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Tetsu

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  1. Also I've seen maybe a bug with Fractured Volition in Polishing Mod. For some reason Enfleebled stays for an infinite duration. So hit 100% Crit with very high accuracy and Enfeebled you always have +145% Duration (50% Enfeebled + 50% Crit + 45% Resolve) with flat 10 Int, with 30 int you will have +245% Duration (+ Power level of the Spells). So then about +300% Duration and +100% Damage (Takedown combo). SC Ascendant don't have Takedown combo but can do triple the damage with out it.
  2. So can reach very high Accuracy with Ghost Heart / Ascendant: Accuracy: 20 Start 57 Level 25 Perception 10 Nature's Resolve 2 Sagani 5 Helm 5 Amulet (vessels) 3 Gloves 5 Potion/Drugs 10 Marked Prey 10 Stalker's Link 10 Survival of the Fittest (only <50% health targets) 20 Borrowed Instinct 20 Hunter's Fang (vessels) 10 Accurate Empower 10 The Empty Soul (vs Will) 5 Pet --- 172(vs all) to 227 Accuracy (max) Debuffs: Deflection: -10 Recall Agony -5 Secret Horrors (Frightened) -10 Eyestrike (Flanked) -10 Silent Scream (stunned) -10 Pikes Modal (not worth) --- -45 Fortitude: -10 Secret Horrors/Fractured Volition -10 Mind Plague -25 Morningstars --- -45 Reflex: -16 Borrowed Instinct -10 Eyestrike (Blinded) -10 Mental Binding (Paralyzed) -10 Silent Scream (Stunned, only with Community Patch) -25 Flails modal --- -71 Reflex Will: -16 Borrowed Instinct -20 Recall Agony -10 Secret Horrors (Frightened) -10 Mind Plague (Confused) -25 Club modal -15 The Willbreaker (5 stacks) --- -96 Will So you can reach an accuracy about: 217-272 vs Fortitude 243-298 vs Reflex 278-323 vs Will So 100% Crit vs all enemies including Megabosses.
  3. Another combo (Polishing Mod needed): Hunter/Cipher: Fractured Volition inflicts Enfeebled (+50% duration) Takedown combo + Disintegration Crit (200+ accuracy) + Enfeebled = 3000+ damage SC Ascendant can reach about 8000 damage in 45 sec with: All the combo bellow (without Takedown combo) + Soul Ignition + Death of 1000 Cuts + Antiphatetic Field I would like yo make a solo build of it but I don't know how to survive.
  4. Thank you so much for all your suggestions! I think both ideas could be really good for a RP build and also be able to complete the game in PotD. I'll try them both later. For now, I've just created a build following the idea of Kaylon as a Steel Garrote/Bloodmage and I think is really good. I've also made a custom portrait of him If you want to make a run with Elric I can share with you guys the portrait.
  5. For sure it will be easier to do PotD solo with Steel Garrote/Bloodmage, but I don't like the combination with Bloodmage because the class doesn't have something to increase the effectivity of a Two-Hander build, is better to just spamming spells instead of using the sword. I think it will be better a melee class. As you can see in the link, he has supernatural strengh and speed and he also sometimes use a powerful spell, but not as a caster. That's the reason because I though a combination of Soulblade (heavy hit raw damage and + 20% Raw Damage with Bitting Whip) and he can cast Cipher spells sometimes, like Recall Agony, Disintegration, Fractured Volition (Enfeebled with the mod, so +50% duration of debuffs and DoTs)... etc. Devoted is to increase his speed (Mob Stance + engagements+Armored Grace) , accuracy, damage and the most important: a way to survive with healing and better defenses. I prefer a build using Voidwheel hitting like a truck and at a very fast speed instead of WotEP and Offensive Parry. Maybe Steel Garrote/Soulblade or Bleackwalker/Soulblade could be nice too (more armor, maybe better healing but lower damage/dps and lower attack speed) The hardest hit could be Trickster or Streetfighter/Soulblade, but the combination lacks of attack speed and a way to survive solo. In my experience is better to stack armor and healing instead of deflection. But Elric is right, there are no summons with this build
  6. I've tried a SC Priest of Berath level 20 with console command and if you don't use level 8/9 AOE Spells, he can't kill 4-5 cre_tigers with just using Voidwheel/Sanguine/Berath Greatsword (with max disposition) and a Mythic Blakened Plate armor with all the priest buffs applied. Incarnate seems really disappointed including with all the priest buffs applied. So at the end he will be using all the time AoE damage spells like other SC Priests, instead of using a Greatsword and sometimes a spell. You are right Kylon, I need a build not just similar to the Elric character, but also that could be able to do PotD upscaled solo.
