I agree, though I don't really mind the per encounter set up. The combat in general is better designed in POE2, but it almost completely jettisoned the unique pseudo-D&D feel that managing resources across encounters evokes. And it's a shame too because no other games really do that anymore, and because that was one of elements of the old IE games that made them feel like IE games. I thought, for the most part, that the first Pillars was moving towards the best possible outcome of implementing that while also toning down the shortcomings of the D&D style system. With POE2 they seem to have just given up on moving forward with that.