since asking for it's location in the unique thread didn't help.
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The spell damage is actually very bad compare to a pure wizard evoker stacking fire power levels, like, you can't even compare the two, meteor shower has ridiculous base damage and scale off both might and int, those type of wizards can probably 1 shot the final boss with empowered meteor shower or concelhaut's crushing doom since boss has low deflection, while this build's ninagauth pillars are only good for killing low level trash, this build was just an attempt of me to try the tanking concept, now that I look back wizard is probably not the best class for this setup, I'm currently working on a soul blade cipher/paladin build next using the same ideas which I think might be better than this build. As for your next question, I don't think lowering dex is worth it because you lose reflex and a lot of the final boss's attacks targets reflex, dropping resolve is okayish since theres source of deflection like the intimidate chest, but I still don't recommand it since I consider might a dump stat. In conclusion, if you like casting powerful spells then you are better off playing a pure wizard, this build is sadly very boring when it comes to fighting the tough bosses.
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Yea, armor aura's 1 armor bonus is quite pathetic anyway, I only use the aura for it's life regen, and when full hp, switching to the accuracy aura is not a bad idea.
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I chose goldpact because I don't use flames of devotion personally, since this is not a chanter build, the zeal resources are limited, can't really spam flames of devotion, and the bonus armor from goldpact makes early game a lot easier, it's actually very helpful late game too, since the armor bonus stacks with stoic steel, making it unnecessary to use ironskin wizard spell.
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