  7. Hehehe is good to know it!! You are doing a really nice work with the mod, I'm enjoying it! How good is Berath Incarnate spell with the mod? Do you think is powerful enough to compare with the Elric God summons?
  8. It could be a posibility, but SC druid or multiclass with other class? If you see the link, you can see some of his powers are similar to the cipher powers. Another posibility could be SC Priest of Berath. You can summon a Greatsword and use the Incarnate skill. Also he has "immortality (Type 1)" (Barring Death's Door), he can resurrect (Resurrection, not needed because Solo), there are some elemental spells... etc. Or maybe Priest of Berath/Druid. The problem is that thanks of the drugs and his sword he has: "Superhuman strength, speed, agility, durability, and endurance, immortality (Type 1), resistance to various poisons and diseases". The abilities of Priest and/or Druid are not focused on that. Also, I would like to make a build for PotD upscaled solo (not megabosses).
  9. Which class? The only one that maybe fits is Priest with Incarnate Skill, but is a level 9 spell. Maybe the summons of a Chanter, but the problem is that I'm not seeing him chanting. Figurines could be a posibility, but they are not very strong.
  10. I would like to make a build of Elric of Melnibone from Michael Moor****'s books for RP and PoTD upscaled solo with Berath Blessings (not neccesary Megabosses). It will be nice if you can share your thoughts to make a fun build. I would appreciate if you would detail everything about the race, stats, equipment, skills, abilities, etc. You can see some information about him at this link: https://outskirtsbattledomewiki.com/index.php/fictions/5337-character-profile-elric-of-melnibone As you can see, he has a lot of powers that fits differents classes and is difficult to make a build around him. My first thought was a Devoted/Soulblade with Sanguine Greatsword/Voidwheel/WotEP, high Alchemy using drugs and the Cipher Powers. Race: Pale Elf (you can customize the look very similar with white skin and hair and red eyes and sickly) Stats(with BB): 18/9/18/18/18/9 / 18/6/18/21/18/9 / 20/5/20/20/20/5 Devoted + Cipher = +3 Penetration, so you can reach: 12(Mythic) + 3(Devoted/Cipher) + 2(Potion/food) + 1(Flanked) + 2(Body Attunement) + 1(Blackened Plate Armor) = 21 Armor Penetration. I would like to make him as fast as possible (more fun) with Mob Stance, Armored Grace, Pet, Equipment and Consumables. He also have a very powerful ring, but I don't think there is any that powerful. Thanks for your suggestions!
  11. Draining Touch is so nice!! I've just tested it and it hits really hard (targets will). You can use club in the offhand to lower will defense by 25 with modal. Umm... thinking about a Pale Elf Bloodmage vampire build :P. Didn't know yet the best multiclass that could boost Draining Touch to the max. I think fighter could be nice because you can use Clear Out to attack all enemies with Draining Touch and use Mob Stance when killing enemies :). Also you can increase penetration with corrode spells with the wizard talent.
  12. Could you stack +50 from cape +50 from hood and +15 from sword because they are items? I thought that buffs from items will be considered as spells, and active spells with same description didn't stack. If you are right, is a really nice find! You only need a way to increase the duration of that buffs for last the entire fight with Dorudugan, maybe with WoD and Magran's Belt as we said, but if you find another way you didn't need to be a wizard because the items by itself gives you enough deflection, maybe Rogue for riposte or as Boeroer said a Soulblade and the build could be a lot more fun to play.
  13. I've thought about spells to reduce accuraccy of enemies and for sure I'm using them with lower enemies so I can use better weapons/spells/equipmemt and kill them faster (more fun), but with Megabosses is really hard to hit them with spells, that's the reason because I tried to increase defenses by myself. Wizard can increase deflection by 70 so Soulblade without landing Borrowed Instint or other spells is 70 deflection lower.
  14. I thought about Entonia Ring but is only 1 enemy, but with you idea of the Belt of Magran's Chosen it could be more The problem with dagger is the damage you will deal. Don't know the mechanics of Bronlar's shield. If you go near death and then go up to full hp the deflection will be again lower than at near death? How can I use both pets if I'm going solo? Anyway with the Magran's Belt+Entonia Ring + pet I could reach 236 def, almost 239
  15. My initial idea was to build an inmortal Arcane Knight with Whispers of the Endless Paths with enough deflection and defenses that all enemies will miss you and you could counter them with the upgrade that gives you +4 def (against melee attacks) and counter attacks that miss you. A good mix about damage/defense but more focused in defense. With wizard spells I can get up to 231 deflection without a shield for a very limited amount of time (arcane veil): 269 -37(cadhu) -5(gladiator) +4(Whispers)
  16. 269 deflection: 20 start 57 level 15 paladin 12 res (start with BB) 10 food 7 bracer 7 cape 10 armor (casita) 2 res (neck) 1 res (boots) 2 ring 2 ring 12 shield 10 shield mythic 6 shield (talent) 9 shield (cadhu) 2 eder 10 res (no rest) = 35 total res without Inspiration 5 sword (gladiator) 199 def + 40 Mirrored Image = 239. + 10 veil (doesn't stack)+ 20 safeguard = 269 You can use pet with 2 resolve but you already have 35. With warrior instead of paladin will be 11 less def (15 paladin passives - 4 superior deflection), with lower armor (+4 gilted enemy) and not unlimited regeneration. 5 def from Warrior stance also doesn't stacks. How you can reach 310 def?
