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Posts posted by Aarik D
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(EDIT) Updated this post with Systems Changes, Known Issues, and fixed formatting
Ahoy Backers and Watchers!
Get ready to set sail and venture into glory! We're happy to announce that we have a big update happening for the Backer Beta! We are now introducing Ship Combat, Crew Members, Items, and Enchanting/Crafting into the beta! As always, we would really appreciate on getting as much feedback as possible and have fun!
Please note that older saves will not work on the latest patch! Apologies for the inconvenience.
NEW CONTENT
Ship Crew - Crewmembers specific to Ships and Ship Combats have been added to the Backer Beta! Ship Crew will manage your ship and man specific roles during ship combat, so they're essential to your seafaring adventure. Proper crew management is the key to an effective crew. Ship crew is accessed through the Ship Management [H] Menu.
Ship Items - Items to aid you in combat such as cannons have been added to the Backer Beta as well. This includes components to the ship, as well as Food, Equipment, and Cargo. Ship Items are also accessed via the Ship Management [H] Menu.
Ship Combat - Ship Combat has been added to the Backer Beta. Ships will now sail around on the world map and can attack or be attacked by your ship. Clicking on any ship will allow the player to engage in Ship Combat in our unique Ship Combat system. We would love feedback on this!
Enchanting/Crafting - Enchanting and Crafting system has been added! You can access Crafting from the Inventory Menu, and with the correct recipes will be able to craft specific items to aid you in game.- Enchanting will be possible with unique weapons, and Right-Clicking on any item that is able to be Enchanted will display a button that will give access to the possible enchants available
Inventory on World Map - A quality of life change we hope you all will enjoy, Inventory is now accessible when on the world map. This is something we feel will benefit the player greatly as you travel on land or sea!
SYSTEMS CHANGES
General Changes:
- Very Fast, Fast, Average, and Slow Recovery times have been increased by 1s each
- Slow and Very Slow Cast Times have been reduced by 1s each
- Dual Recovery bonus has been reduced from -50% to -30% Recovery
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Armor Recovery Penalty changed across all three armor types
- Heavy Armor changed from 67% to -38%
- Medium Armor changed from -82% to -45%
- Light Armor changed from -50% to -30%
- Whisper of Treason’s Duration has been doubled (10s -> 20s)
- Wounding Shot has again been reduced, now from 33% damage per tick to 20% damage per tick
- Flames of Devotion has been reduced from +50% burn proc to +30% burn proc
- Lightning Strikes has been reduced from +50% shock proc to +30% shock proc
- Assassinate Critical Hit damage reduced from +100% damage to +50% damage
- Very Fast, Fast, Average, and Slow Recovery Times have been increased by 1s each
- Slow and Very Slow Cast Times have been reduced by 1s each
- Dual Wield Recovery bonus has been reduced from -50% to -30% Recovery
- Beckoner now also reduces summon duration by roughly (~25%)
- Many chanter summons that had base durations above 30s have had their base duration reduced
- Armored Grace has had its effect halved, because of how Armor Speed factor functions, this equates roughly to the following:
- With Heavy Armor: Was -67% of Armor Recovery Penalty, is now -38% reduced penalty
- With Medium Armor: Was -82% of Armor Recovery Penalty, is now – 45% reduced penalty
- With Light Armor: Was -100% of Armor Recovery Penalty, is now -65% reduced penalty
- Berserker Frenzy Hit to Crit bonus reduced from +50% to +30%
- Marked Prey now only provides Accuracy, reduced from +15 to +10
- Sworn Enemy now only provides Damage at +20%
- Thrust of Tattered Veils damage reduced down to 10-18
- Almost all Slow and Very Slow cast speed spells that dealt direct damage have had their damage increased by roughly 30% (pulse effects were mostly omitted)
- Corpse Eater and Flesh Communion now state that the barbarian must consume "deceased" corpses, unconscious does not suffice.
- Ascendant has been redesigned to "Ascend" at maximum focus, which causes all cipher powers to cost 0 focus and gain bonus power level until the effect fades, at which point the cipher will fall to 0 focus.
- Race tooltips in character creation should no longer display missing strings.
- Power Pool now has a glossary entry that matches the Power Pool tutorial.
- Paladin's Glorious Beacon (and its upgrades) now has a base duration of 8s (up from 4s)
- Considerably increased the duration of the debuffs from Barbaric Yell and its upgrades.
- Mule Kick's Discipline cost is lowered from 3 to 2.
