
JRRNeiklot
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Baldur's Gate: Siege of Dragonspear RELEASED
JRRNeiklot replied to Infinitron's topic in Computer and Console
Well, not every trans person has the same opinion on this topic either you know.. http://www.gamasutra.com/view/news/269735/Opinion_The_Siege_of_Dragonspear_drama_and_the_video_game_community.php Well, then why it is an outrageous surprise, that non-trans people might have different oppinions about this matter as well? *mind blown* The differing opinions are not a surprise, and I didn't even say that they were... But considering the actual content in question (three lines by the TG character, and a line by minsc) what has surprised me is how soft skinned some people are, and the extent that they will go to try and bash the game (while not actually talking about the game) and even destroy the livelihoods of the people who created it No one gives a **** about the tranny. It's the whole leftist propaganda. The line by Minsc, every line by Safana, Jaheira, Viconia, or Corwin. The refugee dialogue - hell, pretty much every line of text pushes some real world agenda and forces the player to accept the SJW opinion. Accept the poor refugees, accept the theft of your gold, it went to a good cause. I also enjoyed being called a racist. How they let one feminazi destroy such a classic game is beyond me. -
Your RPG system sucks!
JRRNeiklot replied to Halsy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Sure, but your damage output didn't scale inversely to your ability to TAKE damage. The fighter has always been the best damage dealer, outside of AOE effects. Now my fghter has to just sit there and take it up the ass while some squishy that dies from a spitball gets all the glory. May as well be playing WoW. What? No, that's crazy. Magic (and psionic users) have been out-damaging fighters and barbarians at max level for decades in D&D, both AoE and single target, and it holds true in a large chunk of western RPG's that are based on a Tolkien/D&D style setting. It's actually part of the reason 4th Ed ended up like it did; they were trying to undo decades of screwing the physical combatants and make them actually worthwhile all the way through to level 20. http://tvtropes.org/pmwiki/pmwiki.php/Main/LinearWarriorsQuadraticWizards Really? A first level fighter with a long sword and an 18 strength in D&D does 1d8+2 damage. A wizard does 1d4+1 with a magic missile. At 7th level, the fighter gets an extra attack, for a possible 2d8+2, the wizard can do 4d4+4, about even, but the wizard can only keep that up a maximum of 4 times a day. The fighter can double that output with a decent dex. You make me laugh. Until 3e, magic users were NEVER king of the hill. Sure, they have meteor swarm, but it took 2 rounds to cast and a three year old with a rock could interrupt it. I've seen that trope, and while it's humorous, it's a spheric cow. In a vacuum, wizard are very powerful, but in reality most of their spells take too long to cast to be that useful in combat. 3e did away with casting times and 4e just turned every one into a magic user. Yeah this isn't how you play D&D. And there's quite a bit of middle ground between meteors and a level one magic missile spell.... like, oh say fireball. At 7th level like your fighter it's a whopping 7d6 damage in a 40' diameter sphere. In 2e Wizards were gods. And how many times can your wizard cast said fireball? Also, a sword swing cannot be interrupted. Come play in my game. Wizards are excellent, but very far from gods, even at high levels. -
On the combat system
JRRNeiklot replied to Racooknight's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Lol, the combat is the ONLY thing good about DOS, though I admit the spells could use some work. -
On the combat system
JRRNeiklot replied to Racooknight's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There's a difference between hard and no fun. I know how the game works. I can build a party and play just fine. What I can't do is have any fun doing it. -
Your RPG system sucks!
JRRNeiklot replied to Halsy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
So how much time does a standard action take? It's abstract and never stated, because it can't be interrupted by any means other than on-going damage, or a readied action. Even then you get a concentration check that is relatively easy to make most of the time. Anyway, my point was 3e and beyond, make it really easy on casters. It is very hard to interrupt a spell. In AD&D, you can't even use your dex bonus to dodge an attack. You can't cast on horseback, nor even move 5 feet and cast a spell. If you get hit by anything between the time you start your spell and you finish it, I.E., casting time, the spell is gone. No concentration check, just gone. Casters may rule the roost in 3e, but it's not so in previous editions. In 4e, everyone's a caster. Anyway, this debate is cluttering up the thread, and I apologize for that. I'll stick to the topic at hand. -
Your RPG system sucks!