  17. Thank you so much guys! You have a lot of ideas that could work. Nice find with the Magran's Chosen belt! I think it could work to extend WoD duration. Also it could work too with Tactician/Bloodmage or Shroud of the Phantasm to trigger Brilliant Inspiration. I will do more tests with them. I don't know how you can reach 310 def, I’ve used everything that I know in the game to get to 269, maybe I'm missing something? If you can go to that level, maybe I could other items to increase regeneration or something to increase damage
  18. Hi guys! I've been doing some testing about to make a character that can tank Dorudugan Megaboss and kill him in PoTD upscale solo. His accuraccy is 164 so you need 239 deflection to avoid all attacks and it's possible to permanently have that deflection without casting all the time wizard spells, the only wizard spell you need is Wizard's Double, because you can reach to 199 deflection with equipment, stats, passives, all the no rest bonusses... Wizard's Double will last forever if you never get hit. There are some problems: - You need every item that can raise deflection in the game, including Gladiator's Sword (+5) to reach 199 deflection. With that sword, will be a looooong fight (about 15% to hit), including avoiding the meteors that heals him. - He can hit you with a spell that targets fortitude instead of deflection (I think cleave, that lowers 15% hp) and you will loose Wizard's Double, because I didn't find a way to raise deflection, fortitude and reflexes up to 239 (reflexes nearly 239 with wizard spells). - You can go up to 269 deflection with other wizard spells (arcane veil, safeward) I thought about to forget all about to try to permanently have that numbers and lower a bit with a better weapon like Animancer's Blade and spam spells with Bloodmage. The problem is Bloodmage have -15 to all defenses when target is bloodied and you need also to harm yourself to get back the spells + the damage of the megaboss... I don't think I could survive only with exalted endurance and Bloodmage regeneration. I thought about a solution: using Wall of Draining to increase duration of spells and recast it with blood sacrifice, but with only 1 enemy, the duration didn't increase. Maybe they stack if I cast more than 1 at the same time? The idea is to have all the Wizard Spells active for unlimited time. With other enemies you can be stand still with Whispers of the Endless Paths and counter all attacks to enemies, because they always miss. Any clue to make the perfect tank?
  19. Thank you guys for your responses I've made a simple quick but maybe wrong maths and I think I could reach about 130-140 accuraccy with Deception spells plus if they land, the enemy's Will could be decreased by about 70 (with club modal included) and resolve by about 15. That's about 200 accuraccy total. Belranga has 222 Will but the problem then is to land fortitude based damage spells I'll do some more tests with this class. It would be nice if you could cast Whisper of Treason on enemies without leaving stealth. Don't know if is possible using +20% range of Beguiler + 20% of talent and high stealth (not for megabosses). But I don't think so. Maybe could be possible with multiclass Ghost Heart? Ranger abilities will be only the ones that increase pet survavility, your accuraccy and reload time. But enjoy more the idea of a pure caster.
  20. Thank you Boerer for the response. Do you think is possible to complete the game including Megabosses? Any advice about stats, equipment, skills, spells...? I've tried to change Res up to 20 (10 more deflection at start) and I'm a little less fragil, but not much and I'm thinking about if later 20 Res instead of 10 will be noticiable. I prefer to cast as fast as possible spells with lot of accuracy and duration. Another option could be 18/8/18/18/18/10 (with BB) for more damage and better fortitude for the spells that targets fortitude.
  21. Hi guys! Do you think is possible to complete all the game including Megabosses with a single class Beguiler on POTD solo? I enjoy the idea of a pure caster casting Deception spells for CC and focus gain and then using damaging spells. I've tried to use the following stats: Pale Elf Mig 8 (10 BB) Con 6 (8 BB) Dex 18 (20 BB) Per 20 (22 BB) Int 18 (20 BB) Res 8 (10 BB) I've tried to use dagger (modal) with shield but I have problems with survability at the first island, don't know if later will be easier. Could you please recommend me how to build the character? Stats, equipment, spells, skills... Thank you so much
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