I'm abit concerned about chanes to Chanters coming in 2.0. Namely due to two factors:
The Off-tank Summoner type character is a fairly popular way of building a Chanter. It sems to me that the hit to deflection from the Perception change will affect off-tanks more than pure-tank fighters due to the more limited ability of off-tanks in general to boost their deflection.
So it seems that 2.0 will bring a possible reduction in Chanter defense.
Invocations having a duration would indicate a limit on the lifespan of Chanter summons. For most Chanter off-tanks types, their summons are a huge component of their damage potential and all-round usefulness.
So it seems that 2.0 wil bring a possible reduction in Chanter damage.
I'm not sure I understand why these changes are being implemented. Are Chanters that powerful that they require doublehit reductions to both damage and defense?
I'm also curious as to how long these summon durations actually are? Can anyone using the beta client post on these durations?
Are there any compensating feats, talents, skills or mechanics? For example, having say, a 30sec cap on summon lifespan, but allowing more than one summon out at a time would possibly be compensatory, or having a feat that made the summon combat-long would be non-ideal but still not quite as ardous.