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grockj

Initiates
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Everything posted by grockj

  1. I have 2 fighters in the party I'm rocking right now on Hard, one full tank spec one two hander with some reasonable toughening though much more damage focused. Both fighters have 3 knock downs, one with clear out (the 2H user). I find that the tank is definitely good, but the 2H keeps up in damage no problem and I have a stacked Rogue in my party - definitely *not* MORE damage than the Rogue if you're just looking at strict output, but if staying power is factored in the damage consistency is huge. Having 6 knock downs per encounter is massive CC even without it being AoE; most things get steamrolled on Hard. If my front line gets broken or I'm surprised from a flank, the extra metal in the party is great, especially with those bonus knock downs to break engagement on a squishy so they can back up a few yards out of harm's way. Importantly, having things knocked down all the time prevents a large amount of Health attrition and keeps me gaming longer without having to drop camp or run back to an inn.
  2. I have not experienced the 3-4x load times you describe. To me, they seem equivalent to pre-patch; my assumption was just that certain people were experiencing extremely long load times for reasons specific to their build/install/etc and this alleviated it for them... if that were the case, since my load times were never that bad I just assumed it would stay constant for me. Odd that yours are much longer now
  3. Ok, great to know that its working properly during combat and just the char sheet is bugged. Thanks for looking into that!!
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