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k_potrillo

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Everything posted by k_potrillo

  1. Hi Ktran, my problem is solved. I wrote about it in another topic "Crash report (before even loading)" It was a problem with a missing Nvidia driver (disappeared suddenly ¿¿??). I installed lastest update and the game runs ok! Thanks Ktran, and good luck with your problem Borticus.
  2. Problem solved! Checking installed hardware drivers, Nvidia Driver had disappeared ¿¿??... may be by a wrong automatic upload, I don't know... I installed lastest driver and problem solved! Thanks for your attention...
  3. Hi Ktran, Since yesterday it happens constantly when I try to load the game. The other prevoiuos fail only happened once, so I didn't care thtat time... I tried changing to disconnected mode in the Steam config, not worked. I tried to load without Internet connection, not worked. ... Thanks
  4. Hi Borticus and everyone, It happens to me sometihing similar since yesterday (May 18th). I purchased the game from Steam one month ago, and I've played (14hours) without problems. One week ago, it happened exactly in the same way, but the problem solved itself in the next day (may be with and automatic steam upload, I guess...), so I didn't care at that time. DESCRIPTION: When I try to start the game, It simply doesn't load: - First: a Steam window appears "preparing to start Pillars of Eternity..." - Two seconds later, a small windows appears with this message: "Oops! The game crashed. The crash report folder named "2015-05-19_001010" next to game executable. It would be great if you'd send it to the developer of the game!" From the output_log.txt archive generated: "Initialize engine version: 4.6.1p2 (961a19933c56) GfxDevice: creating device client; threaded=1 d3d: no support for this device type (accelerated/ref) D3D9 initialization failed GfxDevice: creating device client; threaded=1 d3d11: failed to create D3D11 device (0x887a0004) D3D11 initialization failed D3D9/D3D11 initialization failed, trying OpenGL GfxDevice: creating device client; threaded=1 OpenGL: Version: OpenGL 1.1 [1.1.0] Renderer: GDI Generic Vendor: Microsoft Corporation VRAM: 64 MB (via fallback) Extensions: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture Crash!!! ..." ------------------ System Information ------------------ Time of this report: 5/19/2015, 00:56:34 Machine name: K_POTRILLO-PC Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150427-0707) Language: Spanish (Regional Setting: Spanish) System Manufacturer: SAMSUNG ELECTRONICS CO., LTD. System Model: RV411/RV511/E3511/S3511 BIOS: Phoenix SecureCore NB Version 02PA.M003.20110107.XW Processor: Intel® Core i5 CPU M 480 @ 2.67GHz (4 CPUs), ~2.7GHz Memory: 4096MB RAM Available OS Memory: 3956MB RAM Page File: 2186MB used, 5725MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode ... As Borticus said: Would appreciate it if anyone else experiencing similar issues can share a solution to the problem! Thanks!
  5. Hi! I purchase the game from Steam one month ago. I played somedays (14h), yesterday for example, without problems... Description: Today when I tried to load the game from "Pillars of Eternity.exe", something happened before even loading, and it chrased with a very simple report. It happened again one week ago with the same crash report (May14th), but the problem solved itself... Thanks! Screenshot: System Specs: DxDiag.txt Output log: output_log.txt
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