- Hobbling Shot's Hobble effect increased to 10s base duration.
- Evasive Fire now uses the Strength Attribute for scaling.
- Ranger's Predator Sense damage bonus increased from +20% to +50% on target's with DoT effects.
- Strike the Bell and its upgrades are reduced from 3 guile cost to 2.
- Torment's Reach now uses Strength to calculate damage.
- Priest's Halt duration raised from 10s to 15s base.
- Devotions for the Faithful will now roll against Will defense for the hostile portion of its attack (previously wasn't rolling defense)
- Priest Prayers and Litany spells can now be used on Charmed or CC'd party members to counter affliction effects.
- Her Revenge Swept Across attacks are no longer Slow Recovery and have the same penetration as the base ability "Thrice Was She Wronged"
- Lowered the base duration of Paralyze and Frighten on "At The Sound of His Voice the Killers Froze Stiff" from 8s to 6s.
- Reny Daret's Ghost Spake and its upgrade have had their debuff durations increased from 12s to 15s.
- Doubled the Disengage Accuracy penalty on "The Fox From the Farmer Did Leap" phrase, from -10 to -20.
- Aefyllath now is restricted to weapon attacks only.
- Cipher's Mind Wave Raw Damage increased from 8-10 to 10-15.
- Amplified Thrust damage increased from 16-24 to 30-38.
- Soul Ignition base damage per tick raised from 14 to 16.
- Brutal Backlash's base damage increased from 12 Raw to 20.
- Cipher "Keen Mind" passive now grants more focus at the beginning of combat, from +5 to +10.
- Autumn's Decay initial damage increase to 20-28 Corrode to differentiate it more from Touch of Rot.
- Round shields and Heater shield icons hooked up.
- Nature's Balm base duration lowered from 18s to 15s.
- Form of the Delemgan now uses a Stride Mult rather than deprecated additive movement, set at (+25%).
- Form of the Delemgan typed AR bonuses lowered from +8 to +6.
- Cleansing Wind's base heal value increased from 28 to 48.
- Deleterious Alacrity of Motion self-damage lowered from base 8 to 6.
- Confusion's base duration increased from 20s to 30s.
- Arkemyr's Wondrous Torment base duration increased from 10s to 30s and cast time reduced to Average with Average Recovery.
- Form of the Helpless Beast base duration increased from 10s to 15s.
- Ninagauth's Bitter Mooring's base damage lowered from 18-22 per tick down to 8-10 and the duration lowered from 15s to 12s.
- Ringleader's Charm and Dominate increased from base 10s to 20s.
- Puppetmaster and Ringleader are no longer combat only.
- Tactical Meld is now combat only.
- Carnage's damage attribute is now Strength.
- Beckoner summons now mention in their stat blocks that they are increased in summon count due to Beckoner.
- Strike the Bell and its upgrades now all properly apply their effects and also gain the inherent penetration bonus. Also added custom strings so this reads more cleanly.
- Wrath of the Five Suns is now shown as an upgrade to Sworn Enemy on the talent tree and Sworn Enemy is not removed.
- Lingering Echoes now uses a custom string for its numerous bonuses.
- Hunter's Instincts now references the new Graze changes.
- Bleeding Cut, Destructive Channeling, Wild Mind, Ascendant, and Mage Slayer effects all have custom strings to be human readable.
- Call to Slumber now uses a unique "Asleep" affliction and no longer refers to this as "Unconscious".
- Conjure Familiar now only mentions summoned creatures in the stat block, so there should be no more confusion about what kinds of creatures it summons.
- Conjure Familiar bonuses have all been tuned up. (more tuning coming)
- Unarmed Proficiency has been created and should be available soon, (Pending a code change with weapon proficiency restrictions) - It will be auto-granted to everyone.
- Withering Strike, Perishing Strike, Toxic Strike, and Mule Kick all have 25% bonus damage and it is visible on their stat block.
- Druid Fury no longer references Regeneration as a keyword and will only reference "Rejuvenation".
- Mage Slayer now actually gains their "Spell Resistance" rather than the temp spell defense bonus.
- Stag Carnage, Shattered Pillar, Wild Leech now all have human readable strings.
- Maura Tentacle no longer has a recursive loop on its immobilize on hit effect.
- Unbroken subclass string now clearly mentions "Shield Mastery".
- Brand Enemy now properly ticks damage again.
- Evoker "Echo" effect reduced from a 30% proc chance to 15%.
