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HurukHai

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About HurukHai

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  1. I've made some test this week, and it seems that the stats can be overridden until the companion is instantiated. For example: - Eder appears to be instantiated in a new game, so you should mod him before starting a new game. - However, all other companions (Pallegina and Maia have not been tested yet) seem to be instantiated once you start the dialogue that allows you to recruit them. It's pending to test what happens if you load a previous save with other companions (Eder is not working).
  2. Hi Noqn awesome job with this! One question, did you know if there is posible reset companion stats without start a new game? my changes only take efect on new games. Thanks, you could see how is the work going here: https://cocothedog.es/
  3. Hi guys, could you take a look to https://www.cocothedog.es/ its a kind of companion editor with some coherency rules. For example: - Aloth must have a wizard class - Xoty must be a priest class , and this should be Harvester of Gaun - Pallegina allways Paladin - ... Thx
  4. I saw this awesome tool last night, maybe I'm working on some simple tool. Something like this
  5. Hi guys, does somebody know why this is not working? Basically I've modified BaseConstitution and BaseIntellect. The mod appears on the list and its active. I've tried restarting the game, loading diferent saves, starting new game, adding Eder to party again.. nothing worked.. { "GameDataObjects": [ { "$type": "Game.GameData.CharacterStatsGameData, Assembly-CSharp", "DebugName": "Companion_Eder", "ID": "90f0d0df-dde6-4e68-b56b-66a446341ce3", "Components": [ { "$type": "Game.GameData.CharacterStatsComponent, Assembly-CSharp", "DisplayName": 22, "Gender": "Male", "RaceID": "74e606b7-022a-40af-858d-83dd90a98e62", "SubraceID": "6cdda9a5-05d4-406a-92b2-2fd3f69f5403", "CultureID": "75c0538e-5eb3-47b8-8f39-b804046d1355", "CharacterProgressionTableID": "c6842b0c-75a9-49a8-8e2b-2283bdecd558", "BaseClassLevel": 1, "SpeakerID": "9c5f12c9-e93d-4952-9f1a-726c9498f8fb", "NakedArmorMaterial": "None", "CreatureTypeGDID": "00000000-0000-0000-0000-000000000000", "BestiaryEntryID": "00000000-0000-0000-0000-000000000000", "BackgroundID": "1aa2cea4-30af-473a-b9cf-ead152edd694", "KeywordsIDs": [ "8b258944-236a-47cf-8bc2-534dd0e011f6" ], "BaseMight": 15, "BaseConstitution": 10, "BaseDexterity": 11, "BasePerception": 12, "BaseIntellect": 16, "BaseResolve": 11, "SkillsList": [], "ImmuneToEngagement": "false", "ImmuneToAttacks": "false", "PerceptionType": "Normal", "StealthDetectionID": "4b59d454-61f3-472f-906f-ff36afd861c0", "StealingAdjustmentID": "00000000-0000-0000-0000-000000000000", "StartingMaxEngageableEnemyCount": 0, "StartingAttackSpeedMultiplier": 1, "StartingRateOfFireMultiplier": 1, "StartingReloadTimeMultiplier": 1, "PersonalityID": "414cb4f8-afb6-44da-9976-b6934922e00e", "AnimationAudioEventListID": "5030c1d9-d4a6-4dd2-973e-f5b41ec9a183", "MinLevelAdjustment": -50, "MaxLevelAdjustment": 50, "IsNamedCharacter": "false" }, { "$type": "Game.GameData.EquipmentSetComponent, Assembly-CSharp", "HeadID": "00000000-0000-0000-0000-000000000000", "NeckID": "00000000-0000-0000-0000-000000000000", "CapeID": "00000000-0000-0000-0000-000000000000", "ChestID": "cf0258c3-ecc3-413a-9d3c-53bf53208517", "HandsID": "00000000-0000-0000-0000-000000000000", "RightHandRingID": "00000000-0000-0000-0000-000000000000", "LeftHandRingID": "00000000-0000-0000-0000-000000000000", "FeetID": "00000000-0000-0000-0000-000000000000", "WaistID": "00000000-0000-0000-0000-000000000000", "GrimoireOrTrinketID": "00000000-0000-0000-0000-000000000000", "PetID": "00000000-0000-0000-0000-000000000000", "WeaponSets": [ { "PrimaryWeaponID": "1a3485bc-ec1a-4089-8086-28da996c2aad", "SecondaryWeaponID": "a7cabebc-a444-45b7-b60b-4927f29ee542" }, { "PrimaryWeaponID": "0bc6b44a-df87-4995-af66-196fbfd1d821", "SecondaryWeaponID": "00000000-0000-0000-0000-000000000000" } ], "PropsIDs": [ "edbf0224-832f-419f-901a-81e20814f66d" ] } ] } ] } Thanks in advance.
  6. Hi, Still with patch I'm getting random crashes since the beggining. You can see the log atached. Thanks. output_log.txt
  7. Hi mates. First of all I want to thank you for this great game, I think is a very good game in all aspects. The thing is that I'm having random crashes since the launchment. Sometimes I can play 5 minutes other about 2 hours... I've tried all the solutions posted on forums: - Cap FPS - Audio Drivers - Desactive Vsync - Run as admin - etc... Reading the logs seems to be a memory allocation problem. My system: AMD 955 BE 8 gb ram ati radeon 6870 Windows 8 Atached you can find logs and saves(these should be so useful because crashing is random ;-) ) output_log.txt
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