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Gary1986

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Everything posted by Gary1986

  1. Well since perception is changing with the new expansion, I was wondering if things like that will be compatible. Will perception in my saves automatically change once the expansion comes out?
  2. I'm thinking of starting a new game, getting to act 2 and then waiting for the expansion and update. My concern is that saved games wont be compatible. If a dev can clarify this question id be really grateful.
  3. Can you hold a gun with a shield? I didn't know that. Does that mean a pistol is one handed then? If I took one handed style while using a pistol would it work?
  4. Cheers for all the replies. I was thinking, would the rogue be good with a small shield?
  5. When the expansion comes out ill get to use a rogue (I only use the ingame characters) my question is, is a pistol a good weapon to use on a rogue? I'm thinking of making my rogue a range character due to the low deflection and DR rogues have. Just incase I change my mind about going range, can a rogue soak up the dmg and hold there own in melee?
  6. Is unarmed combat affected by two weapon style? Or one-handed style? An off topic question: If i have a weapon that has a 9 DR Bypass, do i need Penetrating Shots?
  7. If a weapon is soulbound, will I be able to choose what class it is soulbound to? Or is the class already set it stone/pre chosen? Can somebody give me a rundown on how the soulbound weapons will work. Will soulbound weapons be extremely better than non soulbound weapons? Or will non soulbound weapons still be viable?
  8. I was watching a video online and it looked like the dude somehow made his character auto use knockdown during fights. Is this possible? Or was I just seeing it wrong
  9. Nice one. Ive noticed that on certain days I get some things different than what the list lists.
  10. On my ranger I'm unsure on what modal to use. The weapon im using is a hunting bow.
  11. Ah First I'll point you to this thread, where I make a request to improve Hold the Line, and also ask a very similar question. To (sort of) answer yours, technically there is no aggro system in PoE in the sense it is implemented in, say, WoW. In other words, an enemy's decision to attack a given party member, AFAIK, has nothing to do with how much healing or damage they have caused. I vaguely remember reading that some enemies will tend to prefer attacking the member with the lowest DR, but I have long since forgotten where I read this or whether the source was reliable. I would like to better understand what goes into an enemy AI's decision about who to attack, or whether it's just random. Now, as I relate in a subsequent comment to my thread, I've found that most enemies will stay on the tanks equally well regardless of the tank's engagement limit, as long as the tanks start the fight some distance ahead of the other party members. I like custom formations for this. It seems to be only a minority of enemies who will choose, for whatever reason, to break free and hit on a ranged member. It seems to be more common for an enemy to switch targets to a melee DPS than to a ranged. So, to answer your question the best I can (or anyone but a dev can AFAIK), Hold the Line and the Guarding bonus on certain weapons both seem to be of little or no defensive use, currently. In practice, if you are building for the current build of the game, I would not take Hold the Line or consider Guarding when choosing weapons. But, if you want to help me get a dev's attention for an answer and/or improvement, that'd be cool :D. Cheers for the info. So would i get more benefit from putting my talent point in the one that boosts deflection +5?
  12. So how many modals can one character activate at once? Two? Or does it just apply to those two modals?
  13. Well i dual wield Flails on my main (one of the flails has a 1.2 attack speed bonus) Also my crit rating is around 1 in 4.
  14. My question is, which is better/does more damage/more useful. I also have another question (Ill post it here so i dont have to make another post) The talent Quick Switch mentions it reduces the time between spells in grimoires. Does that mean when you cast 1 spell, then cast another completely different spell, it reduces the load up time when switching spells during combat? If so, does that mean its a must have for a wizard?
  15. Even if they revamped the crafting system so you had to collect recipes/go to a forge etc etc, it would still be nice to be able to overwrite the enchantments
  16. Quick question. Will we be able to equip armor/accessories on the Devil of Caroc?
  17. If my helmet had a crit damage multiplier on it, and i had the talent the merciless hand (which is a crit multiplier) would they both stack?
  18. My ring Snerf's Folly has disappeared. I'm not sure how or why, but one moment Eder had it equipped and the next minute it has gone. Anybody else have/had this problem? Quick Edit: I think the problems lays when you remove a character from the party who has it equipped.
  19. Quick question. Does the Gunner Talent speed up the reload of Crossbows? Or just guns? Quick Edit: So i dont have to make a new thread, does Two Handed Weapon style talent also apply 15% damage to guns/crossbows? (considering they are technically two handed.
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