- Fury Druid Storm's Rage now benefits from Fury's passive penetration bonus.
- And lots more...
KNOWN ISSUES
- Ship management 'Voyager' Ship Name is a Missing String
- Veen combat has multiple NPCs without equipment (happens after boarding them)
- Helmsman is not placed correctly on the ship deck
- Healing the Boars in the encounter can be attempted by all character with incorrect abilities
BUG FIXES
Thanks to all you wonderful gamers providing tons of feedback/bugs. We have been able to address those tons of bugs over the past month; here are some of the highlights. Be aware that the following list contains possible spoilers to some Backer Beta content for Pillars of Eternity 2: Deadfire.
General Issues:- (FIXED) Quicksaving and Loading on the World Map causes Character Portrait to change
- (FIXED) Gains 3 levels per multiclass rather than 2
- (FIXED) Chat Scroll bar is reversed
- (FIXED) Interacting with the Windswept Shrine
- (FIXED) Monk Shattered Pillar's Wound ability is not clear to the player
- (FIXED) Desert Wurm Hatchling active effect displays twice in Character Sheet
- (FIXED) Desert Wurm Hatchling has the incorrect icon
- (FIXED) Killing Broodmother and Himuihi triggers a Quest Failed pop up
- (FIXED) Vektor has multiple duplicate barks after completing Poko Kohara
- (FIXED) Post level up skills are incorrect from what character spent in level up
- (FIXED) Battle Axe modal has temp descriptions in status bar
- (FIXED) Blunderbuss modal has temp description in status bar
- (FIXED) Godlike Body time has Temp description in Character Creation
- (FIXED) The Edit Grimoire button has been changed to View Grimoire
- (FIXED) Resting on a mat in Tikawara shows an inn cutscene
- (FIXED) Rod's Blast Weapon modal does not grant any bonus
Class Specific:
- (FIXED) Ghostheart subclass has some abilities that don’t work on level up
- (FIXED) Corpse Eater and Flesh Communion now state that the barbarian must consume "deceased" corpses, unconscious does not suffice
- (FIXED) Chanter Troubadour ability has missing strings
- (FIXED) Druid shapeshift forms have incorrect attack icons
- (FIXED) Multiclass characters can spend their additional point on one class
- (FIXED) Trickster subclass does not learn Dazzling Lights inherently
- (FIXED) It is possible to avoid the Devoted subclass penalty
- (FIXED) Druid's Storm Rage ability is missing Penetration bonus from Fury Subclass
- (FIXED) Nature's Resolve buff does not show the correct icon
- (FIXED) Get Over Here's ability has [TEMP] text in Character Creation
- (FIXED) Ascendant's Soul Whip does less damage when not at max focus
UI:
- (FIXED) Portrait and Voice set integers are very dark on the Character UI
- (FIXED) Characters can appear extremely large in the UI. It is hilarious
- (FIXED) Character Creation portraits are misaligned for the first row
- (FIXED) General Companions have a Wants to Talk icon that does not fire any dialogue
Spells and Abilities:
- (FIXED) Essential Phantom is casting an empty character model or bugged character
- (FIXED) Reflexive Mirror trigger can duplicate pets
- (FIXED) Arcane Veil causes weapon model to go missing
- (FIXED) Living Surge is not clear to user
- (FIXED) Reverse Pickpocket has no difficulty
Combat:
- (FIXED) Concelhauts staff uses modal damage.
- (FIXED) Summoned Weapons appear to be missing some bonuses for weapon types
- (FIXED) Dual wielding Pistols does not reload as intended
- (FIXED) Corrosive damage is calculating incorrectly
- (FIXED) Swapping Modal allows for ranged weapons to have no recovery reload time
- (FIXED) Skeletal Sorcerers are attacking themselves in Engwithan Station
- (FIXED) Concelhaut's Parasitic Staff model disappears in combat
- (FIXED) Skeletal Enemies are not weak to Crush damage
- (FIXED) Engwithan Titan has very low deflection.
Linux:
- (FIXED) LINUX - Character Creation appears when loading or re-entering Tikawara
- (FIXED) LINUX - Encounters do not disappear
macOS:
- (FIXED) MAC - Game will no longer crash on launch
- 18
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Alright, so there is Standard, Deluxe, and Obsidian.
I have "Premium" Digital + Pillars II DLC. I guess that means I have the Obsidian Package? This is going by the original backing schemes.