JRRNeiklot replied to Halsy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Although casting time is listed as optional in 2e, I don't ever remember it ever NOT being used. Casting time is listed in the description of every spell, after all. Admittedly, I only played 2e for a year or so before we ran screaming back to 1E, other than at a couple dozen cons. -
Your RPG system sucks!
JRRNeiklot replied to Halsy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
3rd edition spells have casting times of one action or one round, excepting maybe a very few spells. Pre 3e spells have casting times of segments. One segment is 6 seconds. This allows for interrupting spells and kept magic users from being gods. In 3e, spells are almost never interrupted because you had to ready an action to do so and you were almost always better to take your normal actions. Don't call me crazy and blame it on house rules until you've actually read the rules. Which is...you know...*not* the same thing as "doing away with casting times". I exclusively play sorcs and various types of wizards in 3rd Edition. Tracking your casting time and manipulating your actions etc. is a very important part of that game--and as a caster you have to pay more attention to it than most. Again, I have read the rules. My PHB is open and in front of me right now. You were wrong. Rather than attack me, just admit that you were wrong and that part of your argument is invalid. I haven't attacked you, and I am not wrong. I just pointed out that in PRE 3e rules (for the reading impaired, that means editions before, um, 3E), casters weren't nearly as powerful. Regardless, I wasn't talking about 3e, but since you asked...one action is not a casting time. It means it takes a standard action to use. Since it's instantaneous, it can't be interrupted without readying an action. There are FULL action spells as well, but they take no time either, they just take your action and your movement, sans a five foot step. There are a very few full round spells that can be interrupted. Mostly summoning spells. -
Your RPG system sucks!
JRRNeiklot replied to Halsy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
3rd edition spells have casting times of one action or one round, excepting maybe a very few spells. Pre 3e spells have casting times of segments. One segment is 6 seconds. This allows for interrupting spells and kept magic users from being gods. In 3e, spells are almost never interrupted because you had to ready an action to do so and you were almost always better to take your normal actions. Don't call me crazy and blame it on house rules until you've actually read the rules. -
Your RPG system sucks!
JRRNeiklot replied to Halsy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That had to be pretty cool. You have no idea. Words can't describe how cool. -
Your RPG system sucks!
JRRNeiklot replied to Halsy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's not truth. That's your opinion, which is wrong. I'm 46 and I played D&D with Gary Gygax as the dm. If they had stuck to ANY edition of D&D before 4th as inspiration, the game would have been wonderful. Why they stuck to the least liked version of D&D EVER as a template is beyond me. -
Your RPG system sucks!
JRRNeiklot replied to Halsy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Uhh. Here, have two level 10 fighters. Now go fight Firkraag. Good luck. Here, have a level 10 wizard and level 10 cleric. If it takes you more than 6 rounds or so and you're taking damage, you're doing something wrong. Wizard gets one shotted (two shotted with stoneskin) and cleric stands there useless for a while, then dies. The fighters will last a bit longer, but same result. If you're killing any dragon, other than a hatchling, with 2 level 10s, the dm is handing it to you. Protection from fire and stoneskin will only last so long. You have to actually hurt the dragon. -
Your RPG system sucks!
JRRNeiklot replied to Halsy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Depends on the situation. For AOE, sure. For save or dies, yep. For single target. not even close. And after spell level 3 or 4, casting times for most spells are so long, those spells only get cast in optimum circumstances. I wish I had a dollar for every time one of my casters tried to cast a high level spell just to get it ruined. Example: Wizard begins to cast Bigby's grasping hand. Initiative, wizard rolls a 6 (the best possible result), bad guy rolls a 1 (worst possible result). Wizard adds casting time (7 segments) . Bad guy adds weapon speed of a +1 dagger (1). Bad guy goes first, wizard's spell is interrupted. The wizard has to actually roll a 4 or higher just to get that particular spell off in the same round he started it. It's so easy to disrupt, it's not even funny. The wizard can't even use his dex bonus to dodge an attack, that alone will ruin the spell. This trope of wizards ruling the roost is perpetrated by people who never played the by the rules.