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nikolokolus

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Posts posted by nikolokolus

  1. After playing nwn2 for my first time, I am kinda disappointed of the no multiplayer. Granted it does make the game alot easier with another rl player with ya but ow Wells. Maybeif it sells or does well we might see multiplayer function added in the future. I understand why they didnt as in money woulda been spent on creating and maintaining servers and what not so I understand they wanted ALL the money to go into content.

    I think EA has ruined most peoples perception about multiplayers.

     

    The idea that tacking multi-player as an add-on for a game like this is trivial seems to pop up a lot.  If it's not "baked in" to the design from the ground up it just isn't going to work ... or it isn't going to work without a complete overhaul with tons of expense and time invested.

     

    Not gonna happen regardless of EA's influence on gaming.

    • Like 1
  2. I'm intrigued by the Numenera setting, but then again I count Jack Vance's Dying Earth and Gene Wolfe's Book of the New Sun as some of my all time favorite books. If a game ever nailed the look and feel that those books evoke I'd be a happy camper even without the "Torment" tie-in.

     

    At this point I'd say they've got my attention, but I'll wait to hear and see more before I give it any money in a kickstarter effort.

  3. Somebody correct me if I'm wrong but there is no resurrection mechanic in this game, right? So assuming that the Player Character is somehow central to the game's plot in some fundamental way (even if that doesn't mean the "savior" archetype) having the game carry on with the central protagonist dead seems like a stretch.

     

    Sure, we all get frustrated when our main character gets whacked in Baldur's Gate and we're forced to reload our last save, but that's part of the challenge; protecting the central character at all costs so she can get to the end and deal with the big conflict should definitely be part of any game and your tactics should adjust accordingly.

    • Like 1
  4. I don't want needlessly silly time sink elements like progress bars, but I would like some depth to the crafting system. Maybe something along the lines of the New Vegas system where new feats and higher skill opens up new recipes as you progress and then some super rare item creation recipes can be unlocked through completing quests or looting musty tomes from the depths of Od Nua.

     

    In any case, as long as it's presented in a way that doesn't add tedium (like a slow moving progress bar) I like the idea of having to collect ingredients or even being able to experiment and discover "hidden" recipes.

  5. I'm not sure if the "stash" option is something I really like. Having just a limited amount of space in your inventory on the road and choosing what you were going to take and what you were going to leave behind made the game a little bit more challenging. Maybe I'm not understanding it fully though.

     

    Correct. You are not understanding it fully. The "stash" is carried, but inaccessible during combat, i.e. all of those bits and bobs buried deep in your pack that would take fifteen minutes to pull out. The top of your pack is presumably a place to store consumables or other things that your companions can get to in a hurry during combat if you fall, etc.

  6. On the kickstarter page the first comments are about the chunk-size of the QA in the chart.

     

    Considering that you are now entirely on your own I would advice you to invest a little more on QA. You won't be able to blame anyone else if the release is horribly bugged.

    For the final stages of QA, you should get external, professional, College/University graduate QA to look it over. They'll see things with a fresh eye and they'll be able to speak your lingo so that you'll get the best possible feedback/reports.

     

    I love all of these armchair game developers and self appointed games publishing experts dispensing advice. It really warms my heart.

    • Like 8
  7. I find that it's a lot easier to keep track of things the less time I spend clicking through sub-forums and the more I just use the search feature. Else, why spend all of that time and energy tagging topics?

     

    I'm sure once the game releases we'll see a few more added (technical, hints and tips, modding, etc.) but a sub-forum for discussing specific topics, like magic, is beyond overkill.

    • Like 1
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