Or is Premium a back thing unto it's own? Because I thought that backers would have unique bonuses not in any of the release packages.
Backer items and Pre-order items are separate.
So Backers will be getting Fig rewards as well as the pre-order items!
For those who are only purchasing by pre-order will only get those 3 items.
- 9
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Hail Watchers!
We just wanted to inform you all that we will be closing off the Backer Portal to new pledges on January 24th, 2018 at 11:59 PM PST. If you haven't redeemed your Fig pledge, no need to worry, you can still finalize your order!
We'd like to thank you all so much for the support you have given us, this game wouldn't be possible if it wasn't for your passion and generosity. We look forward to seeing you guys in Deadfire!
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I've got the sane problem swell. 1st of all I bought the game via Steam and played on windows os. All my save has been saved in steam cloud. Now I bought iMac with high Sierra 10.13.2 and installed Steam there. Launched the game via steam and there is no saves. Checked everywhere. They are not synchronised. Please help.
Hey n19htz,
Unfortunately the Steam cloud does not work cross-platform for Pillars. If you still have access to your Windows PC, you can manually transfer the saves over via email, online storage, or thumb drive.
Hope that helps!
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Hey Dracco,
Typically when save files goes missing, its due to a anti-malware software preventing the game from reading the sames. Just disable or update your software and that should work.
But if you save files are going complete missing (C:\Users\username\Saved Games\Pillars of Eternity) Then we have never heard or seen that before. Do you recall doing anything to your computer during the time you last played and the time you booted up the game that could have caused this?
Thanks.
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Hail MrH!
Could you please post up your computer specs and your output log?
Have you tried verifying your game files by any chance?
Thanks a bunch!
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Hey,
i did verify integrity of game files but the game still crashes during the startup.
Hey Julius and amazingxmovil!
It looks like your game is running of the intergrated graphics card. Please make sure that your graphics cards are updated and run your PC Performance on High Performance to ensure you are using your Nvidia card.
Hope that helps!
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Hail Sumerset!
Since you have deleted all previous saves, the only way to get out of the pit would be to use console cheat commands.
Open up the console and type "iroll20s" without the quotations and then hit F11 and you can teleport out of the pit.
Then open up the console again and type ReactivateStronghold to regain assess to the stronghold, since it was disabled going down the pit.
Hope that helps!
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Wow, you guys are absolutely amazing! Love everything I'm seeing here! Keep it up!
- 10
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- Popular Post
Greetings friends!
We absolutely love what you guys are doing with creating your own watercolor portraits and we want to help out!
Our amazing and talented Matt Hansen created a PSD doc with instructions on how to create a watercolor portrait to match the style of the game! We've also included the texture as a separate file in you aren't using Photoshop.
Enjoy!
- 69
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Just to make sure:
Patch 3.08 is coming to GOG as well, correct??
Correct, it typically takes a few days for GOG.
- 1
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Hey you bunch of faithful gamers,
We decided to slip one more patch in! The patch will be available on the Beta Branch of Steam for a few days. Please jump in and let us know what you think. The patch will go live soon after that.
Patch contains;
- Fixed an issue with the Company Captain's Cap confusing party members when they cast a buff/heal spell.
- Realized we went a little overboard on the Deadfire Uniforms. We knocked the defenses they granted from +20 to +9.
- Added optional analytics. This is just simple data collection (where parties wipe, which classes players choose, etc....). A pop up will trigger as soon as you launch the game after patching, asking 'would you like to enable analytics.' We'd love it if everyone did, but feel free to just click 'no' and forget it ever happened.
Hail Watchers!
The Beta Branch has been pushed to the live branch and is now live on Steam with the fixes above!
Cheers!
- 4
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Hail Stabbingwest!
I have responded to your email! Apologies for the lateness, we were off on vacation break!
Cheers!
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Greetings friends,
We have spoken with Paradox Interactive and they have told me that the issues should now be fixed.
Please check your installation folder where Pillars is installed and you should find your loot there!
\Steam\steamapps\common\Pillars of Eternity
Keep on rocking!
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Greetings Watchers!
Thank you all so much for participating in the Backer Beta! There are quite a bit of abilities and text in the game that may have some Missing Strings and we'd like to consolidate those to keep the forums nice and tidy!
If you ever come across and UI/text issue where you see *Missing String xxx* take a screenshot and post it here!
Example:
Thanks a bunch!
- 1
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Sad puppy here. While I backed at the 65$ level + $20 for the DLC, I had long forgotten I was short of having the beta. Ah well, good luck to the testers & its great to see it supports Steam and GOG.
You can still add it to your account as an add-on!
- 2
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Before posting:
Please do a quick search of our forums to make sure what you have found has not already been reported. If it has, feel free to post your experience on that that thread. If not, start a new thread with the directions below.
Description:Describe the issue that is occurring.
Steps to Reproduce the Issue:
List the steps of how to make the issue happen.
Important Files:
If the files are too large to attach separately, compile them all in a .zip and make a link to Dropbox with the .zip
Attach files that will help the dev team figure out and resolve the issue. These include:
Savegames
Try to include a save file from right before as well as during the issue you are reporting
Windows Location: %USERPROFILE%\Saved Games\Pillars of Eternity 2
Output Log
When the issue occurs, close the game client, find this file, then attach it to your post
Steam Location: \Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternity2_Data\output_log.txt
GOG Location: \GOG\Games\Pillars of Eternity II Deadfire\PillarsOfEternity2_Data\output_log.txt
GOG Galaxy: \GalaxyClient\Games\Pillars of Eternity II Deadfire\PillarsOfEternity2_Data\output_log.txt
System Specs
This will give us most of your computer specs to help us diagnose the problem
Windows Location: Press (windowkey + R), Type "dxdiag" and press Enter, Click "Save All Information", Attach the file that you create
Screenshots
Attach any pictures or links to pictures that can help us understand the issue
- 3
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Hail Adventurers!
A couple of goblins was causing havoc in the latest build and we finally got them under control!
Here are the fixes coming in patch 1.2.8.1
Gameplay
- The "nickname" bug is fixed. When deleting a character with a nickname the server was repairing the local version of those missing characters every time the game was launched. This quickly caused more duplicate characters to fill up the roster of playable characters.
- Note: Characters nicknamed in Chinese should still not be visible. There is no official support for special characters yet. We are working on that support so they won't have garbled text in the near future.
- Jorgenfist 's Stone Giant henchmen in Sandpoint Under Siege will now properly prompt the player to close the scenario.
- Cards with the Owner Trait (i.e. Old Friends) will no longer be automatically granted to characters. Once earned they will appear in the character's stash.
- Note: cards will an Owner Trait will return to the character's build/repair lists after a completed scenario even if banished. These lists are only accessible during the repair phase of deck management.
- Spells and locations with the ability to move characters to other locations out of turn could occasionally run into a progression break. We believe we fixed all instances of where it won't let you do anything after a move. We're looking at you Temple + Stride.
- Note: We have NOT fixed an issue where movement spells could bypass the damaged taken when moving to a new location in the Bar Brawl.
- Ranzak's Hornswoggle could be activated for an explore when no Blessings were in the blessing discard pile.
Store
- The pricing for six chests in the store is 2500 Gold and will be reflected properly.
- Rise of the Goblins will now mark itself as owned in the store when purchased outside of iOS then linked to iOS.
- The Master Dice bundle was being purchased and not properly showing up even if they were in the user's inventory.
- Note: The following dice are part of a bundle, special event, or limited time only and are not included in the bundle: Red, Obsidian, Haunted, Jingle, Nathan's Tribute, and Goblin.
Other
- iOS and Android achievements should properly show up.
- 3
- The "nickname" bug is fixed. When deleting a character with a nickname the server was repairing the local version of those missing characters every time the game was launched. This quickly caused more duplicate characters to fill up the roster of playable characters.
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Hey guys,
I noticed you have an on-board graphic card along with your GTX 980. Check to see if the game is running the correct graphics card and see if that is the issue. Also, head over to the Control Panel and in Power Options, make sure High Performance is checked as well. Let me know if that works!
Thanks a bunch!
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Hey Justdanielle!
Could you please tell us your Username and #xxxx so we can take a look at your account?
Thanks!
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Hey Saemon01!
Did the recent patch fix this issue for you?
Thanks!
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Hey bloodrunes,
Have you tried verifying your game cache yet?
Thanks!
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Hey guys!
Sorry about that issues, we found the problem and it'll be fixed in the next patch!
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Hail Adventurers!Patch 1.2.8 is under way and here is what you can expect when the patch goes live! We also released a blog on the the coming prices changes coming to the mobile version of the game! You can read more about that "HERE"If you see that the app store says you have an update ready but it doesn't start processing, please allow an hour or so and try again. It takes a bit of time for the new patch to go across all regions!NewThe “A Fighter’s Tale: Valeros” side quest campaign has been released.A Fighter’s Tale: Valeros includes:
- Access to Valeros (and his alt) on mobile platforms
- 5 new scenarios
- 1 new character
- Tontelizi the Gnome Fighter
- 26 new cards
- 5 Villains
- 4 Henchmen
- 1 Monster
- 3 Allies
- 2 Armor
- 5 items
- 3 Spells
- 3 Weapons
- 4 new locations
TonteliziGnome Fighter- Hand size: 4 upgradable to 6
- Proficiency: Light & Heavy Armor and Weapons on start
- Powers:
- Teamwork
- Add 1d4 to a combat check by another character at your location.
- Polearm Mastery
- When you would discard a weapon that has the Polearm trait for its power, you may recharge it instead.
- Teamwork
- Starting Cards:
- 5 Weapons
- 3 Armor
- 2 items
- 2 Allies
- 3 Blessings
Top Community IssuesThese are issues you have all helped to bring to our attention. We can't thank you enough for your feedback on the game! These issues have been the most discussed here on the forum and these, along with many more, will be fixed when 1.2.8 goes live!- Rune of Wealth: Fixed an issue where the Rune of Wealth was not awarding double gold for certain scenario rewards.
- iOS: Fixed an issue with iOS devices having difficulty playing music when using certain versions of iOS.
Other FixesHere's the list of other fixes we've addressed in this patch, broken down by type!Progression Breaks- Spyglass (Charm): Resolved a possible progression break that could occur if using the Spyglass charm
- Dare or Dare: Fixed a Progression break with the Dare or Dare scenario in the Goblin campaign using Lini or Harsk.
- Rimeskull: A progression break when playing Rimeskull on Legendary has been fixed.
- Rewards: Fixed a progression break when Goblin characters received certain after scenario rewards.
- Skills Screen: Fixed a progression break when selecting a skill feat in certain circumstances.
UI- Poog of Zarongel: Fixed a small typo in the card text
- UI: Fixed bugs that were causing spacing issue with the UI
- Cutscenes: Fixed a bug that caused certain cutscenes to be skipped.
- Rune of Wonder: Fixed an issue with the animation firing for Rune of Wonder when it was inactive.
- UI: Fixed multiple issues with framing and layering
- Cutscenes: Fixed an issue where specific cutscenes were not firing with certain party compositions
- Completion Tab: Fixed multiple issues with the completion tab misreporting scenarios being completed in certain situations
- Buttons: Fixed an issue with a certain button returning the user to the main menu errantly
- Challenges: Fixed a bug where daily challenges were not able to be awarded more than once causing the user to not be able to complete it.
- Card art: Fixed an issue with certain cards in the goblin campaign using incorrect art assets.
Vault/Gallery/Stash- Stash: Fixed a bug that would allow the player to duplicate cards.
- Stash: Fixed a bug that would lead to players being unable to progress past the stash due to lack of cards.
- Stash/Character select: We now stream in the cards and characters to help the performance of lower end devices.
Rewards- Legendary Card Reward: Fixed an issue that was not awarding Legendary Card and gold rewards.
Store- Added: The new character: Tontelizi with purchase of "A Fighter’s Tale: Valeros" Adventure
- Price Changes (iOS/Android): Includes all dice being purchasable in a combined Master Bundle
- Characters: Fixed issues regarding characters showing information incorrectly
- Purchasing: Fixed an issue with canceling a purchase made outside of the store
Achievements- Steam: Fixed an issue with steam achievements being awarded errantly
- Achievements: Added achievements for the new Fighter’s Tale: Valeros and Rise of the Goblins adventures.
Account Merging- Save Files: Fixed an issue with goblin campaign saves not transferring over due to limitations of the Rise of the Runelords campaign saves.
- Characters: Fixed an issue with characters being deleted when merging accounts under certain circumstances.
- 6
Can Korean gamers play POE2 in Korean on April 4?
in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Posted
Hey everyone,
We want to update our backers on Korean-language support for Pillars of Eternity II: Deadfire. As promised, backers will receive a Steam or GOG key directly from Obsidian (through the Backer Portal) for the Korean language version of the game. We expect that this translation will be available either on release day, or shortly thereafter. Retail purchasers of the Korean version of Pillars II can get it directly from our Korean-language partners, H2 Interactive.
Apologies for taking so long to respond to you guys.